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(ONE VOTE LEFT) Catwoman fights a Chimera

Jackythejack

They/Them
20,008
1,717
To celebrate the fact that my beloved verse got upgraded to 8-C, I decide to have a fight with Chelshia to hopefully give her back a win. So, therefor, she's fighting Catwoma . Catwoman had decided to steal a diamond from some bank and Chelshia stopped her before that. Fight takes place in some random bank and speed is equalized. Who wins and why?
 
This is tough. I'd say Catwoman has better training because she strained with Batman before and can even keep up with him to some extent. It may depend on what Chelshia's leads with. What does she lead with ?
 
To be fair she's a player character so it's a bit difficult but normally she starts punching. If punching doesn't work she's quick to adapt however. She'd liekly start playing the range game at some point as it's her easiest way to keep a distance.

At the same time though it's incredibly easy for her to close the distance as one of her attacks is charging straight forward with her arm out at full force.
 
Yeah I don't see Catwoman taking down Chelshia in close range before the monster changes to a range game that the anti-hero cant deal with. Voting monster girl
 
I agree with arsenal here. Catwoman should be the more skilled fighter by a good margin. And the whip helps her fight at mid-range. But since Chelshia has long ranged attacks that she can spam, she's more likely to take it.

And congrats on the upgrade.
 
Thank you it means a lot to know my girl can tussle with the best of them.

2 for monster
 
Actually, her range attacks are listed to have a charging duration, so isn't it possible for Catwoman to close the gap by then?

She dominates in all the other ranges, has substantial stamina, intelligence advantage, and has stealth mastery at Batman's level i.e. disappearing when someone averts their eyes

Not voting yet
 
The charging isn't that long, Though. It's only a couple of seconds, so it's like not that long at all. It might be possible for her to close the distance but it's not like she couldn't just blast her back real quick afterwards. Like the arguments I've made before, she still has her chest to fall back on and Chelshia is no slouch at close range either. It's her whole thing and she was made to punch people. Besides Chelshia has higher stamina and she's skilled with fighting to the point where mere intelligence wouldn't be enough. Stealth mastery likely wouldn't work because Chelshia wouldn't allow catwoman to run away. She'd run at her punching, or doing a saucy shot or something. Her dashes should help her close the distance if Catwoman tries to sneak off and surprise her.
 
Catwoman has fought most of the Batman's Rogues Gallery and has mastered 6 different martial arts along with streetfighting, so assuming that she is going to be overcome with variety or skill is silly.

Stealth Mastery is literally look away and vanish, and she is a beserker in fighting, so she lands 5 to 10 hits in one go and bank setting gives her a vertical space is capable of accessing

Chelshia also loses ability when hit, while Catwoman does even flinch after being heavily damaged
 
What do you mean loses ability when hit? Her charge shot? Because if so she can still likely maneuver herself around. They're both incredibly maneuverable and Chelshia has a lot of ways to avoid taking a hit from Catwoman, including her chest form which she can still use to crush Catwoman with ease.

Cheoshianhas also fought experienced pirates, including the pirate captain and someone who was born and raised on a pirate ship. Martial arts can't do much if you're unable to close that gap either. Chelshia also dishes out fast moving projectiles that are likely three times stronger than her punches, and her punches are twice as strong as Catwoman, Who scales to Katana. It's .21 or so versus .56, so it's not like catwoman has an advantage in sheer strength either as Chelshia should be able to take. In fact you could make an argument she could go beserk with that different and still be fine while also dealing three times the damage. That's not the argument I wanna make though.

My point is that Chelshia has a lot more to fall back on and more things to keep a gap open. She can easily keep cat woman on her toes and can still dish a lot of damage out.
 
Actually, what version of Catwoman would that be? Both Post Crisis and Post Flashpoint Bats are building level+ via calc, and Catwoman must be able to scale from Batman
 
The cat woman stated in the profile? It only says she's comparable to Katana, who I think is like a Batman related character anyways, but I dunno. It only says she can scale from Katana, though, and that's what I'm going off of.
 
Mmkay. If that's the case then this is gonna be challenging for either combatant, I feel. Chelshia has taken down arguably stronger than her opponents before though so...
 
It isn't exactly accepted that Catwoman is building+, so no AP advantage for her. I'll still vote for her due to my reasons tho
 
Mmkay. Also as some new information I came across Chelshia actually has night vision similar to a cat, and if you need a proper picture showing that off then I'd be happy to supply. I don't know if it changes much but I thought I should bring it up
 
I dunno maybe something with her stealth? She can't hide in shadows if a brownie can see in the dark. I just wanted to bring it up I didn't think it'd change much
 
Btw you're being super aggressive in protecting your waifu lol. Usually OPs do not provide arguments for the combatants...
 
Uh, I have to? No one else really knows the game? If I don't provide arguments than you won't know what Chelshia's capable of.
 
Oh okay. At first I thought you were like "I am only making this thread so my character gets a win. If anyone argues otherwise I won't accept it." But nah, it's way better than that
 
Nah I made the thread to get an interesting fight. I just want to have an argument for the character I may only be able to argue for
 
I honestly don't really get why ability advantage is a plus point since Catwoman has the experience to counter most of those abilities and is far superior skillwise so she would be able to counter predictable range attacks fairly well
 
To be fair chelshia herself can be a bit unpredictable. She joined the pirates just kinda on a whim in a different ending so it's clear she kinda just...does things whenever she feels like it. She has a bit of unpredictability to her besides punching, but to be fair it's not too much. Even then Chelshia is very skilled.
 
Using your abilities =/= skilled. Pirates aren't as skilled as you think, they were just some dudes with enough knowledge to swordsmanship, and that's it.

And what you're referring to is non-combat unpredictability. If you're insane it doesn't mean that you aren't susceptible to follow a certain routine. Being a 2D side scrolling characters makes Chelshia even more vulnerable to this.

Catwoman has outcombatted Batman, Bane and Mr. Freeze. Chelshia isn't something new she has encountered or fought
 
BTW in the really poor wiki for Chelshia's game, it is stated that she is susceptible to traps and tricks. Catwoman is 90% traps and tricks...
 
But some of those pirates were legitimately pretty skilled or smart. The captain most certainly is I know that much. One of them has been essentially sword fighting her whole life as she was just born and raised on a pirate ship, so you'd have to assume she isn't unskilled. She's pretty good with a sword.

Also honestly while I'm mentioning swords a whip isn't a very reliable weapon when you can just...grab it? I mean it ain't gonna hurt her too much if it's half her durability, so Chelshia could be able to grab it, if catwoman tries to hit her with it.

Catwoman doesn't have time to set up traps here and I...legitimately don't know what tricks Chelshia fell for besides...focusing on a pirate which was a distraction? I...don't get it? She hasn't fallen for that many tricks from what I understand
 
They aren't unskilled but they aren't super ultra skilled either. Basically below the level of any normal martial artist, who are well versed in every weapon. Catwoman has mastered 6 martial arts and defeated people with 50 or more years of experience.

Actually, no. You grabbing the whip is the same as the whip grabbing you, and as Catwoman uses it, she'll propel herself towards you, closing the distance. That is really counterproductive for Chelshia.

Catwoman is a major trickster and can manipulate her to close the distance or diverting attention, but idk you're saying its unusual so this point may not have any merit
 
Well Chelshia has never been manipulated before so I don't see why that's important. There wasn't a chance for her to be manipulated unless out count the ending.

also if Catwoman leaps at her after she grabs the whip she's going to get a golem arm punch to the face. If Chelshia grabs it or know where it comes from she could meet Catwoman halfway and just charge attack her.
 
Not exactly leap, but close the distance. She more or less wraps around the back in her initial attack, but is adaptable after every swing
Catwoman vs. Bane
 
Lol. It's supposed to be her pulling herself behind Bane and shocking him (with some one off gadget).

Point being that she is very versatile with her whip use and can use it to efficiently close distance and enhanced mobility.

PS I'm going to sleep now
 
Mmkay fair enough have a good rest man. I still argue that Chelshia has just as much if not more mobility and is just as versatile with a bunch of different abilities but eh.
 
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