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What’s the figure of his AP?Hajime not only AP stomps but i believe has layered concept and law manipulation.
I guess I should’ve been clearer on the OPAs you can see he is tier 5
In my case is because Hajime has broken hax, I think is was clear this was a 6-B matchNow I understand why everyone thinks this is a stomp
Partially correct, before for long range Schlagen (the sniper) was his main weapon with a range so large but by this point he also have Hyperion/Pulse Hyperion (satellite type lasers of focused sunlight which have small suns inside them) and Meteors (which are... meteors), so those are now his main ranged options and Schlagen is now more let to when he need big penetration power. His guns however still are his main weapon in close combat, though they aren't his only ones since he can use simultaneously his army (which at this point I believe were around the 500) of Cross Velts (drones) and Grim Reapers (golems/robots), or change from his guns to any of his other weapons.I asked a friend that have read the novel
If this starts a 4KM, he use a snipe, if close, pistols
Now, I don´t know what either of those do in terms of powers
Waiting supporters
One of his starting moves is Riftwalk which is a 12x speed amp (it also grant an even higher perception amp), another of his starting things are Cross Velts which grant defences by isolating space via ancient magic (law and concept manip) specifically spatial magic. His other weapons can also be summoned with a thought and he use them if necessary, so he isn't short of options.so what’s his overpowered wincon and does he start with it?
What hax?In my case is because Hajime has broken hax, I think is was clear this was a 6-B match
I see.One of his starting moves is Riftwalk which is a 12x speed amp (it also grant an even higher perception amp), another of his starting things are Cross Velts which grant defences by isolating space via ancient magic (law and concept manip) specifically spatial magic. His other weapons can also be summoned with a thought and he use them if necessary, so he isn't short of options.
If restricted the matches can't be added to his profile but since this is a tournament then I guess is fine.That law and conceptual manipulation tho. Isn't that too Overpowered for this? Let's restrict it.
What is his country-level key anyway? Post evolution, Post Shnee?If restricted the matches can't be added to his profile but since this is a tournament then I guess is fine.
Though still, Natch have something actually useful against Hajime? The only thing I read above that could be useful is shadow grab Hajime and that's only if the Class T of Natch also apply to his shadows (which I suppose it do), in which case Hajime couldn't just break the shadows?
End of Main Story is the 6-B key.What is his country-level key anyway? Post evolution, Post Shnee?
Nacht could crush him tho. Don't you need to be able to move to an extent to apply AP?
GG for NachtAlso, I just confirmed with a calc member that the calc to which he scale actually also work as LS and we somehow overlooked that, so all this time we somehow ignored a Class E feat in front of our eyes.
Nacht also has his amps but I can’t get them over 12x. However! There might be a way. Manazone not only amps his stats but allows his shadow arms to appear from any direction. And shadow encompasses the surroundings which takes away vision and hinders senses and precognition. All of which boosts his stealth allowing him to definitely catch him anywhere.But before the shadow grab things like the fear/madness hax and 12x speed amp are problems Nacht will need to somehow overcome to even try to grab Hajime.
I mean, before he get a chance of use Manazone Hajime probably had already killed him. There is also the fact that his instincts (see the enhaced senses part to see specific scans) let him know things before they happen (like know the location of instantaneous teleportation and counter it), it can also tell him to not enter inside the Manazone (like how in vol 1 his instincts tell him the danger of a room before he entered it), he can just analyze the Manazone with his eye and know the effects of it. His senses also scale to be able to detect a dude who even before get magic already was undetectable to modern machines and even while talking to people they simply forgot of him do his low presence, the same do later got so much stealther that even futuristic sensors are unable to sense him and super AI's forget his existence, at vo, 1 Hajime also needed to surpass enemies with "layered invisibility" (I know it sounds dumb but the monsters at each deeper level in Orcus Labyrinth somehow had better stealth abilities and thus better invisibility), people who also scale far below Hajime can fight without problem with their senses (like vision or hearing) impaired (like Gahard) or with their perception manipulated (like a dude from Zero that I forgot his name).Nacht also has his amps but I can’t get them over 12x. However! There might be a way. Manazone not only amps his stats but allows his shadow arms to appear from any direction. And shadow encompasses the surroundings which takes away vision and hinders senses and precognition. All of which boosts his stealth allowing him to definitely catch him anywhere.
Also in Gallus mode, he can make a sound that paralyzes who ever hears it for a moment. Allowing him to grab Hajime too.