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Make Your Own Quirk

Reppuzan

VS Battles
Retired
11,444
1,997
We've been doing a lot of these kinds of threads lately, but they're pretty fun (as long as people actually join in), so I don't see why we can't keep the ball rolling.

As the title implies, try to come up with your own Quirk like the ones seen in My Hero Academia.

For those unfamiliar with the term, a Quirk is an additional biological function inherent to a person that manifests as a superpower. They're extremely varied, ranging from having additional appendages (wings, tails, beaks e.t.c.), being themed after animals (Having the appearance of anthropomorphic birds, frogs, snakes e.t.c.), to outright supernatural powers (i.e. Generating explosions, fire and ice, growing additional muscle fibers, shock absorption, e.t.c.).

Virtually all Quirks have some kind of limitation or drawback that limits their use (i.e. Gravity Manipulation makes the user nauseous, overusing ice projection gives one hypothermia), so try to keep this in mind.

Here's a standard format:

Quirk Name: Description.

Limitation(s):

Equipment:
Description of equipment to maximize the Quirk's potential.

Special Moves:

  • Move Name 1:
  • Move Name 2:
Here's a quick example I thought of:

Super Jump: The ability to jump incredible distances and control one's speed while doing so. The term "jump" is used loosely here as it can be used for horizontal travel by crouching low to the ground and pushing off hard. As a result, this is a flexible power that allows one to get in and out of combat with ease and pull off hit and run maneuvers by jumping into the air and descending to smash the opponent with their momentum before escaping with another jump.

Limitations: However, this ability suffers from a number of drawbacks. While tougher than a normal human, the user's legs will eventually suffer damage if they accelerate too much as the body was not meant to withstand such maneuvers. In addition, this ability has no affect on the wind and the user can thus be blown off course by powerful winds and will be blinded as they ascend and descend due to the great amount of air that is rushing into their face all at once. Finally, the user is still subject to the laws of physics and thus must carefully manage their use of this Quirk as they can only move in parabolic arcs or straight lines, making it difficult to aim.

Equipment: These issues can be solved with the use of powerful shock-absorbing leg armor to nullify most of the potential damage to oneself and by wearing special goggles to eliminate the wind's effects on one's eyes and help calculate their landings.

Special Moves:

  • Falling Star: The user leaps as high as they can into the air before using their Quirk to accelerate as fast as possible towards their target in a flying kick, coming in so fast that onlookers might think its a shooting star.
Feel free to write in the first person or the third person like I did. No, you don't have to write as much as I do (I'm weird like that), but try to put some effort into it.

Anyways, go nuts with the concept and have fun!
 
Quantum Foam Manipulation: The user can manipulation the quantum foam at their whim. This include stretching it to makes objects moves apart, at speed surpassing light, or folding it to creates shortcut and makes object move closer to each other. It can also be used to rip matter apart.

Limitations: The user can be affected by the warping if they aren't careful. A usage too great can lead to space time being irremediably torn, greatly damaging the location.

Equipment: A laser pointer can be used to determine how space is warped, and thus help to keep track of ones' warpings.

Special Moves:

  • Spacial Rend: The user tears space apart at an object or being, permenantly ripping it apart.
 
I must say... I did not expect something like that at all. But hey, it's not like I put any limitations on this. Then again, in a verse where navel lasers are a thing, I don't see why we can't have broken powers.
 
Nice thread Rep

Anyway, here goes

Chemical Manipulation: the user manipulates chemicals, biochemical and non living, and can pacify lethal chemicals, stimulate happiness or depression, make the air absolutely deadly, or make them unstable to the point of combustion.

Limitations: manipulating things on such a small scale is very strenous on the brain and by extension the body, as the brain needs to focus on that instead of many normal body functions, which is okay for a few seconds but hurts the body over time.

Equipment: a helmet that increases brain power and by extension the ability itself.

Special Moves: - Brain Blast: the user manipulates the chemicals in the brain to change into a more lethal form, effectively becoming a chemical detonator. This ability is utterly lethal

- Enotional Gesture: with a hand wave the user makes the victim/lucky one have hormone releases, which upon user choice can either induce happiness, depression, bitterness and more.

How was that?
 
Extreme Acceleration: This ability allows the User to travel and combat at Hypersonic speeds. It causes temporary intangibility that will make the user pass through walls and other solid object. With this ability you can impair protons and even atoms of an object due to acceleration.

Limitation(s): When using this ability it comes at a great price such as lost of blood, power depletion, speed is limited at hypersonic and your life span shortens by 5 months.

Equipment: The titanic suit allows the user to gain full intangibility, the user is able to move at Relativistic speed and the ability to manipulate protons and atoms of a structure.

Special Moves:


  • Atomic Canon: This can only be used when the user has the Titanic suit on and it destroys all the atoms of a structure.
 
Numbers: This ability allows the user to alter de numerical values of mass, speed, hardness and position of himself and objects, to gain increased strenght, speed and durability and use teleportation.

Limitations: Doesn't work on other living beings, bigger numbers consume more stamina, teleportation has a limited range of 4 Km and has the highest stamina consumption.

Equipment: none

Special Moves:

- Teleporting Bullet: The user teleports an object inside a person, structure or another object deleting the space were the object got teleported.
 
Man would all of these powers be utterly story-breaking if these were official...

@BruceTheBatman Interesting, definitely a villain's power.

@AllanSaiyan An oddly specific power with a rather strange drawback. Honestly, considering the fact that it's an innate biological function, I doubt that lifespan reduction is really a good weakness.

@Gabriel 00 The teleportation was ripped almost straight from To Aru, wasn't it?
 
Psionic Birth: The ability to possess all existing psychic/psionic/mental powers.

Limitations: User's mental/psychic resilience: overuse can cause headaches, unconsciousness, coma and even death.

Equipment: Psionic Braclet, is a braclet the helps regulate the users Psionic Power and warns the user when he or she is about to overload.

Special Moves:

  • Psionic Leech: Psionic leech is a powerful ability against all users in order to increase the user's own psionic level and psychic powers and "leech" an opponents "brain Power".
 
Reverse: This Quirk gives a person the ability to "Reverse" anything, such as a wound inflicted to you or anything destroyed by your opponent will suddenly transfer that thing's state to them, leaving you or the object perfectly unharmed afterwards. Switch your position with anything, and even rewind time back for a few seconds in a certain spot.

Limitations: Quirk needs to be activated via thought, repeated usage will cause migraines, using this ability while not having a clear and focused mind will cause severe brain damage, eventually killing the user. Can only use one Reverse ability on one place at a time. Teleport, Rewind, and Transfer only work with anything within eyesight of the user. Rewind, Switch and Transfer requires the user to see the object in order to work. Transfer needs two objects to affect in order to work.

Equipment: None

Special Moves:

Rewind:
Used to rewind time up to a maximum of 11 seconds. The applications of this include repairing objects and wounds, sending people and other objects in a "time loop", which makes them stuck doing the same action over and over until the user wants to stop. Even bringing someone back from death and being erased from existence, no matter how they died. Can be used on other people, the user does not necessarily need to be part of the Rewind process.

Switch: Used to switch the direction or position of something. Can be used in a variety of ways, such as switching positions with anything the user can see, like inanimate objects or even his opponent. This can be used to not only bring the user out of harm's way, but send the opponent to harm's way as well, like switching places after your opponent shoots a bullet at you, using Teleport, you will be the one holding the gun while your opponent faces the bullet. Can also use it on inanimate objects, such as switching places with a lamp post, telephone booth, or even an airplane flying in the air. This can be also used to change the direction of something, from a car moving the opposite direction to changing the direction of an entire group of people. Can also be used on other people and objects, the user does not necessarily need to be part of the Teleport process.

Transfer: Used when something is destroyed or damaged, whether it is inanimate or not. When something is damaged or destoryed, the user can "transfer" the target's state into another object, whether it's inanimate or not will not matter. Can be used like when your opponent inflicts a stab at you that leaves you in a near death state, you can switch the "state" you are both in, leaving you perfectly unharmed while your opponent suddenly is dying. Can be used on inanimate objects as well, like a broken glass can be restored by switching the state of another glass to fix it, but making that glass broken. Can also be used to switch the states of an inanimate object with a living creature, like a tower in shambles can suddenly be put back together while the person who has completely fine will suddenly "break" into pieces, killing them instantly. Another example would be changing the physical state of something with another thing, like a person switching their physical state with water, making the water solid like ice while the person becomes a puddle, killing them instantly as well. The user does not necessarily need to be part of the Transfer process.
 
@MarvelFanatic

Holy hell, that's broken.

However, I just want to bring up the fact that Quirks are biological functions, so try to tie them back to the user's body (i.e. having nitroglycerin-like sweat).
 
Quirk Name: Water Body. I can turn into water for extended amount of time, it depends on my mastery of my quirk to how long i can keep this state.

If im injured i can turn into water and remake myself again with the wound closed, the same works for my age too, and i can of course manipulate my bodys structure too, so i can increase my muscle mass but the things i add always work with their normal proficiency, that means, i make my body hugh and muscular, i wont get unnatural big superstrength, only as much as my body would be able in reality if i had such a body from the beginning.

But this too requires mastery of the quirk.

Limitation(s): i cant manipulate water like traditional water beings, and i require at least 10 liters water close to me, to reconstruct myself i also need enough space, so if im water and someone traps me in a big bottle i will be unable to do anything.

Equipment: A gourd that is keeping 15 liters water.

A instant hand-sized freezer and heater in order to either turn into ice or steam (i can move around as steam but relatively strong wind will easily move me away).

Special Moves:

  • Move Name 1: Super Part: I suddenly increase the size of my leg to more than 10 meters and kick my enemy, but as always, i need enough water to transform water into my needed changes (i can do it with my arms too).
  • Move Name 2: Buddhas 100 arms: I must be in close proximity to a lake or a large amount of water, after absorbing enough i turn into a 100 meter big gaint that resembles buddha but with thousand hands, and i attack with them (similar to neteros nen ability).
 
Quirk: For Teh Lulz The ability to evade danger in the most awkward way possible. It seems to be of reality-warping nature but only on an extremely small scale and bases its power on the user's subconscious.

E.g. Dodging a punch by using FTL will result the user tripping forward towards the enemy and pulls down the enemy's pants accidentally.

Weakness: The ability can only be used defensively and has to be activated with a thought. The user also has little control over it, hence its awkward results.

Equipment: None

Special Moves: None.
 
gheee, I really like this kind of threads but they sort of always turn into an "I got it bigger" contest xmx

Quirk Name: Sponge Body. the user's skin and muscles act as sponges that can absorb nearby humidity and water to increase in volume to grant strenght, later being able to release it as pressurised steam or water shots

Limitation(s): the user dries out quite easily and intense heat will quickly evaporate their powers, also the user can only hold the water inside for a limited ammount of time before it turns to steam and needs to be released.

Equipment: The hero's suit doesn't let water or humidity escape but is modeled in a way that it can absorb outside sources easily, it also comes with a small back tank to be filled with liquid.

Special Moves:


  • Steam/Water Boost: Uses pressurized steam or water coming out of the pores to increase movement and propel in the air.
  • Dropshot: Shoots pressurized water drops to deal with long range enemies.
 
Reppuzan said:
That's actually the single most canon-like Quirk I've seen on this thread. Bravo!
ghee thanks! I try to keep the inseries general knowledge of how quirks work, so far what ive seen in the thread is more akin to an esper.
 
I think of this for now, but it probably going to be used somewhere in the canon...

Quirk name: Vibratio. Using muscle, the user could vibrate, and receive vibration to, any part of their body, and even the surrounding space to affect the surrounding. May have hidden application. (To avoid being obviously OP)

Limitation: Due to the use of the body, the user will face fatigue, interal organ damage, heart failure, spatial and chrono desynchronization, jet lag, ascend to a higher being, muscle spasm, creating a tear in the fabric of spacetime and more... (some only applied to extreme vibration)

Equipment: A suit, mainly to protect the body, that act as an effective medium to transfer wave of vibration, and even capable of diverting it away from the body or concentrate in a place to create localize effect.

Special move 1: Resonance: Vibrate to the object's natural vibration frequency to quickly destroy an object. As any physical object (that we know of) have this, it's nearly unstoppable. And the larger the object, the more easy it break.

Special move 2: Counter-wave: Knowing the incoming impact's vibration, the user create a counter vibration to create an interfering pattern, cancel out the damage and transfering it to anywhere they please. A mainly defensive and counter move, however it have it offensive use, such as being a medium to effectively transfer a kinetic energy into a concentrated place.
 
Barrier Guard: A barrier surrounds the user. The barrier counters any attack thrown at it. If it is close ranged, the counterattack is an energy explosion at point blank range. If it is a projectile, the barrier counters the opponent by detecting the opponent and does an energy explosion near the opponent. The explosion's power depends on how powerful the attack to the shield was, and counters back with 1.5 times the power.

Limitations: The shield can be broken, it can survive up to an attack which can destroy a building. The shield can also be chipped till it's broken. When the shield is broken, the user weakens horribly, as it also relies on the physical strength of the user and will be paralyzed for some duration.

Equipment: Equipment that enhances energy.

Special Moves:

Barrier Pass: Can pass the shield to another combatant. Can be used at the opponent too, which will repeatedly explode on them inside.

Barrier Final Attack: The shield kamikazes and leaves a massive explosion. Can destroy a city block.

rate this plz
 
@xanix: It actually is nice but the whole "ripping holes in the space time continuum" strips it out of all its ressemblance to a quirk and starts looking more like a toaru esper xvx, theres already been seen energetic barrier quirks, yours could simply be an energetic pseudo sentient barrier-membrane that attack anythings that disturbs it by redirecting the attacks energy.
 
Soul Energy: Within every human being is life energy that lets them live. The user can harness this Soul Energy and enhance themself. This gives the user access to increased physical ability and they can blast it out of their body in concentrated bursts that hurt enemies.

Limitation(s): You have to train your body to have a greater capacity of Soul Energy to use, and if your inner tank starts getting lower you will experience debilitating effects, and once it runs out you're dead. This energy refills naturally but very slowly, and to recharge faster you have to meditate.

Equipment: None

Special Moves: Agility: Use your Soul Energy to increase your agility and speed, so you can run away from bad situations or speedblitz opponents.

Energy Wave: An omnidirectional horizontal energy wave that exits your body and can be used to space from enemies all around you.

Final Attack: Uses almost all remaining Soul Energy in two ways; either an omnidirectional sphere that emanates from your body and kills everything; or the Soul Energy goes into one part of your body whether it be your fist or foot or whatever, giving it all the stats, and attacking.
 
@Nedoiko

Isn't Thirteen's quirk more insane than this? But I suppose I'll change it then. It does seem a bit, "Toaru-ish".
 
^his ability is Blackhole but it is a massively weakened version, basically your everyday powerful and dangerous but still billion times less mortal fictional blackhole (like enmas blackholes from katkyo hitman reborn) :)
 
@xanix: Thirteen's quirk albeit insane in power is very science based and with a more direct application, tearing holes in space-time continuum goes way too much into what youd call "technobabble", sort of like 90's cartoons science, just saying a bunch of complex sounding words doesnt make an excuse for something to work xvx. things like "Space time continuum" "Extradimensional" "Chrono deSinchronization" and the like.
 
Energy Materialization:The user may create any object with his inner energy and the more energy he puts into it the denser it becomes,it can be used for offensive,defensive and even agility purposes.

Limitation:The user must keep a mental picture of the object he created at all times to maintain it's form.The object must be attached to the user at all times as it must receive a constant flow of energy to maintain it's form.The denser the object is the more energy it will require.The density will also affect how much the object weighs.The user's imagination.

Equipment:Contact lenses to help manage the object form as well as keeping tabs on how much energy is being consumed, how much energy the user currently has and the density of the object.

Special Moves

  • God Fist:The user covers his arm energy and punches his foe.
  • Twin Katanas:The user creates two katanas to fight his opponent.
  • Aegis:A very dense shield.
  • Super Spring:The user creates two springs on his feet to help his maneuverability.
 
Physical Clone: the ability to speed up the bodies natural replication process to to create exact dupliate's or clone, the immediate use of this quirk would be to clone healthy cells and replace unhealthy cells. if the user wants to they can greatly speed up the process and literaly overload on clone'd cells, example

clone the strongest of the bodies muscle fibers which would temporarily replace the weaker fibers,immediate effect, enhanced strength

secondary effect of this quirk would be the immediate Regenerationn of damaged cells, (bone and all)if the user gets a big blast through there chest, there body simply reacts by rapidly cloning cells IE rapid healing.

the quirk requires both activate thought and unconcious reaction. if the damage is large enough it may take several hours to several days, if the damage has caused a loss of vital organs the quirk will rapidly clone the damaged organs, heart, lungs,liver etc even the brain will rapidly be repaired

a third application of physical clone is the ability to clone entire limbs such as cloning the cells in say a an arm, the user of physical clone can create entire limbs such as going from two armed to 10 armed, the more limbs cloned the longer it takes.

if the user really puts his quirk to the test he can even create entire cloned bodies to increase his his combat numbers, literally making this hero a 1 man army.

physical clone is not limited to just the cells of his body, this user's body secrets a chemical compound that saturates any materials that is in contact with his body, essentially absorbing the materials into his body, becoming one with his body. as such any cloths, or equipment that is touching his flesh are cloned as well


each cloned body is also capable of using Physical clone but because they are clone's there usage is weakened slightly requiring roughly 20% more effort to do the same feats


Limitations: the speed at which physical clone can work is dependant on how overworked the quirk is, replicating every fiber in the body once can be done relatively quickly granting an immediate doubling of physical strength. fine tuning the cloning processess to clone the strongest of cells takes a a few seconds.

exessive use of this quirk causes extreme hunger.

because of this hunger the user of this quirk is required to eat roughly 100,000 calories a day, requiring him to consume specially made food that is super dense and super high in calories if the quirk doesn't clone cells fast enough before the body starts to rot and decay. the user can get deathly sick


equipment: cloths, watch, cell phone, knife, 4 folding sword, multiple stun guns and a net made from carbon fiber for capturing any criminals(like i said above, all of these equipment are saturated by a mysterious chemical compound released from his body essentially become extensions of his body that can be cloned along with himself)


combat technique:


clone density punch, right cross: the user clones every muscle fiber in there body 4 or 5 times, increasing the strength of there body by roughly 4 or 5 times. upon impact the user rapidly clones the muscle fibers in his right arm to greatly increase its weight and mass. the full power of this punch is between 10 and 20 times as powerful his normal punch

combat technique 2

special martial arts: the science of 12 limbs wacky Muay Thai: the user is skilled in martial arts, specifically Muay Thai, this martial arts is one of his creation that employs the use of 2 extra arms, which grants him the ability to block,defend and counter with 4 hands, 4 elbows 2 knees and 2 shins(IE an extension of Muay Thai's science of 8 limbs)

sub set: muay thai sword edition: 4 swords for 4 limbs


suplimentary usage: physical clone can be used on both enemies and allies, by touching a person the user of this quirk can create a physical clone of the person they are touching, this clone has the ability to clone as well as the other persons quirk as well.

the clone of the other person is essentially built around a clone of the user's brain as such the clone of the enemy can be controlled by this quirk's user. because this clone is a clone of another person most of the draw backs fall upon the other person, hunger, rotting etc are all transfered and can be used as a way to rapidly weaken an enemy while allowing you to use there own quirk against them


countering of limitations: a way to counter any side effects is to absorb the clone back into the user's body this acts in a similar fashion to consuming calories.most of the energy is recovered and no hunger pains will occur, a side effect of absorbing cloned enemy or ally is that the user will also absorb the other persons Quirk

because of this, the user of this quirk has multiple quirks that he has absorbed.


using said quirks use up stamina at an accelerated rate so he rarely uses the absorbed quirks for more than just supplimentary effects

example of absorbed quirks use:

the user of this quirk created a clone of Ohaco Uraraka and absorbed the clone back into his body, and therfore cloned her Zero Gravity Quirk, when the user of physical clone creates multiple arms and uses multiple swords in combat he uses zero gravity to decrease the weight of the swords allowing him to use less stamina while wielding multiple swords with multiple arms.

Erasure: after cloning Aizawa the user cloned his quirk Erasure, as such on rare occasions the user clone's his own eyes and place's them in the back of his head, allowing him to Erase the quirks of anyone attempting to do a suprise attack from behind him


other ways he has used an absorbed quirk:


the user cloned and than used Cementoss's Cemenet quirk to build swimming pool for his family


after that he used backdrafts hydrokinesis to feel the pool with water.

and used Emdeavors hell flame to heat the pool

unique feature of cloned quirks


any quirks cloned are not activated the way the original owner used them the power of the quirk is cloned yet becomes a completely different quirk in a manner of speaking: example


Yuga's naval laser was cloned, but instead of becoming naval laser, the quirk is reformed into Body laser: allowing him to emit the laser from any part of his body or including in the form of an omni-directional blast called all directions laser.

on a side note, because of the nature of the quirk Physical clone, he is immune to quirks that steel other quirks, as such a quirk like All for one can not absorb his quirk, simply attempting to will cause a backlash which will cause the user of physical clone's unhealthy cells to rapidly clone into the individual trying to steal his powers, causing all manner of genetic mutations,from cancer to counter productive quirks that harm the attempted Thief


(also i am talking in the third person so when ever i say the user or or his etc i am talking about me)
 
Nuclear atomization: The ability that can make you control the power of nuclear,this abilities grant you an atomization to your molecul,high regenration,toxic poison,mutation to other,etc.This abilities is also very destructive,one of uncontrolable strike can easily destroy most of the city block,and if your emotion/adrenaline goes to high or get mental break,you will soon enter to an uncontrolable state,make you an "living atomic bom".

Limitation(s): The limitation of this abilities are anything you touched get contained by high nuclear radiation.This abilites is very deangerous due of high destructive its,and this abilities is very hard to control.This abilities is also tied with your mental or emotion,Soon you enter an uncontrolable state,you will be emotionless and become incarnation of destructuion.

Equipment: An two set of energy sword,one special mask,an slim armor to prevent your radiation,and Adrenaline watch.

Special Moves:

  • Toxicnation: Basic move you get,this move make you contain anything you see to become nuclear radiation,mostly from air,you can use this as anything,from shield (imagine vector shield),an attack,or enchanced stats to make you powerful,this move also can be used as mass slaughtering given how fast the radiation.
  • Killmonger: After you gathering so much radiation,concecrate it to your mouth,soon if you feel enough,unleash an deadly beam to your opponent,very destructive move,it can destroy an one large building in oneshot.
  • Atomization: An deadly move,you will unleash an semi-medium dome,in this dome all of the victim who enter this dome soon get decomposite to atomic molecul until its gone,noyhing than an atomic molecule.The range also can be increased to city even mountain range,but it wll requires so much stamina.Also the atomic molecule can used as your energy or secondary battery.
  • Heart: Soon if your adrenaline goes to limit,you will soon unleash an exposive pulse to nearby,the pulse get stronger how much your adrenaline goes,if your adrenaline is very high,it will become an atomic bomb.
  • 999 Satan mode: An special mode,requires an mental and emoton states,it can be used when you get mindbreaked,mental break,etc.In this mode you will granted an very high Regenerationn,infinity supply of energy,limitless stamina,and more.This will increased most of your stats,also in 5 minute,you will make an very explosive pulse.
 
Explosion: The user can turn him/herself into a TNT explosion, gaining the ability to move as fast as an explosion (the fastest part, not after it slows down). The explosion also doesn't dissipate. Can also shoot explosions and turn limbs or only a little bit of the body (such as a bit of skin) into the explosion to amp punches, kicks, etc, or just speed. It also allows the user to reconstitute themselves to a limited extent. Also grants increased Durability to survive the explosions. Can absorb explosions.

The move also doesn't use stamina, and uses limited exertion, even with higher power. The user can also control the AoE and damage.

Limitation: Same as a normal Explosion, but doesn't dissipate or get slower and less powerful.

Equipment: Clothes that turn into an explosion along with the user.

Special Moves:

  • Chain Punch: A group of short high speed punches that only cause minor damage to the environment, but heavy damage to enemies.
  • High Speed Rush: Smashes into the enemy with super speed, but doesn't use explosion to hit them, just their mass.
  • Burst: An attack with the full use of explosion. Basically does the most environmental damage.
  • Tap: Just an explosive tap that's low power.
 
Blood erasure: Quirk that can use blood to erase opponents from existence. This only needs contact with the user or attack in order for it to disappear and negate denying existence as a whole

Limitations: It needs blood of the user only (so no other blood is valid) and a specific amount is needed to have the erasure in effect like 300 ml to instantly erase the opponent otherwise its slow and to stop the erasure the opponent needs an equal amount of blood to overwrite it. Using too much can kill the user

Equipment: A gun that can actually absorb a specific amount of the users blood back into the body and fire blood shots so gradually erase the opponent

Special Moves:

20% Blood Bullet: Using 20% of the user's entire blood system they are able to give a small area of effect move to erase anything

50% Blood Bullet: Using half of the user's blood he can take it into any shape he wants reforming the blood bullets into shotgun shells to spread to each enemy, one bullet bomb or rapid fire shots

100% Blood Bullet: By taking all the blood the user has they can completely erase the existence of someone without a chance to even regenerate from it however this uses the users entire blood and in 5 minutes the user will die

100% Blood Combo of hell: Unlike blood bullet the user can split how much blood will be used by his fists and guns able to trick his opponents with how much is used to erase them. The user can use the 100% Blood Bullet, smash their entire fist into the opponent covering in their own blood, or do an AoE to be able to erase everything in a far stronger state

Heart rush Final Adrenaline: A suicide move by removing any limits of blood useage the user can use blood freely at a rapid pace increasing all stats however they decrease after each time his blood goes missing and his blood will boil so it will take 10 minutes at best to run out before he dies
 
Vision Warp: The User can enlarge, diminish, laterally invert or turn upside down what the target sees.

Limitation: The user must alter his own vision to match what his target is subjected to. Example. User makes it so that the target sees the world upside down, then user will also see the world upside down.
 
@Actionmanrandell

I have heard it's like 5 - 8.5 Kilometers per second at its intial/fastest speed, much much Faster than All Might.

You should probably replace the quote with something like Snip, or just the line of text talking about the amount of speed to not clog the thread.
 
also in the manga it took All might 30 seconds to cross a distance of 5 kilometers 5 kilomters is 5000 meters

5000/30=166.666667m/s

166.666667m/s is equal to 600.0000011998783 kilometers per hour or 372.822716088 mph

so anyone who could travel at the speed of an explosion would be 48.2803199034 times faster than All Might
 
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