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Alright, let's do this.
Introductio
If you are unaware of yesterday's thread, I suggest you go and read it in its entirety, since it is extremely important to the discussion at hand.
Basically, it was suggested that we bridge the gap between Low 2-C and 2-C to a multiplicative 2x, so if you were two times stronger than a baseline Low 2-C, you'd roll around to the next tier. The idea behind it was later rejected and refuted due to the fact the numerical cap was completely unquantifiable. In that case, a feat/statement based system, which is what we already use, was prioritized.
Highlighting some of my posts to explain the argument against this:
However, even though our standards are fine as they are, there are still issues to be resolved, which are mainly centered on our explanation for these tiers.
Issues
Several characters are 2-A for being infinitely stronger than 2-Bs or 2-Cs, such as Asriel Dreemurr, which implies that the use of multiplicative scaling is allowed, contradicting our current stance on the Tier 2 feats.
My Solutio
Our Tiering System should be as simple as possible, while still being reasonable and getting the point across efficiently, true to Occam's Razor. In that case, my suggestion is:
I'm free to suggestions, in any case.
NOTE: ANT WANTS THIS TO BE STAFF ONLY
Introductio
If you are unaware of yesterday's thread, I suggest you go and read it in its entirety, since it is extremely important to the discussion at hand.
Basically, it was suggested that we bridge the gap between Low 2-C and 2-C to a multiplicative 2x, so if you were two times stronger than a baseline Low 2-C, you'd roll around to the next tier. The idea behind it was later rejected and refuted due to the fact the numerical cap was completely unquantifiable. In that case, a feat/statement based system, which is what we already use, was prioritized.
Highlighting some of my posts to explain the argument against this:
Tiers 4 through 3 rely on the distance between each galaxy or solar system in order to obtain the necessary energy to destroy one. However, once you enter Tier 2, this method is completely unusable, because the distance between two continuums isn't physically measurable. It is not as simple as putting two and two together. Energy as we know it, watts\joules, is utterly immeasurable. In that case, everything boils down to a more simple method that blows past the joule issue. Quantifying space time busting feats by the number of space times that is being destroyed. Due to the fact energy caps are no longer quantifiable, multipliers ain't cutting it. We're going to need feats. |
The fact is, no matter how many times we keep multiplying Low 2-C, it is not going to breach into 2-C, as the distance between two continuums isn't physically measurable. So treating 2-C as "2x Low 2-C" doesn't solve the problem, it merely adds to it by ignoring the immediate issues with the approach. |
Issues
Several characters are 2-A for being infinitely stronger than 2-Bs or 2-Cs, such as Asriel Dreemurr, which implies that the use of multiplicative scaling is allowed, contradicting our current stance on the Tier 2 feats.
My Solutio
Our Tiering System should be as simple as possible, while still being reasonable and getting the point across efficiently, true to Occam's Razor. In that case, my suggestion is:
- Ban the use of multiplicative scaling for tiers 2-B through 2-A outright.
I'm free to suggestions, in any case.
NOTE: ANT WANTS THIS TO BE STAFF ONLY