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Minecraft Speeds

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Endermen automatically dodge projectiles. It's either game mechanics or precognition vs projectile attacks. They aren't actually able to perform combat at massively hypersonic speeds, so scaling multiple creatures to their dodging mechanic seems like major wank.

If they are massively hypersonic based on the assumption that they are dodging subsonic arrows. How do these subsonic arrows even touch any of the characters that are scaled to the MHS speed?

It is a contradiction.
 
First, have you read this thread?

It's either game mechanics or precognition vs projectile attacks.

It's not a game mechanic. They do dodge projectiles, and there's no proof that they have precognition. Burden of proof is on you.

They aren't actually able to perform combat at massively hypersonic speeds, so scaling multiple creatures to their dodging mechanic seems like major wank.

They can keep up with Enderman reasonably well in combat. Therefore, they're all MHS.

If they are massively hypersonic based on the assumption that they are dodging subsonic arrows. How do these subsonic arrows even touch any of the characters that are scaled to the MHS speed?

Plot induced stupidity/Game mechanics
 
You have to prove that they, for some reasons, automatically dodges every arrows specifically. Not assume the opposite.

That's not what game mechanics is. That happens when something happens that is explicitly related to the mechanics of a game. HP, "Turns" in a RPG, etc.

This is not a game mechanic.

You're pretty much making up abilities to "disprove" this feat. Precog? Automatic teleportation? Hinted literally nowhere else, yet you use it.
 
You literally assume the arrow is 100 m/s in your calc, but the skeletons (And Steve) are counted as MHS using the exact same bows. Your calc is thus incoherent.

Even if they aren't using precognition, they do automatically teleport from projectiles and not from melee attacks. So to treat their teleporting as their combat speed is also inconsistent.
 
Even if they aren't using precognition, they do automatically teleport from projectiles and not from melee attacks. So to treat their teleporting as their combat speed is also inconsistent.

That just mean that the melee attacks are faster than the projectiles.
 
This is imo the same extent as a character having a high speed feat in one attack and being hit by slower things afterward. Pis/Game mechanic.

You're STILL pulling out abilities and such out of nowhere. "Automatic" teleportation isn't a thing here.
 
No other creature can dodge arrows point blank. So if Endermen are able to dodge arrows out of natural reflexes, they should be considerably faster than all other creatures. But they aren't, they are all roughly the same speed.
 
The player can, among others. This IS just reaction/combat speed, remember. This could easily be attributed to most monsters not bothering with dodging or blocking.
 
You literally assume the arrow is 100 m/s in your calc, but the skeletons (And Steve) are counted as MHS using the exact same bows. Your calc is thus incoherent.

The arrows literally move that fast. They scale to because they are able to keep up with the Enderman who can react to arrows right before they hit them.

So to treat their teleporting as their combat speed is also inconsistent.

It's not the teleporting itself it's the being able to react to (and then teleport) right before an arrow hits them.
 
That is an absurd assumption. "They are MHS, they just don't use their speed?"

Anyway, Steve's page shows his movement speed, which is Normal human or something, and it is based on distances in game. Silverfish are also calculated using distances ingame for the dimensions of the block they can destroy. This establishes that timeframes and distances from in game are used for the character stats. As such, the Arrows in game, which move at something like 100 m/s or such, should be used. And since those can hit other mobs, the mobs should be scaled to the Arrows.

And since other Mobs can hit Endermen, endermen should be scaled to them.

No where in the game is there any mention of Massively Hypersonic speeds, and anyone who has played the game can show you that no one attacks 1000's of times per second or whatever when spamming. Which is what a MHS character would be capable of doing.

Gravity that effects entities happens in real time too, like how long it takes for an arrow to fall to the ground or a mob, so you can't say everything is in slow motion.
 
>No where in the game is there any mention of Massively Hypersonic speeds, and anyone who has played the game can show you that no one attacks 1000's of times per second or whatever when spamming. Which is what a MHS character would be capable of doing.

That's something called game mechanics, the same thing as to why Turn based games has...well turns.
 
No enemy in the game ever bothers dodging. That's a dishonest comparison.

If the game actually displayed MHS speeds it would be completely unplayable.
 
No where in the game is there any mention of Massively Hypersonic speeds, and anyone who has played the game can show you that no one attacks 1000's of times per second or whatever when spamming. Which is what a MHS character would be capable of doing.
Cinematic Time

Game Mechanics

PIS
 
As such, the Arrows in game, which move at something like 53 m/s or such, should be used. And since those can hit other mobs, the mobs should be scaled to the Arrows.

They're 100 m/s.

No where in the game is there any mention of Massively Hypersonic speeds, and anyone who has played the game can show you that no one attacks 1000's of times per second or whatever when spamming. Which is what a MHS character would be capable of doing.

We'd have to downgrade quite a bit of works were that to be the case. :eyes:
 
I can understand Endermen having Massively Hypersonic Reactions, but not Combat speed, as they aren't attacking or physically moving at those speeds. But it scales to no other character, because no one else can dodge a 100 m/s arrow coming at them. Even Steve sometimes cannot.
 
If Steve can hit the Endermen before they can teleport, it scales.

No one tries. You can't compare an active attempt at dodging and just standing there.
 
That's not how cinematic time works. EVERYTHING would be in slow motion. You cannot pick and choose and have arrows move at the stated 100 m/s and entities drop from gravity in the time they do. But also claim that characters move ridiculously fast.
 
That is exactly how Cinematic Time works.

Tell me, how many time has a whole Sonic game been in slowmo because of Sonic being FTL?
 
If everything was actually displayed to be as fast as it is, most DB fights would end in seconds or less.
 
I literally can't even... You are trying to argue that Steve is Massively Hypersonic but can get hit by Subsonic Arrows...

And The Skeleton literally says Massively Hypersonic combat speed, when it literally uses those exact arrows. Do you not see the absurdity?
 
Ever and Saikou, whenever Cinematic time is used, objects all react the same. The character will be super fast while normal gravity and such are massively slowed down. THIS IS NOT the case in minecraft. Gravity is in real time. Objects and projectiles move in real time. So it literally cannot be Cinematic time.
 
You're trying to argue that every game should be in slow mo because of speed. I don't know which one of us should be the less capable of even.

Most likely jus PIS from Steve himself.
 
I literally can't even... You are trying to argue that Steve is Massively Hypersonic but can get hit by Subsonic Arrows...

And The Skeleton literally says Massively Hypersonic combat speed, when it literally uses those exact arrows. Do you not see the absurdity?


P I S
 
You guys keep making up a ton of excuses to defend a bad calc, when using common sense and logic clearly explains there is an inconsistency. We have Subsonic arrows, that move in real time... that can hit the player. Thus the Player cannot be Massively Hypersonic...
 
You guys keep making up a ton of excuses to defend a bad calc, when using common sense and logic clearly explains there is an inconsistency. We have Subsonic arrows, that move in real time... that can hit the player. Thus the Player cannot be Massively Hypersonic...

Wot.
 
That's not what PIS means. You are abusing all of these terms.

PIS does not mean... "My head canon says the characters are MHS so let's ignore that they can get tagged by subsonic objects."

I'm not arguing that all games should be in Slow Motion. I am explaining that this one is definitely and irrefutably not taking place in Cinematic time, because it has none of the hallmarks or qualifiers of doing such.
 
Nothing in the entire game moves massively hypersonic. The game takes place in real time, as noted by the game's website and the distances and times given to you. You can take a stopwatch and calculate for yourself.
 
My head canon says the characters are MHS so let's ignore that they can get tagged by subsonic objects.

...Except they can keep up with the Enderman who can react to arrows point-blank?

Also dat headcanon card.
 
In-Game time/speed ratings are almost never reliable. Most Sonic games in-game speed trackers place him at Mach 5 at most, when he's consistently FTL.

A game's website is at best secondary canon that can be contradicted by in-game feats, which it is here.
 
Just because you can react to something does not mean you can physically fight on that level. Plenty of characters throughout all of fiction have watched things in "slow motion" while their body is frozen in time as events transpire. Endermen just so happen to have the ability to teleport, which means they don't have to rely on their physical body's subsonic reflexes. They just blink off to a safe location.
 
The Everlasting said:
Please don't argue as if you're objectively right and we're objectively wrong. If you do that there's no point to even debate.
This isn't a debate... I'm clarifying a mistake that was made. Minecraft's arrows are clearly stated by the game's official website to be 100 m/s. Yet here on this wiki, Skeletons are listed as Massively Hypersonic. It is not debatable that, that is an error.
 
Except the Endermen need to react to the arrow and be able to activate their teleportation before they get hit, and Steve can hit them regardless.
 
Just because you can react to something does not mean you can physically fight on that level.

This part's true. You can be a bullet timer and still just be 10-B.

Endermen just so happen to have the ability to teleport, which means they don't have to rely on their physical body's subsonic reflexes. They just blink off to a safe location.

They do this RIGHT before an arrow is able to hit them. RIGHT before.
 
This isn't a debate... I'm clarifying a mistake that was made. Minecraft's arrows are clearly stated by the game's official website to be 100 m/s. Yet here on this wiki, Skeletons are listed as Massively Hypersonic. It is not debatable that, that is an error.

It two people are arguing about the veracity of something, it is a debate by definition.

And debates shouldn't have one side saying their decisions just need common sense and the other side is just coming up with excuses.
 
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