Iapitus The Impaler said:
This does also matter within different verses as well. Not all of them treat the same value as a one shot
Not to mention, this whole "Durability vs Stamina" thing made me think... what if one-shooting someone isn't quantifiable at all because of
exactly that? Protagonists more often than not take blows that people similar to them got really screwed up by and can still at least sorta fight or stand up with some difficulty, with even their opponents pointing out they should be dead already. This is interpreted as them having not only enough durability to not take more damage than they can survive, but also to keep up with the damage they do take.
This way, characters who are either one-shot or barely take damage from something can be explained off as having a pretty low stamina where while they have whatever durability they may have, they are "*******" who get more easily debilitated by lower amounts of damage. It's not that their bodies break easily: it's that
they break easily. Would be the game equivalent of having a reasonable amount of defense points, but a low HP, like two rogues fighting to the death being a shorter battle than two fighters/monks/tankers fighting to the death, even if they all end up using weapons and defenses of similar quality and don't specifically use assassin-ish skills (maybe the monk comparison looks better, then).
So, I'm sorry to interfere again (I swear, if someone calls me out, I'll stop commenting here immediately, so feel free to tell me or even to delete my comments and generically say non-staff should avoid this thread), but I think what DDM and LTI have pointed can be interpreted in an interesting way for this page you're likely going to make:
it's not just about how higher one's AP is compared to another's durability, it's also about the stamina of the one with lower-durability-than-enemy-AP getting hit.
And I know we don't have this system, but I think that the way this site tends to put stamina as both your health bar and your energy bar might be what causes some difficulty noticing this kind of problem: we don't have anything like a
Resilience attribute, even though Resilience is exactly what a health bar means. We do have something like zombies and their immortality by resilience, but we don't have higher resilience before that like we have longevity before "immortality by unlimited longevity". Feats of being able to still fight after taking heavy blows and damages are put on the same block as feats of being able to fight after using your special attack several times over throughout hours of nonstop fighting at peak capacity. Resilience is also easier to gauge than Stamina, and Stamina is already sorta easier to gauge than Intelligence, thus maybe, even if changing the system can prove very difficulty, trying to understand how they're separete constructs can allow for this page to be made in a more understandable and realistic fashion, as well as prevent potential issues from the future which might be related to this.
Um... I hope I didn't spout out a lot of BS. Tends to happen when I speak a lot or make suggestions. That's all.