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The Sims Downgrade

WeeklyBattles

VS Battles
Retired
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So Sims characters are currently Building level with the reasoning that they can survive and absorb natural lightning and use lightning bolts as attacks. However, this is not the case.

Firstly, not only is surviving being struck by lightning not a Building level durability feat due to not taking the full brunt of the lightning's energy, meaning even normal irl humans can survive being struck by lightning, but lightning bolts can still very much kill a Sim.

As for absorbing lightning, this is also not the case, as that is referring to one of two things:

  • The first is absorbing lightning via a lightning rod as a Want (a personal desire) of a Sim with high enough knowledge
  • The second is how in the Sims 4 expansion, Seasons, lightning can potentially give you superpowers, something that is a very, very rare occurrence, with death being far more likely, and nothing in the game implying the Sim absorbed the lightning. However, this does give them the ability to summon natural lightning, but it does not scale to anything else from what i can tell.
This, coupled with the fact that Sims can be killed by much, much less than Building level attacks, means the Sims should be downgraded physically and only be 8-C via this one specific attack.
 
You still ignored me? Really?

Magical attacks that take more energy to create than the lightning fail to kill the Sim, especially heroes.

The lightning kills them because electricity kills you as long as your nerves work like they should, regardless of tier. Their interaction with lightning is a non-factor.

Also, what is the much less that kills them? With the exception of "running with scissors", which kill you even when your immortal, their death methods hardly ever revolve around AP. Except with the literally meteorite.
 
@Ricsi If you have scans of attacks that are shown to be comparable in AP then please post them
 
Your nerves are still going to generally be around your tier, and tanking lightning just can't really be used as a feat because sometimes real people will survive being struck 7 times and IRL people are quite clearly not tier 8.
 
Did you... not read?

The magic that they can heroes tank with minor stings is more potent and harder to perform than the lightning one.
 
Wokistan said:
Your nerves are still going to generally be around your tier, and tanking lightning just can't really be used as a feat because sometimes real people will survive being struck 7 times and IRL people are quite clearly not tier 8.
Which matters not here.

Because they are not scaled to tanking lightning.

They are scaled to tanking magical attacks that need more energy than it.
 
How can it be more potent if it doesn't kill them yet the lightning often does?

Using more energy can easily just mean it's inefficient, or that more energy is needed to focus the energy as opposed to just a loose bolt, or all sorts of things.
 
Wokistan said:
How can it be more potent if it doesn't kill them yet the lightning often does?
Using more energy can easily just mean it's inefficient, or that more energy is needed to focus the energy as opposed to just a loose bolt, or all sorts of things.
Because death by electrocution is not due to the AP of the lightning, but because lightning kills you even at higher tiers. There was a whole thread about how it ignores durability.

And no, they are quiet litirally as good as masters as they can be, and they don't need to focus it.
 
That thread was rejected. It "negates durability" in the same manner as attacking organs does, which is not nearly as much as say cutting through space or something.
 
Being good at magic doesn't necessarily mean that the spells themselves can't have problems. Things can just not be very efficient.
 
WeeklyBattles said:
@Ricsi Still waiting for you to post evidence of these attacks youre talking about
I did give you exemples tough, like magic arrows.

Also, Aliens can both tank and summon meteors at will.
 
TFW the guy in the game says that his game is bugged because the meteor didnt kill anyone

And i know for a act there is a thing where is a meteor strikes a building and there are Sims inside, those sims automatically die
 
Exept Aliens, because aliens can tank all of that.

(And immortals, because they can't be killed.)

And Werewolves later introduced can slap Aliens with ease.
 
Can you give a scan of the aliens tanking it?

And from that video the meteors would almost definitely be a 9-B at most
 
WeeklyBattles said:
Can you give a scan of the aliens tanking it?
And from that video the meteors would almost definitely be a 9-B at most
...9-B at most.

A car several meters away from it exploded so hard that only 10 cm sharpenel was left from it (Until it despawned) and yet you think it's 9-B?

Hell, even the kinetic energy a meterite like that holds should be at least 1 ton of tnt.


And Quake Maker makes an earthquake.

Or use fire storm to make it rain fireballs the size of humans.

Or use meteor strike... you can guess for what.
 
That meteor is going extremely slow, the KE is not going to yield anything above tier 9. Im telling you this right now as someone who spent a month calcing almost exclusively 9-A feats for Attack on Titan.

Again

Scans
 
Wokistan said:
9-B is a pretty huge tier. A lot of IRL rocket launchers are like that and they can sure blow up cars.
Again, even assuming the thing is 50 kilos, you still get 0.75 tons.
 
WeeklyBattles said:
That meteor is going extremely slow, the KE is not going to yield anything above tier 9. Im telling you this right now as someone who spent a month calcing almost exclusively 9-A feats for Attack on Titan.
Again

Scans
What do you mean moving extremely slow...

There is a minimum for stuff falling from space dude. Unless you want to take the time it takes for the animation, which is litirally 40 minutes in verse. Where brushing your teeth also takes less than for a speeding car to get past your house.
 
We see exactly how fast the meteor is going, we would use the speed of stuff falling from space we would use the speed the meteor is shown to be going
 
Why not calc the explosion itself using the effects we see on the environment?

9-A doesn't seem to unreasonable to me, if the result ends up there.
 
WeeklyBattles said:
We see exactly how fast the meteor is going, we would use the speed of stuff falling from space we would use the speed the meteor is shown to be going
1 meter per minute?

Well that's not really gonna work, is it?

The fact that it is burning the air around it gives it a minimum speed weekly.
 
WeeklyBattles said:
@Ricsi Still waiting for scans of the aliens tanking a meteor
It's one of their main powers. It's not on Youtube as far as I saw, but I know that mine didn't get crushed, plus pretty sure the wiki also mentioned it.
 
Huh... also found that game mechanics, mods and new games losing content is canon. Weird.


With the recent complications arising from such concepts as dark matter, wormhole theory, red vs. blue shift, superstring theory, <Sim>'s own extra-special relativity, not the mention the meta-spline reticulation debate, <Sim> has decided to take on a more rational approach to his/her theorizing. After all, there are so many inconsistencies and unknowns still lurking in the day to day activities of Sims across the world. For instance, what happened to all the pets in SimCity? One day they were there and the next day they were gone, vanished without a trace. Or how is it that Sims are all able to carpool, but yet not one Sim seems to own a car? Better yet, what's the deal with "inventory"? How is it that no one seems to have a problem with the seemingly infinite universe that exists within each and every Sim's pockets? But <Sim> needs to focus, and he needs a starting point. Should he/she start with the tangible or the intangible.
 
Wokistan said:
That thread was rejected. It "negates durability" in the same manner as attacking organs does, which is not nearly as much as say cutting through space or something.
Actually it wasn't fully rejected, but an amplitude number of demonstration of functionality must be displayed before it is called durability negation.

It's a chemical interference, after all, not a physical one like attacking organs.

But that's irrelevant here, since they don't show amplitude or any durability-negating functionality.
 
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