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There was a guy in my country (Brazil) who finished cuphead without using the shots. He used the ax to attack and the specials. Even in planes he didn't shoot, but rather used the ax and turned himself into a bomb (the special one, not the normal "shot" bombs; the challenge was not to shoot, but turning into a bomb isn't shooting).

It took him almost 100 days and sometimes he died more than 200 times in a boss, since the only way to cause consistent damage was that ax relic, but it took dozens of attacks of that to pass a boss phase, not kill the boss . There were bosses that needed dozens of axes.

In the last phase of the robot boss (when he uses the diamonds to attack everywhere), because of these constant attacks, the guy had to wait for the entire attack to finish, go to the boss, and do an ax attack. And then he had to go back, because the boss would attack again in the area with the diamonds.

It took 100 attacks with the ax for the boss to die, so he had to survive 100 cycles of attacks from the boss.
I'm having a hard time calculating the potential energy of the Bomber Bill from the Super Mario Bros movie. I can't use any of the structures (except for the castle) on the map since the map's not to scale. How else do I calculate this?
Armorchompy
Armorchompy
yeah i don't think you can
Omnificence
Omnificence
I was afraid of that; no wonder nobody tried calculating it on this wiki.
Just recently discovered this Travis calc that get LS from jumping that you made, so I was thinking if the same principle could be applied to this other calc, when I made the calc I didn't know a way to find the LS from it but this could be a good solution, so it would be fine to do it? And in that case which value you suggest to use for the distance of the force? In the Travis case you used 1/3 of his body length but in this case we don't see the moment when the character did the jump, I was thinking that maybe 1/2 the character body length would be a reasonable assumption to use.
Expectro2000xxx
Expectro2000xxx
Thanks for the evaluation, although regarding the KE thing for human-sized characters, can you remember the threads were that was decided or the arguments? I'm asking because a friend (the one who actually showed me Travis calc) wanted to do something similar the Travis and Gojo calc with the characters of a verse that jump really high at high speeds.
Armorchompy
Armorchompy
I don't specifically remember where, sorry, was a while ago. I think it was a thread generally discussing KE standards though, probably a staff thread
Expectro2000xxx
Expectro2000xxx
No problem, I will try to find it, I sort of remember it being maybe the KE thread for giant characters but will have to confirm.
Hello, I heard you liked Martial Peak. If you're still interested, could you check this CRT out?
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