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Significance of history and destructive potential in a certain level of forces

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Like I said before a valid LS feat in my opinion should be performed continuously. I don't think I have much more to add to this. This is only a mater of how many people agree with me.

As it has been pointed out already striking a baseball would output an absolutely huge amount of force. This will only last for a small fraction of a second but this is all in takes to launch it. No human on Earth is able to lift its weight equivalent regardless of how good their stamina is
That are you think about AP part?
 
I agree with Clover about the AP part. Moreover even if the assume that outliers can occur frequently as long as they are of a similar nature it would be very difficult to make up a consistend rule to exclude them from powerscaling
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
A separate thread focused specifically on that would probably be best.
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
A separate thread focused specifically on that would probably be best.
If every other suggestion here has been rejected, that seems like a good idea.

@Ugarik
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
A separate thread focused specifically on that would probably be best.
If every other suggestion here has been rejected, that seems like a good idea.
@Ugarik

We seem to need your help here. 🙏
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
A separate thread focused specifically on that would probably be best.
Are there other members than @Ugarik here who are willing and able to handle this please? 🙏

Also, can somebody provide an overview summary of what we currently need to do here please? 🙏
 
It appears most of the staff agreed with my suggestion regarding LS but we haven't made a conclusion and it doesn't look like we ever are going to in this thread. Do I need to create another thread since NikHelton's original idea was rejected?
A separate thread focused specifically on that would probably be best.
@Ugarik @Damage3245 @CloverDragon03 @Planck69 @Mr. Bambu @Deagonx @Qawsedf234 @LordGriffin1000 @DarkDragonMedeus @DontTalkDT
 
"Agreed with Bambu regarding lifting strength, but agree with Clover on everything else" appears to still be my unchanged stance.
 
Well, if Ugarik is unwilling to create a new discussion thread, it seems like this one has mostly been rejected, so it might be best if we close it. 🙏
 
Hello Ant out of curiosity when can the discussion for this continue for this thread? It seemed to me like a lot of staff were starting (not a full consensus, but it seemed like it was leaning there) to support no longer scaling throwing stuff/baseball like KE scaling to lifting strength? I'm only asking as this is currently a big part in many profiles lifting strength justifications?

The thread.
One of our members sent me the following message. What do the rest of you think that we should currently do in this thread? Helpful input would be very appreciated. 🙏

@IdiosyncraticLawyer @DarkDragonMedeus @Damage3245 @CloverDragon03 @Planck69 @Mr. Bambu @Deagonx @Qawsedf234 @LordGriffin1000 @DontTalkDT @NikHelton @Ugarik
 
We definitely need to rethink the LS calculations. I'm seeing more and more people agreeing with this.

Defining LS by crushing concrete/rock/steel leads to inflated results. Characters often break asphalt during a jump, but that doesn't mean they can lift a hundred or a thousand tons.
Characters who can break concrete with their grip strength can't always lift even a car, let alone a hundred tons.

Calculations like these are good as a support, but not as a main one.

My opinion is that this also applies to earthquake feats and some KE feats. The situation is similar to the one with LS.
 
Do not think my views have changed, but I do think revising various who got LS ratings via similar feats mentioned above could be looked at.
 
Do not think my views have changed, but I do think revising various who got LS ratings via similar feats mentioned above could be looked at.
Wouldn't it be better to use the option I suggested?
For example, the 5000 ton compression feat works if the character lifted and threw 500-1000 tons without difficulty.

I would also still insist on more careful use of earthquakes.

Concrete compression and earthquakes are very simple ways to increase any verse without real feats.
 
My opinion remains unchanged. "The results are too high" is never a valid excuse to ignore a feat on its own. There should be an actual flaw in the calc's math, methodology, or anything similar. Otherwise it's just one big argument from incredulity.

Shit man, the argument is literally "we can't let characters scale this high when they don't have feats... except for the feats they actually perform, let's just ignore them because I said so." I don't even want to give this suggestion the light of day, that's how bad I think it is
 
My opinion remains unchanged. "The results are too high" is never a valid excuse to ignore a feat on its own. There should be an actual flaw in the calc's math, methodology, or anything similar. Otherwise it's just one big argument from incredulity.

Shit man, the argument is literally "we can't let characters scale this high when they don't have feats... except for the feats they actually perform, let's just ignore them because I said so." I don't even want to give this suggestion the light of day, that's how bad I think it is
Sure, let's give characters who've never lifted anything bigger than a ton a Class K/M because they broke concrete and let's give characters who get hurt by bullets and explosions a 7-C/7-B because they caused an earthquake even though they never broke anything bigger than a building.

This is absurd
 
Sure, let's give characters who've never lifted anything bigger than a ton a Class K/M because they broke concrete and let's give characters who get hurt by bullets and explosions a 7-C/7-B because they caused an earthquake even though they never broke anything bigger than a building.

This is absurd
Not every feat needs to be done how you want it to show the strength of a character. Your gripe is with physics and fiction. nothing is absurd here.
 
Not every feat needs to be done how you want it to show the strength of a character. Your gripe is with physics and fiction. nothing is absurd here.
Character strength is literally measured through feats. If a character consistently produces 8-C results at their peak and isn't positioned by history as someone who can destroy a town, then 7-C via earthquakes is like pulling an owl onto a globe.

I never said to completely abandon it, but we shouldn't rely on these feats if everyone else is hundreds or thousands of times weaker.
 
LS's feats are actually the best example right now. A character who hasn't even demonstrated that he can lift a few tons has a Class M for creating a crater and breaking a door.
 
LS's feats are actually the best example right now. A character who hasn't even demonstrated that he can lift a few tons has a Class M for creating a crater and breaking a door.
From what I read, it seems you want to divide LS between Grip and Lifting Strength.
 
Character strength is literally measured through feats. If a character consistently produces 8-C results at their peak and isn't positioned by history as someone who can destroy a town, then 7-C via earthquakes is like pulling an owl onto a globe.
Consistent feats do not mean that is their tier. Already said this before but the author isn't gonna have a character keep performing 5-C feats to satisfy your criteria for scaling. A lot of verses aren't always focused on presenting their characters as a certain level of strength, it doesn't mean we limit them to their most consistent feats when they've shown us higher feats.

I never said to completely abandon it, but we shouldn't rely on these feats if everyone else is hundreds or thousands of times weaker.
Same idea as before; the author isn't going to show us 10+ characters performing massive destruction feats to satisfy you. This not only is an absurd demand for scaling, but it would be a blatant ignoring of the major feats performed in a series. I agree we shouldn't rely on these feats if there are very few of them like two meanwhile there are things to contradict them.
 
Sure, let's give characters who've never lifted anything bigger than a ton a Class K/M because they broke concrete and let's give characters who get hurt by bullets and explosions a 7-C/7-B because they caused an earthquake even though they never broke anything bigger than a building.

This is absurd
We already have standards in place involving outliers, anti-feats, etc.

You are proposing nothing new. Either stuff that's handled by existing standards, or stuff that's just your personal disbelief coming out.
 
I really don't see the point of this thread, let alone why it's still open even as of now. Majority of OP's concerns were already addressed by Clover, or by our standards on Outliers and similar, and majority of the other staff have rejected most of OP's proposals.

I couldn't care less about how LS feats are tackled from here on out, as that seems to be the only thing accepted, we should focus on applying that, and then closing this thread.

These were the proposals to tweak LS last I checked.
 
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So do our staff members here think that we should close this thread?

Or can somebody remind us what @Ugarik 's suggestions here were? 🙏
 
About lifting strength. I suggest we add a new rule. Something along the lines "A valid lifting strength feat should be performed for a duration of at least several seconds"

Just because a character can launch a football to space or punch a dent in a sheet of metal doesn't mean he can exort this level of force long enough to lift an object with coresponding mass of Earth. This will also copletely separate consepts of lifting and striking strengths.
This is what Ugarik suggested.

Personally, I think that adding a definite time would be problematic. For example, lifting something in exactly one second should still take the same strength as lifting it in three.

I much prefer Bambu's solution:
Now, what do I think: I think we could simply note that instances of hitting an object shouldn't count as LS due to the inconsistencies that causes. This could be noted on our Lifting Strength page, and in fact we already make mention of something similar. So this could be expanded like so:
Striking an object shouldn't count, and we should simply use that language so there's enough nuance to argue case-by-case if needed.
 
Striking an object shouldn't count, and we should simply use that language so there's enough nuance to argue case-by-case if needed.
In addition to punches, we have - throws at high speed, long jumps and feats of pressure.

All this also inflates the results
 
In addition to punches, we have - throws at high speed, long jumps and feats of pressure.

All this also inflates the results
To me (in fictional contexts), jumping is usually more of a speed feat.
Throwing something has to do with accelerating your arm first, so it's basically the same as a punch.

As for feats of pressure, I'm not sure what you're referring to specifically.
 
To me (in fictional contexts), jumping is usually more of a speed feat.
Throwing something has to do with accelerating your arm first, so it's basically the same as a punch.

As for feats of pressure, I'm not sure what you're referring to specifically.
I think he means feats where someone crushes the ground. Personally, I think there are exceptions where this can be applied, like if someone has gravity powers that crush the ground and someone's able to withstand said gravity
 
I think he means feats where someone crushes the ground. Personally, I think there are exceptions where this can be applied, like if someone has gravity powers that crush the ground and someone's able to withstand said gravity
Well gravity affects an object everywhere (practically) equally, so I think that makes sense.

I'm just wary of saying it has to be 'sustained' because quickly picking up a car and throwing it in one fluid motion still involves picking it up, which is surely a lifting strength feat.

The way I explained it in a Q&A thread was that Lifting Strength doesn't require any prior acceleration before contact, whereas Striking Strength does.
 
I much prefer Bambu's solution:

Striking an object shouldn't count, and we should simply use that language so there's enough nuance to argue case-by-case if needed.
I also think that Bambu's solution makes considerably better sense.


@Mr. Bambu @FinePoint @CloverDragon03 @KLOL506 @Damage3245 @IdiosyncraticLawyer @DarkDragonMedeus @Planck69 @Qawsedf234 @LordGriffin1000 @Ugarik @DontTalkDT

Should we apply it? 🙏
 
Have we reached a sufficient staff consensus here for revisions to be applied? 🙏
 
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