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We've been doing a lot of these kinds of threads lately, but they're pretty fun (as long as people actually join in), so I don't see why we can't keep the ball rolling.
As the title implies, try to come up with your own Quirk like the ones seen in My Hero Academia.
For those unfamiliar with the term, a Quirk is an additional biological function inherent to a person that manifests as a superpower. They're extremely varied, ranging from having additional appendages (wings, tails, beaks e.t.c.), being themed after animals (Having the appearance of anthropomorphic birds, frogs, snakes e.t.c.), to outright supernatural powers (i.e. Generating explosions, fire and ice, growing additional muscle fibers, shock absorption, e.t.c.).
Virtually all Quirks have some kind of limitation or drawback that limits their use (i.e. Gravity Manipulation makes the user nauseous, overusing ice projection gives one hypothermia), so try to keep this in mind.
Here's a standard format:
Quirk Name: Description.
Limitation(s):
Equipment: Description of equipment to maximize the Quirk's potential.
Special Moves:
Super Jump: The ability to jump incredible distances and control one's speed while doing so. The term "jump" is used loosely here as it can be used for horizontal travel by crouching low to the ground and pushing off hard. As a result, this is a flexible power that allows one to get in and out of combat with ease and pull off hit and run maneuvers by jumping into the air and descending to smash the opponent with their momentum before escaping with another jump.
Limitations: However, this ability suffers from a number of drawbacks. While tougher than a normal human, the user's legs will eventually suffer damage if they accelerate too much as the body was not meant to withstand such maneuvers. In addition, this ability has no affect on the wind and the user can thus be blown off course by powerful winds and will be blinded as they ascend and descend due to the great amount of air that is rushing into their face all at once. Finally, the user is still subject to the laws of physics and thus must carefully manage their use of this Quirk as they can only move in parabolic arcs or straight lines, making it difficult to aim.
Equipment: These issues can be solved with the use of powerful shock-absorbing leg armor to nullify most of the potential damage to oneself and by wearing special goggles to eliminate the wind's effects on one's eyes and help calculate their landings.
Special Moves:
Anyways, go nuts with the concept and have fun!
As the title implies, try to come up with your own Quirk like the ones seen in My Hero Academia.
For those unfamiliar with the term, a Quirk is an additional biological function inherent to a person that manifests as a superpower. They're extremely varied, ranging from having additional appendages (wings, tails, beaks e.t.c.), being themed after animals (Having the appearance of anthropomorphic birds, frogs, snakes e.t.c.), to outright supernatural powers (i.e. Generating explosions, fire and ice, growing additional muscle fibers, shock absorption, e.t.c.).
Virtually all Quirks have some kind of limitation or drawback that limits their use (i.e. Gravity Manipulation makes the user nauseous, overusing ice projection gives one hypothermia), so try to keep this in mind.
Here's a standard format:
Quirk Name: Description.
Limitation(s):
Equipment: Description of equipment to maximize the Quirk's potential.
Special Moves:
- Move Name 1:
- Move Name 2:
Super Jump: The ability to jump incredible distances and control one's speed while doing so. The term "jump" is used loosely here as it can be used for horizontal travel by crouching low to the ground and pushing off hard. As a result, this is a flexible power that allows one to get in and out of combat with ease and pull off hit and run maneuvers by jumping into the air and descending to smash the opponent with their momentum before escaping with another jump.
Limitations: However, this ability suffers from a number of drawbacks. While tougher than a normal human, the user's legs will eventually suffer damage if they accelerate too much as the body was not meant to withstand such maneuvers. In addition, this ability has no affect on the wind and the user can thus be blown off course by powerful winds and will be blinded as they ascend and descend due to the great amount of air that is rushing into their face all at once. Finally, the user is still subject to the laws of physics and thus must carefully manage their use of this Quirk as they can only move in parabolic arcs or straight lines, making it difficult to aim.
Equipment: These issues can be solved with the use of powerful shock-absorbing leg armor to nullify most of the potential damage to oneself and by wearing special goggles to eliminate the wind's effects on one's eyes and help calculate their landings.
Special Moves:
- Falling Star: The user leaps as high as they can into the air before using their Quirk to accelerate as fast as possible towards their target in a flying kick, coming in so fast that onlookers might think its a shooting star.
Anyways, go nuts with the concept and have fun!