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Our "Reaction Speed" standards are terrible. Like they are actually worse than our old cloud calculation issues. They suck ass.
This was triggered from this thread here, where people have dodging feats with the capabilities of jumping out of the way of attacks, doing entire crouching motions to dodge attacks, and it's being stuck as "reaction speed". Then acting as if it's impossible to scale them to combat speeds.
This is based on the statement on our speed page.
Most calculations on this wiki regarding speeds include people dodging attacks. The vast majority of them. Most verses on this wiki that doesn't get their speed from a stated value is probably getting their scaling from dodging something. Bullets, sound, lightning, light, etc. But from what I see in the thread, unless you are dodging like you're in the matrix, it's "reaction speed" and can't be scaled to combat speed, which is honestly bs.
The calculation initially in that thread was this where a laser was fired and characters stared at it then jumped away. Like leaped away. This is now being considered as "reaction speeds" as it was 1 "movement", JUMPING, and it's effectively trying to block off every feat in the verse where people dodge things.
And people scaling? "He scales to his combat speed not his reactions" for landing a hit they couldn't dodge? Because it wasn't matrix dodging?
A better wider known example.
The famed feat that MCU chars scale to (that I found) is this, with Andrew Garfield's spider man jumping away from some lightning.
With the logic I'm witnessing in the thread above, this is only "reaction" speed since it was 1 "movement", him jumping out of the way, but that 1 "movement" took many other movements to do, like him squatting, rotating his body, leaping and rotating, things like that.
With the logic being shown, can he not punch as fast as he can squat? Can he not punch as fast as he can duck? Can he not punch as fast as he can rotate? And now he's left in limbo until someone attacks him and we can prove that he can punch as fast as he can dodge. Because if someone wants to scale to that, unless they're dodging something at the same time and showing relative speeds, nobody will ever scale to his reaction speed unless they catch him at a very weird time.
I think reaction speeds, and maybe combat speeds as well, need more clarification. Because I lack comprehension as to why "short movements" are now being taken to limit combat speeds. The effects in this thread I initially linked affect pretty much the entire wiki all because "reaction speed" is an unscaleable thing.
I'm at a complete loss, like idek any "solutions". It's really just to bring it to staff's attention, since this is staff DISCUSSION.
This was triggered from this thread here, where people have dodging feats with the capabilities of jumping out of the way of attacks, doing entire crouching motions to dodge attacks, and it's being stuck as "reaction speed". Then acting as if it's impossible to scale them to combat speeds.
This is based on the statement on our speed page.
Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.
Most calculations on this wiki regarding speeds include people dodging attacks. The vast majority of them. Most verses on this wiki that doesn't get their speed from a stated value is probably getting their scaling from dodging something. Bullets, sound, lightning, light, etc. But from what I see in the thread, unless you are dodging like you're in the matrix, it's "reaction speed" and can't be scaled to combat speed, which is honestly bs.
The calculation initially in that thread was this where a laser was fired and characters stared at it then jumped away. Like leaped away. This is now being considered as "reaction speeds" as it was 1 "movement", JUMPING, and it's effectively trying to block off every feat in the verse where people dodge things.
And people scaling? "He scales to his combat speed not his reactions" for landing a hit they couldn't dodge? Because it wasn't matrix dodging?
A better wider known example.
The famed feat that MCU chars scale to (that I found) is this, with Andrew Garfield's spider man jumping away from some lightning.
With the logic I'm witnessing in the thread above, this is only "reaction" speed since it was 1 "movement", him jumping out of the way, but that 1 "movement" took many other movements to do, like him squatting, rotating his body, leaping and rotating, things like that.
With the logic being shown, can he not punch as fast as he can squat? Can he not punch as fast as he can duck? Can he not punch as fast as he can rotate? And now he's left in limbo until someone attacks him and we can prove that he can punch as fast as he can dodge. Because if someone wants to scale to that, unless they're dodging something at the same time and showing relative speeds, nobody will ever scale to his reaction speed unless they catch him at a very weird time.
I think reaction speeds, and maybe combat speeds as well, need more clarification. Because I lack comprehension as to why "short movements" are now being taken to limit combat speeds. The effects in this thread I initially linked affect pretty much the entire wiki all because "reaction speed" is an unscaleable thing.
I'm at a complete loss, like idek any "solutions". It's really just to bring it to staff's attention, since this is staff DISCUSSION.