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Important Staff Discussion In Regards To Lifting Strength

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If character A's durability is considerably higher than Character B's AP (But Character B has much higher LS), then the worst character B should be able to do is pin them for prolong periods as opposed to killing via crushing. If the gaps aren't too distinctive, I wouldn't say they can't kill just like it's possible for slightly weaker characters to eventually kill stronger ones with continuous strikes and exhausting them overtime. It usually becomes a battle of stamina/endurance at that point. Or character A could fight a slight opening to turn the tables via SS during periods where character B's LS technique is slightly off, or failed to pin all their body parts.
 
Generally it's kinda just... wrong to say LS can bypass durability even when stats are on par. We don't have a very complicated durability system, we literally just say "X's durability is this tier", which means we're going with the default assumption that a bunch of material strengths are all identical or similar, which means saying the tensile strength of a character is somehow not part of their durability is real dumb. The LS/AP split is an arbitrary one we make to be more consistent with how fiction generally portrays these kinds of things, but make no mistake, the two are extremely closely related, to say that one interacts with the generic "durability" stat we list and the other doesn't makes no sense.*

For the actual matter at hand, if you wanna establish "Dragon Ball characters are vulnerable to being torn apart by people with higher LS" you can try but frankly I think that's pretty bizarre. A few instances of characters ripping off a hand or a tail isn't a glimpse into some weird super-specific verse weakness, it can just be wonky consistency with no real bearing on vs matches, and I doubt there's no instances of characters being thrown, pushed or tossed around by powerful forces without spontaneously falling to pieces.

*This is to say I think LS and AP are both needed to rip someone apart in a vs match. A Class G 8-A definitely can't rip apart a Class 25 4-C, and I'm not sure a Class 1 3-A could though at that point the difference between obliterating someone with LS or AP is kind of arbitrary.
 
Generally it's kinda just... wrong to say LS can bypass durability even when stats are on par. We don't have a very complicated durability system, we literally just say "X's durability is this tier", which means we're going with the default assumption that a bunch of material strengths are all identical or similar, which means saying the tensile strength of a character is somehow not part of their durability is real dumb. The LS/AP split is an arbitrary one we make to be more consistent with how fiction generally portrays these kinds of things, but make no mistake, the two are extremely closely related, to say that one interacts with the generic "durability" stat we list and the other doesn't makes no sense.*

For the actual matter at hand, if you wanna establish "Dragon Ball characters are vulnerable to being torn apart by people with higher LS" you can try but frankly I think that's pretty bizarre. A few instances of characters ripping off a hand or a tail isn't a glimpse into some weird super-specific verse weakness, it can just be wonky consistency with no real bearing on vs matches, and I doubt there's no instances of characters being thrown, pushed or tossed around by powerful forces without spontaneously falling to pieces.

*This is to say I think LS and AP are both needed to rip someone apart in a vs match. A Class G 8-A definitely can't rip apart a Class 25 4-C, and I'm not sure a Class 1 3-A could though at that point the difference between obliterating someone with LS or AP is kind of arbitrary.
If character A's durability is considerably higher than Character B's AP (But Character B has much higher LS), then the worst character B should be able to do is pin them for prolong periods as opposed to killing via crushing. If the gaps aren't too distinctive, I wouldn't say they can't kill just like it's possible for slightly weaker characters to eventually kill stronger ones with continuous strikes and exhausting them overtime. It usually becomes a battle of stamina/endurance at that point. Or character A could fight a slight opening to turn the tables via SS during periods where character B's LS technique is slightly off, or failed to pin all their body parts.
Sorry for the unauthorised comment but i really wanna understand something to clear a misconception. It is related but with a difference in sense that if Character A has lower AP but higher Lifting Strength and Character B has massive AP gap but with lesser Lifting Strength, can Character A choke Character B?
 
Sorry for the unauthorised comment but i really wanna understand something to clear a misconception. It is related but with a difference in sense that if Character A has lower AP but higher Lifting Strength and Character B has massive AP gap but with lesser Lifting Strength, can Character A choke Character B?
Choke, yes. That doesn't do much internal damage by means of force, it's just compressing blood flow and so on. I suppose you could argue the body is too durable to compress but I don't think I'd agree with that.

So choking someone out in this context makes sense. Of course there is the fact that if Character B has much higher AP restraining them safely is going to be impossible, when even a flick or graze from them might be lethal.
 
Yeah, generally you can't damage a body via LS, you need AP for that. So if your LS lets you rip someone with x dura apart, you would just also get x AP.
Exceptions can apply, I'm generally of the opinion a fiction can generally make an exception to anything. That would then go in the weakness section and would require a CRT to be added.
 
Indeed, technically a lifting strength feat that also tops their AP showings will likely translate to AP as well, especially since lifting likely applies to durability anyway, and there'd be a minimum kinetic energy for lifting it up too. A character who lifts the moon over his head and holds it there isn't likely to have AP at Tier 7 or lower.
 
Well in my mind, why not just add a note to the lifting strength page? For example:
Lifting Strength in VS Matches

Lifting strength is the amount of weight or general force a character can output, but this is not always directly translated to striking strength or AP. Sometimes a character has lifting strength vastly disproportionate to their general offensive power out, such as a character being rated as 4-C but only has peak human lifting strength. In a VS Match AP is still required to overcome the opponent's durability. Even if a character seriously outmatches another character in lifting strength, if they're incapable of putting enough force to bypass the durability of the other character, the most they can do is hold them. Crushing, ripping off body parts, or choking requires some comparable AP attribute to be effective.

On that note, it's still an advantage. A character with a 5x AP gap, but a 40x lifting strength gap, is likely able to just put their enemy in a hold and pin them into submission. But once the gap widens, such as a 100x gap, for example, no amount of lifting strength superiority will let the weaker character overcome the inherent durability of the stronger character. But with such a LS gap, it could still be possible to physically move the other character into unwanted areas or positions, but overall, they would not be able to damage them.
 
Apologies in advance for the unauthorized comment but I do want to ask a question:
Even if a character seriously outmatches another character in lifting strength, if they're incapable of putting enough force to bypass the durability of the other character, the most they can do is hold them. Crushing, ripping off body parts, or choking requires some comparable AP attribute to be effective.
I know that this is an example note and may be subject to change, but why would choking require comparable AP to be effective? Or at least to the same degree that crushing or ripping off body parts does? Choking compresses blood flow and impedes it from going to the brain from the heart. It's not really doing any noteworthy damage via force nor is it actually destroying anything, unlike crushing or ripping off body parts.

Shouldn't it still be theoretically possible for someone with much greater LS than their opponent to choke them out, even if said opponent has much greater AP? Obviously in practice, there exists a huge risk that the opponent could easily kill the person choking them if the AP gap is large enough, but I still want to ask this for clarification's sake.
 
Well in my mind, why not just add a note to the lifting strength page? For example:
Er, I don't agree with this.

Crushing, ripping off body parts, or choking requires some comparable AP attribute to be effective.

That's just not correct for choking, you're not dealing any immediate harm to the one you're doing it to, you're just compressing arteries to cut off blood flow to the brain. Just LS is fine for this.

On that note, it's still an advantage. A character with a 5x AP gap, but a 40x lifting strength gap, is likely able to just put their enemy in a hold and pin them into submission. But once the gap widens, such as a 100x gap, for example, no amount of lifting strength superiority will let the weaker character overcome the inherent durability of the stronger character.
I wouldn't make specific numerical examples, arguably these are wrong. A 5x hit could probably just knock someone off you from sheer pain/power. And the example is just bad because putting someone in a hold is again only Lifting Strength, you're forcing someone in a position where they can't easily harm you (which isn't true with a big AP gap) and where you can threaten to choke them (viable) or dislocate a limb (not possible with the AP gap). Again it doesn't directly interface with durability, while its use cases will be quite limited you can still theoretically do it.
 
That's just not correct for choking, you're not dealing any immediate harm to the one you're doing it to, you're just compressing arteries to cut off blood flow to the brain. Just LS is fine for this.
This requires AP needed to overcome durability. You can't choke a tiger out for this reason. The muscles and skin are to thick for a human to compress.

Shouldn't it still be theoretically possible for someone with much greater LS than their opponent to choke them out, even if said opponent has much greater AP?
No. If you're gapped by an enemy to the point where you can't put the needed pressure to deform their skin or muscles, you would be unable to choke them. Like you can't choke an elephant with a chain or choke a fully grown ox out. Their muscles are to thick for your strength to overcome.

5x hit could probably just knock someone off you from sheer pain/power.
They could, but that doesn't prevent a pin or submission hold. It just makes it risky. Your examples of choking are also durability focused and dislocating a limb can be down while being weaker.

If your enemy outstation you by such a large degree in durability like I said, you just can't generate the pressure to do anything to them
 
This requires AP needed to overcome durability. You can't choke a tiger out for this reason. The muscles and skin are to thick for a human to compress.

No. If you're gapped by an enemy to the point where you can't put the needed pressure to deform their skin or muscles, you would be unable to choke them. Like you can't choke an elephant with a chain or choke a fully grown ox out. Their muscles are to thick for your strength to overcome.
Which isn't because of their material durability, it's because you lack the lifting strength to compress that much muscle and tissue (or if you prefer, because the LS gap is so massive that their neck muscles are too strong for you to affect). Understand that our AP/LS split is an arbitrary one, obviously in real life they're nearly the same thing (which is the whole reason we're saying LS doesn't duraneg) but we're taking them as separate. If the tissue isn't being damaged then it's not in the realm of durability, the fact that you can say something is too tough to affect doesn't mean anything, that's just evidence that higher LS is required.
Your examples of choking are also durability focused and dislocating a limb can be down while being weaker.
I'm sorry, are you genuinely arguing that dislocating a limb, an action which requires you to tear through ligament, interfaces less with durability than pushing on someone's neck a little bit?
 
Understand that our AP/LS split is an arbitrary one, obviously in real life they're nearly the same thing but we're treating them as separate.
LS for VS debates is ultimately about exerting pressure when used offensively. At a certain point that pressure is going to be unable to defrom the muscles of the other character, which would result in pure LS not being enough by itself to choke out.
I'm sorry, are you genuinely arguing that dislocating a limb, an action which requires you to tear through ligament, interfaces less with durability than pushing on someone's neck a little bit?
Please read my comment again if that's what you got from it. My point is that at a 5x AP gap dislocating or pinning is still viable, and choking would also still be viable. The issue is that at 100x or more none are viable as you can't overcome any of the muscles durability or exert enough pressure to deform something.

Choking is going to be viable longer than pinning or dislocating would be, but a baseline 9-A character with a LS advantage is incapable of inflicting damage on a High 8-C character from just physical force; that being striking, grappling, or choking the target.
 
LS for VS debates is ultimately about exerting pressure when used offensively. At a certain point that pressure is going to be unable to defrom the muscles of the other character, which would result in pure LS not being enough by itself to choke out.
"Deforming" someone's muscles just simply isn't an AP vs durability thing. We don't treat higher durability bodies as "harder" than normal people, the physical behavior of their body doesn't change they're just more durable, and if we accept a LS difference then we're necessarily accepting that their muscles cannot oppose a very high-energy force. You can't turn around and say that those same muscles cannot be affected by that higher LS, that's flat-out wrong.
 
We don't treat higher durability bodies as "harder" than normal people, the physical behavior of their body doesn't change they're just more durable,
If a 8-C character punches a 7-B character, we treat that as the equivalent of a normal human punching a bank vault. Their bodies would be impossible difficult to damage or effect physically.

You can't turn around and say that those same muscles cannot be affected by that higher LS, that's flat-out wrong.
Where in our system is it said? We would already assume someone with a 100x AP gap is physically incapable of harming their enemy, they would have to win through other methods that's not physical force.

This rule is just clarifying current practice. A character cannot rip, crush, dislocated a limb, or choke out a significantly more durable person. That can't exert enough force to do the damage or movement needed for those to be effective.
 
If a 8-C character punches a 7-B character, we treat that as the equivalent of a normal human punching a bank vault. Their bodies would be impossible difficult to damage or effect physically.
To damage =/= to affect. This idea of higher-durability characters being hunks of steel is not represented by like 99% of fiction unless they're specifically made of an unusual material (which is the one case in which I might agree with this notion), you don't have Superman being unable to comb his own hair without the comb snapping or Peter Parker being unable to have physical relations with a lover because his body might as well be made of stone to them.
This rule is just clarifying current practice. A character cannot rip, crush, dislocated a limb, or choke out a significantly more durable person. That can't exert enough force to do the damage or movement needed for those to be effective.
I am not sure how else to clarify the notion that you're putting functionally unrelated things under the same umbrella so I am going to point out how the only coherent conclusion of your argument is saying that regardless of relative statistics, no amount of LS below the value that would be realistically necessary to affect a certain material would let you exert your LS on an opponent: meaning two 9-As wouldn't be able to strangle each other without having Class M or whatever LS would actually be necessary to actually compress a portion of extremely durable material, even if one is Class 1 and the other is Class 50.

I think you're wrong and I disagree with this proposal.
 
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Completely agree with Armorchompy on this. A lot of the above assumes fictional characters actually grapple with the ramifications of planet level durability and are insanely dense or something along those lines. Which isn't true, the majority of characters we have on the site don't actually take that into account. Deforming their necks with a grasp wouldn't be any different for them than any regular person because this doesn't connect to overcoming their durability.
 
To damage =/= to affect. This idea of higher-durability characters being hunks of steel is not represented by like 99% of fiction, you don't have Superman being unable to comb his own hair without the comb snapping or Peter Parker being unable to have sex because his body might as well be made of stone to a non-powered lover.
Both of those characters have instances where people shatter hands due to being weaker than them. Neither can be choked out by someone under 100x their AP.

So they are treated as being blocks of steel when they want to be.
relative statistics, no amount of LS below the value that would be realistically necessary to affect a certain material would let you exert your LS on an opponent: meaning two 9-As wouldn't be able to strangle each other without having Class M or whatever LS would actually be necessary to actually compress a portion of extremely durable material, even if one is Class 1 and the other is Class 50.
For a vs thread LS and AP are linked at times. Being put in a hold (LS) and then a rapid tug or torque to break something (AP) is valid within our system and my proposal.

think you're wrong and I disagree with this proposal.
I mean, alright. Ultimately I'm pro note with DT.
 
Both of those characters have instances where people shatter hands due to being weaker than them. Neither can be choked out by someone under 100x their AP.

So they are treated as being blocks of steel when they want to be.
If you punch someone of the same durability as you you already stand a good chance of breaking your arm. This isn't evidence they're super-difficult to affect.
For a vs thread LS and AP are linked at times. Being put in a hold (LS) and then a rapid tug or torque to break something (AP) is valid within our system and my proposal.
I agree dislocations are interfacing with durability, yeah. Chokes, not really.
 
Your inputs here would be appreciated.
To add we have more or less two proposals.

Mine:
Lifting Strength in VS Matches

Lifting strength is the amount of weight or general force a character can output, but this is not always directly translated to striking strength or AP. Sometimes a character has lifting strength vastly disproportionate to their general offensive power out, such as a character being rated as 4-C but only has peak human lifting strength. In a VS Match AP is still required to overcome the opponent's durability. Even if a character seriously outmatches another character in lifting strength, if they're incapable of putting enough force to bypass the durability of the other character, the most they can do is hold them. Crushing, ripping off body parts, or choking requires some comparable AP attribute to be effective.

On that note, it's still an advantage. A character with a 5x AP gap, but a 40x lifting strength gap, is likely able to just put their enemy in a hold and pin them into submission. But once the gap widens, such as a 100x gap, for example, no amount of lifting strength superiority will let the weaker character overcome the inherent durability of the stronger character. But with such a LS gap, it could still be possible to physically move the other character into unwanted areas or positions, but overall, they would not be able to damage them.
Armor:
Lifting Strength in VS Matches

Lifting Strength is the amount of physical force a character can output, but it is not always proportional to Striking Strength or Attack Potency. Sometimes a character has lifting feats vastly disproportionate to their general physical output, such as a character having extremely impressive Attack Potency feats but no Lifting Strength showings beyond Peak Human levels. In a VS Match Attack Potency is still required to overcome the opponent's Durability. Even if a character seriously outmatches their opponent in Lifting Strength, if their Attack Potency is too low for them to affect the other's Durability in such a fashion they will be unable to crush or sever body parts, break bones or dislocate joints. They will still be capable of restraining, grappling and potentially choking the other character, though such strategies may prove unfeasible with a massive statistical disparity.
 
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Pinning someone can involve choking so it's not a good example of something a higher LS character won't be able to do, grappling as a whole is fair game even though it's not really going to work past a certain gap, since you can just get one-shot even from a traditionally "won" position. I also still disagree with numerical differences being listed, I think that's just making it more complicated.
 
I'm more on Armor's side. We already don't assume that characters with high durability have more powerful molecular bonds which protect them against durability negation, so I don't think we'd assume a resistance against choking.

And even if we did, workarounds wouldn't exactly be too tricky. If a character can't use high LS to squeeze a stronger character's arteries, they could still use high LS to put a hand in front of their mouth/nose, preventing them from breathing. Unless we'd assume that certain AP gaps would allow characters to blow air out of their nose powerfully enough to atomise limbs.
 
also still disagree with numerical differences being listed, I think that's just making it more complicated.
In your section, the AP gaps are about doing physical damage with holds. It can be rewritten to be clearer, but pins/chokes would always work, just that you can't rip someone in half if you're 100x weaker than them, which is something our system already accepts.
 
Lifting Strength is the amount of physical force a character can output, but it is not always proportional to Striking Strength or Attack Potency. Sometimes a character has lifting feats vastly disproportionate to their general physical output, such as a character having extremely impressive Attack Potency feats but no Lifting Strength showings beyond Peak Human levels. In a VS Match Attack Potency is still required to overcome the opponent's Durability. Even if a character seriously outmatches their opponent in Lifting Strength, if their Attack Potency is too low for them to affect the other's Durability in such a fashion they will be unable to crush or sever body parts, break bones or dislocate joints. They will still be capable of restraining, grappling and potentially choking the other character, though such strategies may prove unfeasible with a massive statistical disparity.

I corrected some wording and some other erroneous/misleading sentences.
 
just a question, so basically a huge LS gap lets you tear someone apart only if the AP is comparable, right?
 
just a question, so basically a huge LS gap lets you tear someone apart only if the AP is comparable, right?
In either version physically ripping or tearing requires AP within range or greater than the target. The argument is if choking would also fall in this category.

Additionally pinning/moving can be done with greater LS no matter the AP gap.
 
To damage =/= to affect. This idea of higher-durability characters being hunks of steel is not represented by like 99% of fiction unless they're specifically made of an unusual material (which is the one case in which I might agree with this notion), you don't have Superman being unable to comb his own hair without the comb snapping or Peter Parker being unable to have physical relations with a lover because his body might as well be made of stone to them.

I am not sure how else to clarify the notion that you're putting functionally unrelated things under the same umbrella so I am going to point out how the only coherent conclusion of your argument is saying that regardless of relative statistics, no amount of LS below the value that would be realistically necessary to affect a certain material would let you exert your LS on an opponent: meaning two 9-As wouldn't be able to strangle each other without having Class M or whatever LS would actually be necessary to actually compress a portion of extremely durable material, even if one is Class 1 and the other is Class 50.

I think you're wrong and I disagree with this proposal.

I am confused here as choking doesn’t even strictly involve lifting strength.


Is there any reason why trying to choke someone on the neck, nose, or mouth wouldn’t make the assumption that the one getting the choked not fighting back?


Again, it is not like an instant death process at all and choking doesn’t have to strictly involve physical pressure. It is also possible to choke someone into an unconscious state as mentioned above.

People have and will choke on a bottle cap if they swallowed it into their own throat causing the choking action that doesn’t even involve the hands to say the least.


I think choking involved more so with striking strength rather than straightup lifting strength if it comes to physical form of choking and not the object form of choking.


Either way, I am kinda neutral to points outside of this particular matter regarding the matter of choking.


Edit: I using videos from YT of people actually trying to escape a chokehold here.

 
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Hammer and Tony, this is still a staff thread, so please don't post any further without anyone's say-so, okay?
 
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just a question, so basically a huge LS gap lets you tear someone apart only if the AP is comparable, right?
You'd probably need one-shot higher stats still, LS doesn't cheat past durability no matter what. Something like dislocating joints would be very easy with comparable AP and higher LS though
 
Alright, so everyone's in agreement of a note, and no one else responded. So I'll just apply Armor's suggestion for now.
 
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