- 3,032
- 394
As anyone who researches Minecraft's powerscaling in this wiki can verify this calc which has been used for quite long to justify putting the combat and reaction speeds of pretty much everything that moves in the verse at Massively Hypersonic due to that supposedly calcing Endermen as being able to react at 100km/s or basicaly tens of thousands the speed of sound.
But there are issues with that.
FIRST ISSUE: Timeframe and distance
First of all, it seems to me weird — potentially irresponsible and wankish — for a calc to be officialized with many unanswered objections to it on its very comments. And a good point to be made is there is no evidence given for arrows in Minecraft to be 100m/s, nor the smallest possible distance frame to be 1mm. This contradicts the traditional measurement of Minecraft in blocks subdivided by pixels, as well as lacks evidence other than the wiki stopping there on its comparisons (with nothing telling us Minecraft itself cannot understand distances greater or smaller than 1mm). Not only that, a value for the arrow speed is used different from that that exists on the game and is given by the game's wiki, which was somewhere down the comments defended to be because that was the game's speed and we here recognized normal arrow speeds... but then why base the calc on the game's standards for everything else, even if ultimately failing to do so?
I am actually failing to find evidence for said in-game 53m/s speed that someone in the calc's comments mentioned, but the only tangible "minimum measurable distance" in Minecraft would, somewhat, be a pixel, and the calc when re-made with that in mind leads to Supersonic~Supersonic+ results.
SECOND ISSUE: Outlier
Yes, I am unironically calling outlier on a game mechanic. Why? For extremely basic reasons: the first one is that while we do have Endermen autododging arrows, they don't need to have any signal of being able to perceive them coming, nor aggro, in order for dodging arrows to occur: indeed, the wiki describes them as merely impossible to hit with projectiles, with Melee weapons working. I right now don't remember well, but they might not even become aggroed by being shot, but melee and staring do that just fine. This means the endermen do not react to arrows, they are just impossible to be hit by them. Thus, they do not have MHPS reflexes, but just automatic projectile evasion. If that can be understood, then everything that's scaled from their arrow-dodging is better off removed. They are vulnerable to melee at normal speeds, not blitzed by Steve's sword swings. If anything, their auto-dodge is more easily written off as game mechanics or a specific ability to not get hit by projects (they even bounce off them without doing damage when they do get hit).
So, would someone kindly remove MHPS from Minecraft? Nothing supports it.
But there are issues with that.
FIRST ISSUE: Timeframe and distance
First of all, it seems to me weird — potentially irresponsible and wankish — for a calc to be officialized with many unanswered objections to it on its very comments. And a good point to be made is there is no evidence given for arrows in Minecraft to be 100m/s, nor the smallest possible distance frame to be 1mm. This contradicts the traditional measurement of Minecraft in blocks subdivided by pixels, as well as lacks evidence other than the wiki stopping there on its comparisons (with nothing telling us Minecraft itself cannot understand distances greater or smaller than 1mm). Not only that, a value for the arrow speed is used different from that that exists on the game and is given by the game's wiki, which was somewhere down the comments defended to be because that was the game's speed and we here recognized normal arrow speeds... but then why base the calc on the game's standards for everything else, even if ultimately failing to do so?
I am actually failing to find evidence for said in-game 53m/s speed that someone in the calc's comments mentioned, but the only tangible "minimum measurable distance" in Minecraft would, somewhat, be a pixel, and the calc when re-made with that in mind leads to Supersonic~Supersonic+ results.
SECOND ISSUE: Outlier
Yes, I am unironically calling outlier on a game mechanic. Why? For extremely basic reasons: the first one is that while we do have Endermen autododging arrows, they don't need to have any signal of being able to perceive them coming, nor aggro, in order for dodging arrows to occur: indeed, the wiki describes them as merely impossible to hit with projectiles, with Melee weapons working. I right now don't remember well, but they might not even become aggroed by being shot, but melee and staring do that just fine. This means the endermen do not react to arrows, they are just impossible to be hit by them. Thus, they do not have MHPS reflexes, but just automatic projectile evasion. If that can be understood, then everything that's scaled from their arrow-dodging is better off removed. They are vulnerable to melee at normal speeds, not blitzed by Steve's sword swings. If anything, their auto-dodge is more easily written off as game mechanics or a specific ability to not get hit by projects (they even bounce off them without doing damage when they do get hit).
So, would someone kindly remove MHPS from Minecraft? Nothing supports it.