his is literally the bug climactic finale of Halo 3 and also Guilty Spark's only durability feat so you can't claim its an outlier.
I thought you were talking about skimmers and was thinking of surviving Spartan lasers were game mechanics for them; not Guilty Spark specifically. Especially considering Skimmers can get killed by things other than Spartan Lasers, such as grenades, rockets, or even shotguns. Same with
Adjutant Resolution getting destroyed parts destroyed by Tier 9 weapons.
That being said, I should have also mentioned another important detail. In the case of Guilty Spark, and other aforementioned Monitors. It's an important reminder of how almost any type of energy shield and especially the ones used by Monitors. It is explained to us in Ghost of Onyx that the advanced energy shielding that monitors use (Which are in turn based on what energy shields Covenant soldiers and Spartan armor post Mk V and beyond all use overall weaker variants of) are programmed to react to extreme heat and generally activate based on the more heat is detected. As a result, it does make it excellent for protecting them against plasma, fast projectiles such as beams and ballistics, and even explosions such as rockets; which are all known to generate extreme heat. Another detail is omnidirectional status, it doesn't often notice difference between omnidirectional attacks and monodirectional attacks with low AoE. Still tries to shield against both, but the latter tends to drain the endurance of the shield x times faster, with x being the surface area of the shield compared to the attacks. And in addition, as mentioned, attacks that are slow but heavy and attacks that have high mass/density compared to specific temperature tend to be more effective at bypassing the protection of energy shields. That was the plot point for Ghost of Onyx was the Spartans using sniper rifles and rocket launchers not doing much when attacking the sentinels directly, but using the weapons to trigger avalanches and boulders crushing the sentinels is what destroyed them. And using the KE of the falling rocks and taking inverse square law into account, they were probably about Wall level. And before taking things out of proportion, it's not so much shields don't react to heavy melee, it's just that the protection is limited and often needs to use up extra endurance for attacks of said nature.
So, I can see merit for energy shields being up to 8-B against various projectiles, but melee attacks being that high and unshielded durability being that high I still have my doubts.
He doesn't just tank Spartan Lasers; it's the only weapon in the game that can damage him. You can get access to rocket launchers in The Library in the first game, and even if you shoot those at him he'll just complain that you're being rude.
As mentioned above, there wasn't a mention of Guilty Spark earlier. Though, I should mention that sometimes, allied NPCs are basically programmed to be unkillable. Because they weren't meant to be killed. Sgt Avery Johnson could technically survive just about anything in gameplay, when some players like to betray the marines for fun. Those were good times, throwing a grenade that kills three marines, and one of them gets his head stuck in the ceiling. And another got a foot stuck in the wall with the rest of the corpse hanging like a rag doll. I was just speaking in general, that we should try to maintain some degree of scrutiny when using in game health bars as a means for statistics scaling.
Fair enough. But the flood infecting Slipspace should be a pretty good range feat at least.
Yeah, sounds Cross Dimensional.
We also need to upgrade Mantle’s Approach as it should upscale from the Guardians’ destruction of Doisac because the Guardians were essentially police boats. And the Keyship tanked an impact so violent that it created an ocean visible on Janjur Qom (which is nearly
12000 km wide). Also Frigate MACs
making explosions visible on the 13km tall keyship should be a good AP feat for them (and MACs are variable in yield in case people say it contradicts the current value).
Yeah, I heard there were some feats that could upgrade Mantle's approach to Low 5-B at the very least. It was rumored to be 3 times stronger than War Sphinx's which were calculated to be like Moon level+ iirc.