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How exactly does speed equalization work?

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Hi, the site rules state that combat speed is equalized, but attack and reaction speed may differ if this is indicated in the profile.

We have character A with Supersonic movement speed and High Hypersonic combat and reaction speed.
We have character B with Hypersonic movement speed and Hypersonic+ reaction and combat speed.

What will happen when speed is equalized? Will character A have a combat speed advantage or will character B have a movement speed advantage?
 
Character A's High Hyper is dropped to Character B's Hypersonic+ as combat speed is equalized to the lower character.

All remaining speed values are lowered by the same amount proportionally (so movement speed, any attacks with diff speeds, etc, all get lowered by the same amount (so if their combat was dropped by 2x, and they had mach 1 movement, it'd drop to mach 0.5, but if they had a mach 500 attack, it'd be dropped to mach 250).
So Character's A supersonic movement is gutted to be like subsonic or some shit, while Character B's stays the same.

So their actual combat speeds become equal, but Character A gets screwed over a bit and Character B's doesn't change at all because it isn't him being dropped.
 
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Character A's High Hyper is dropped to Character B's Hypersonic+ as combat speed is equalized to the lower character.

All remaining speed values are lowered by the same amount proportionally (so movement speed, any attacks with diff speeds, etc, all get lowered by the same amount (so if their combat was dropped by 2x, and they had mach 1 movement, it'd drop to mach 0.5, but if they had a mach 500 attack, it'd be dropped to mach 250).
So Character's A supersonic movement is gutted to be like subsonic or some shit, while Character B's stays the same.

So their actual combat speeds become equal, but Character A gets screwed over a bit and Character B's doesn't change at all because it isn't him being dropped.
Is there a difference between combat speed and reaction speed?
 
Is there a difference between combat speed and reaction speed?
Yes. But 99% of the time it's the same.
Reaction speed is basically how fast one can react to something, like a quick dodge, a jerk, etc.
Think how if you drop a cup or someone throws a punch you can react in time, you can move and catch it or whatever, but if you're asked to do it consecutively, or constantly, on the fly, or fight at that speed without dropping, you couldn't. It's basically code for short bursts in response to something.

Also note how perception is a bit diff from reaction too, perception just means they can perceive shit at that speed, but not inherently do anything about it, a decent example would be this.


Avdol is able to perceive the Stand, can understand what's going on, what's going to happen if he doesn't move, but despite being fully aware and basically seeing that shit happen in slow mo, he physically can not move quick enough because his perception exceeds his actual motion.
 
Yes. But 99% of the time it's the same.
Reaction speed is basically how fast one can react to something, like a quick dodge, a jerk, etc.
Think how if you drop a cup or someone throws a punch you can react in time, you can move and catch it or whatever, but if you're asked to do it consecutively, or constantly, on the fly, or fight at that speed without dropping, you couldn't. It's basically code for short bursts in response to something.

Also note how perception is a bit diff from reaction too, perception just means they can perceive shit at that speed, but not inherently do anything about it, a decent example would be this.


Avdol is able to perceive the Stand, can understand what's going on, what's going to happen if he doesn't move, but despite being fully aware and basically seeing that shit happen in slow mo, he physically can not move quick enough because his perception exceeds his actual motion.

In that case, a character with "Supersonic movement and combat speed and Hypersonic+ reaction and weapon attack speed" will have an advantage over a "Hypersonic" character with equalized speed?
 
Yes. But 99% of the time it's the same.
Reaction speed is basically how fast one can react to something, like a quick dodge, a jerk, etc.
Think how if you drop a cup or someone throws a punch you can react in time, you can move and catch it or whatever, but if you're asked to do it consecutively, or constantly, on the fly, or fight at that speed without dropping, you couldn't. It's basically code for short bursts in response to something.

Also note how perception is a bit diff from reaction too, perception just means they can perceive shit at that speed, but not inherently do anything about it, a decent example would be this.


Avdol is able to perceive the Stand, can understand what's going on, what's going to happen if he doesn't move, but despite being fully aware and basically seeing that shit happen in slow mo, he physically can not move quick enough because his perception exceeds his actual motion.

Bro, could you please give me some advice?
 
On what? It's still the same. Faster character combat speed gets equalized to lower, all facets get lowered by the same amount, but retain their relativity (so a attack 5x faster will still be 5x faster even after the equalized drop).
Slower character doesn't get changed at all.
 
On what? It's still the same. Faster character combat speed gets equalized to lower, all facets get lowered by the same amount, but retain their relativity (so a attack 5x faster will still be 5x faster even after the equalized drop).
Slower character doesn't get changed at all.
What I mean is that one character is simply "Hypersonic" and the other is "Supersonic, Hypersonic reaction speed and special techniques"
 
What I mean is that one character is simply "Hypersonic" and the other is "Supersonic, Hypersonic reaction speed and special techniques"
The faster Hypersonic character is getting unfairly handicapped because the supersonic's hyper stuff stays the same if that's what you're asking while the former drops lower.
But also note that if the slower dude's win heavily relies on that caveat, it might invalidate the match because normally it wouldn't be a issue and they're winning off a loophole that exists so they don't get mauled instead like they should.
 
The faster Hypersonic character is getting unfairly handicapped because the supersonic's hyper stuff stays the same if that's what you're asking while the former drops lower.
But also note that if the slower dude's win heavily relies on that caveat, it might invalidate the match because normally it wouldn't be a issue and they're winning off a loophole that exists so they don't get mauled instead like they should.
Thank you
 
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