ApiesDeathbyLazors
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Alright, well it seems like my productive spell has worn off so it's time to get this up before I lasp into inactivity for the next few months. Basically a bunch of DS Character pages are, in my personal opinion, lacking in certian areas and I'm tired of looking at Blood Manipulation on Percillia's page ready to fix them up. This first revision will only touch bosses and NPCs from DS1. Ill get to DS2, 3 and Bloodborne later.
The first thing I'd like to touch upon is resistances. All bosses and Player characters in the Soulsborne games have resistance stats to certian elements in the game. For DS1's PC these stats are Magic, Fire, Lightning, Toxi, Bleeding effects and Curse Manipulation/Petrification. Because the PC has these stats even without armor it should mean that Undead natually resist each of these even if to just a limited degree.
Bosses also have similar resistance stats but this might be a little more contriversal considering this would give dragons a resistance to Lightning. For reference here are the boss stats: Magic, Fire, Lightning, Toxin Manipulation and Bleeding effects. Even Seath has has a lightning resist stat and it's compairable to other bosses. In lore it's mentioned that Gywn's lightning peeled off the dragons stone scales, robbing them of their source of immortality so it's probably only Eternal Dragons with the actual lightning weakness. It should also be noted that most if not all DS Characters should have Type 2 Immortality considering back and gut stabs are a thing. EDIT: Wokista mentioned this which I'd like to add; Most bosses also resist mind manip in some form from Rapport and Bambu mentioned some limited resistance to Soul Manipulation due to several spells literally blasting people with Soul.
Double EDIT: As mentioned by Sir Ovens, all characters that use soapstones should get Limited Summoning, Dimensional Travel via Red Eye Orb and Eye of Death. Also any creators of rings get Power Bestowal.
The above changes should be aplied to all characters mentioned in this thread and the more personal changes to each will be mentioned below as the characters are brought up.
Great Lord Gwy
First up Gwyn doesn't need two keys. The only difference between them is AP and that can just be noted in the relevant stats. His soul should be removed as standard equipment and switched with his sword.
Gravelord Nito
Nito need so minor additions and clean up in his powers section as well as his soul switched with his sword in equipment, plus the addition of a notable attacks section reflecting his move set in his boss fight.
Seath the Scaleless
Seath needs the addition of a summery, changes to his powers section and changes to his Stamina and Intelligence.
Dragonslayer Ornstei
Executioner Smough
Bell Gargoyles
Considering the Gargoyles are made of stone they should probably have resistance to petrification.
Crossbreed Priscilla
Priscilla's issues are what really promted me to start all this. She does not have Blood Manipulation, her scythe is just really sharp and causes heavy bleeding. Edit: Keeweed brought to my attention that she should also have limited Weather Manipulation since she makes a small blizzard before becoming invisible and that her Fairy Dust attack would likely deal Ice damage in addition to magic damage.
Gaping Drago
Manus, Father of the Abyss
Knight Artorias
Black Dragon Kalameet
Knight Lautrec of Carim
Comsidering Lautrec is the same kinda Undead is the player he should have the same resistances. He also had Fire and Lightning manip for some reason and that needs to go.
I think that's about it. Let me know if I need to clarify anything more then what's already been mentioned. It's late and I'm tired.
The first thing I'd like to touch upon is resistances. All bosses and Player characters in the Soulsborne games have resistance stats to certian elements in the game. For DS1's PC these stats are Magic, Fire, Lightning, Toxi, Bleeding effects and Curse Manipulation/Petrification. Because the PC has these stats even without armor it should mean that Undead natually resist each of these even if to just a limited degree.
Bosses also have similar resistance stats but this might be a little more contriversal considering this would give dragons a resistance to Lightning. For reference here are the boss stats: Magic, Fire, Lightning, Toxin Manipulation and Bleeding effects. Even Seath has has a lightning resist stat and it's compairable to other bosses. In lore it's mentioned that Gywn's lightning peeled off the dragons stone scales, robbing them of their source of immortality so it's probably only Eternal Dragons with the actual lightning weakness. It should also be noted that most if not all DS Characters should have Type 2 Immortality considering back and gut stabs are a thing. EDIT: Wokista mentioned this which I'd like to add; Most bosses also resist mind manip in some form from Rapport and Bambu mentioned some limited resistance to Soul Manipulation due to several spells literally blasting people with Soul.
Double EDIT: As mentioned by Sir Ovens, all characters that use soapstones should get Limited Summoning, Dimensional Travel via Red Eye Orb and Eye of Death. Also any creators of rings get Power Bestowal.
The above changes should be aplied to all characters mentioned in this thread and the more personal changes to each will be mentioned below as the characters are brought up.
Great Lord Gwy
First up Gwyn doesn't need two keys. The only difference between them is AP and that can just be noted in the relevant stats. His soul should be removed as standard equipment and switched with his sword.
- Tier: 4-C, High 4-C before linking the First Flame
- Powers and Abilities: Superhuman Physical Characteristics, Magic, Fire and Lightning Manipulation via Miracles, Immortality (Types 1 and 2), Master Swordsma, Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Standard Equipment: Great Lord Greatsword
- Weaknesses: Insane and has lost a significant portion of his power after linking the First Flame. Takes additonal damage from Dark based attacks.
Gravelord Nito
Nito need so minor additions and clean up in his powers section as well as his soul switched with his sword in equipment, plus the addition of a notable attacks section reflecting his move set in his boss fight.
- Powers and Abilities: Superhuman Physical Characteristics, Magic, Death, Disease and Poison Manipulation (Is stated to have created a miasma death and disease to kill the Eternal Dragons), Immortality (Types 2 and 7), Weapon Creation (Can conjure large swords out of the ground), Skilled Swordsma, Necromancy (Has dominion over all things dead, namely skeletons), Dimenional Travel (Created the Eyes of Death, possibly Life Creation (Created the Fenito and Milfanito), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Standard Equipment: Gravelord Sword
- Gravelord Sword attacks: Nito will violently swing the large sword he carries.
- Gravelord Greatsword Dance: After gaining some distance, Nito plunges his sword into the ground and causes it to emerge from beneath his target. Causes poison damage.
- Miasma: Nito will release an explosion of darkness that deal heavy magic damage and cause posion buildup.
- Death Grip: Nito's hand glows read and he grabs his enemy, severely damaging them.
Seath the Scaleless
Seath needs the addition of a summery, changes to his powers section and changes to his Stamina and Intelligence.
- Summery: Though Seath's origin is unknown it is known that he didn't possess the stone scales of his kin and therefore wasn't immortal and because of this he betrayed his kin and told Gwy of the Eternal Dragon's weakness to lighting as well as taught him how to use it. For his effort, Gwyn awarded Seath the title of Duke, a peice of his Lord Soul and a place where Seath would be allowed to preform his experments, a location later named the Duke's Archive. At some point in time Seath discovered the Primordial Crystal which granted him the Immortality he so desperately desired.
- Powers and Abilities: Superhuman Physical Characteristics, Magic (Stated to be the founder of Sorcery), Immortality (Types 3 and 8) (Seath cannot be killed until the Primordial Crystal is destroyed as it heals off all damage dealt to him instantly), Large Size (Type 1), Regenerationn (High-Low naturally, High with the Crystal), True Flight, Crystal Breath (Seath's Crystal breath curses those caught in it. Cursed characters are petrified and die instantly), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Stamina: Near Limitless with the Primordial Crystal
- Intelligence: Father of Sorcery and assisted in the fall of the Eternal Dragons as well created, through experimentation, several new creatures including the Pisaca and Moonlight Butterfly. Seath can also be credited with the creation of the Crystal Ember.
Dragonslayer Ornstei
- Powers and Abilities: Superhuman Physical Characteristics, Magic via Lightning Miracles, Immortality (Types 1 and 2), Mastery of polearms, Absorption (Absorbed Executioner Smough's power after his death and grew greatly in size), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Range: Standard melee range with his Dragonslayer Spear, hundreds of meters if not upwards of a kilometer or 2 with Sunlight Spear.
- Standard Equipment: The Dragonslayer Spear, his armor and the Leo Ring
Executioner Smough
- Powers and Abilities: Superhuman Physical Characteristics, Skilled Hammerwielder, Immortality (Types 1 and 2), Absorption (Absorbed Dragonslayer Ornstei's power after his death and gained Lightning Manipulation), Large Size (Type 0), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Range: Extended melee range due to size alone
- Standard Equipment: His armor and hammer
Bell Gargoyles
Considering the Gargoyles are made of stone they should probably have resistance to petrification.
- Powers and Abilities: Superhuman Physical Characteristics, Limited Flight, Fire Breath, Skilled Halberd and Axe Wielder, Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation, Petrification and Bleeding effects
- Standard Equipment: The Gargoyle's Halberd, Gargoyle's Shield, Gargoyle Helm and Gargoyle Tail Axe
Crossbreed Priscilla
Priscilla's issues are what really promted me to start all this. She does not have Blood Manipulation, her scythe is just really sharp and causes heavy bleeding. Edit: Keeweed brought to my attention that she should also have limited Weather Manipulation since she makes a small blizzard before becoming invisible and that her Fairy Dust attack would likely deal Ice damage in addition to magic damage.
- Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 2), Magic, Invisibility, Limited Weather Manipulation (Priscilla creates a small blizzard before becoming invisible), Skilled Scythewirlder, Large Size (Type 0), Her scythe causes exessive bleeding in those slashed by it, Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Standard Equipment: Her Lifehunt Scythe and Dagger
- Weaknesses: She is pacifistic and would prefer not to fight if possible.
- Fairy Dust: Pricilla will hold her hand out infront of her, palm up and blow over it releasing a cloud of magic dust that will damage anyone caught in it. The cloud will linger for several seconds and possibly deals Ice damage.
- Invisible attacks: Priscilla is keen on abusing her Invisiblity, becomeing invisible as soon as the fight starts and only droping it if she loses concentration.
Gaping Drago
- Summery: A distant descendant of the Eternal Dragons, it became twisted and malformed by an eternal hunger. It lies at the bottom of the undead burg feeding off scraps and leftovers.
- Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Large Size (Type 1), Corrosion Inducement (Can spit up a fluid that corrodes weapons and armor), Limited Flight, Regenerationn (High-Low), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Range: Several meters due to size alone, tens of meters with corrosive fluid
Manus, Father of the Abyss
- Powers and Abilities: Superhuman Physical Characteristics, Magic (Skilled at casting Abyss Sorceries), Abyss Manipulation, Immortality (Types 1 and 2), Limited Time Travel (Can physically reach hundreds of years into the future), Corruption (Those who are tainted by the Abyss become corrupted, shaped into horrific beasts that are overcome by the dark), Danmaku, Resistance to Magic, Fire, Lightning, Mind, Soul, Dark, Toxin Manipulation and Bleeding effects
- Range: Extended melee range to several meters with melee attacks. Hundreds of meters with magic, potentially Planetary if the Abyss is given enough time to spread.
- Standard Equipment: His Catalyst
- Physical Attacks: Manus will swing his massive arm around wildly. He will also use his catalyst as a club.
- Dark Orb Barrage: Manus casts a fan shaped barrage of orbs similar to the Dark Bead sorcery infront of him.
- Abyss Rain: Manus casts Dark Orb this time raining from above him in a wide aoe around him
- Abyss Cage: A large circle of Orbs appear around the arena then fly back towards him damageing everything in it's path.
Knight Artorias
- Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 2), Master Greatsword wielder, Abyss Manipulation (Artorias is tainted by the Abyss and can manipulate it to a limited extent), Explosion Manipulation and Statistics Amplification via Wrath of the Abyss, Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
- Standard Equipment: His Greatsword, Wolf Ring and Greatshield before his corruption.
Black Dragon Kalameet
- Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Flame Breath, True Flight, Status Effect Inducement via Mark of Calamity, Regenerationn (High-Low) (Can Regenerate his tail), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxin Manipulation and Bleeding effects
Knight Lautrec of Carim
Comsidering Lautrec is the same kinda Undead is the player he should have the same resistances. He also had Fire and Lightning manip for some reason and that needs to go.
- Powers and Abilities: Superhuman Physical Characteristics, Skilled Swordsma, Immortality (Types 2 and 7), Statistics Amplification with Red Tearstone Ring (The ring boosts damage on low health), Limited Dimensional Travel via the White Sign Soapstone (Can be summoned to another world), Soul Absorption (All Undead absorb souls from defeated enemies), Resistance to Magic, Fire, Lightning, Mind, Soul, Toxi, Curse Manipulation, Petrification and Bleeding effects
- Standard Equipment: A pair of Shotels, a Parrying Dagger, the Favor Armor Set, the Ring of Favor and Protectio and a Red Tearstone Ring
- Range: Standard Melee range
- Weaknesses: None Notable
- Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 2 and 7), Skilled Swordsma, Soul Absorption (All Undead absorb souls from defeated enemies), Magic via Miracles, Lightning Manipulation via Lightning Spear Miracle, Self Healing via Great Heal Miracle, Limited Dimensional Travel and Summoning via White Sign Soapstone (Can be summoned to another world and summon other soapstone users to his world), Illuminatio via Sunlight Maggot, Resistance to Magic, Fire, Lightning, Mind, Soul, Toxi, Curse Manipulation, Petrification and Bleeding effects, Resistance to Magma Manipulation via Orange Charred Ring
- Range: Standard melee range, Tens of meters via Sunlight Spear
- Standard Equipment: A Sunlight Straight Sword, a Sunlight Talisma, the Iron Armor Set and the Orange Charred Ring. The Sunlight Maggot when insane only.
- Weaknesses: None Notable normally, but goes insane when in possesson of the Sunlight Maggot
- Lightning Spear: Solaire will pull back his arm and overhand throw a bolt of lightning
- Great Heal: Solaire will kneel for a second, shake his Sunlight Talisman and heal a large amount of health
I think that's about it. Let me know if I need to clarify anything more then what's already been mentioned. It's late and I'm tired.