• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Overpowered Vampires: Alucard vs the Godwoken

Assaltwaffle

VS Battles
Retired
8,438
3,292
Although this was kinda done in the 2-C royale, but I honestly love this fight. Two multi-universe vampires with a taste for blood and existence. Let's see which wins...

Rules:

Speed Equalized

The Godwoken is Divine

Standard Battle Assumptions

So, who wins? The real vampire or the Source vampire? Let me know below!

Alucard: 4 (Glassman, ABoogieYesSir, Dante Demon Killah, Veloxt1r0kore)

Godwoken: 1 (TacticalNuke)

Inconclusive: 0
 
Well you know what I'm gonna say. Alucard should take this via being resistant to plenty of godwoken's hax, stopwatch to help him get a lot of good blows in with either his own spells; shield rod combos, crissaegrim, being intangible with the mist form while dealing passive poison damage at the same time, experience fighting vampires before, petrification, and transmutation.
 
Honestly all of that doesn't hurt the Godwoken except for the Spotwatch. Time Stop completely screws over the Godwoken. That said, can Alucard kill him in the 5 seconds he has? If he can't Godwoken can use Forced Exchange, shoving all of that damage onto him, and taking his health, and use Mortal Blow for an instakill.

Can Alucard still resist potent soul hax when he has lost his physical body?
 
He has resisted soul hax from Dracula, and alucard has numerous ways to regenerate his health like soul steal, which can even work on beings that aren't harmed by the spell at all, dark metamorphosis (a spell that converts any blood spilled on alucard to health) followed by crissaegrim (a sword that hits 5-10 times in one swing in an instant) while in the time stop. Also I did say in that thread that he can spam the stopwatch if he can, and he will considering that the stopwatch is the best subweapon in the game followed by the cross in SOTN.

And even if Godwoken manages to get him with forced exchange and OHK him, the fairy familiar can bring alucard back to 100% condition.
 
Also I don't see the godwoken being resistant to petrification and transmutation, so both abilities would work on godwoken.
 
He has it, but it isn't written out. Hover over the source code of "Resistance to magic-base impairments."

There is so much hax in verse I kinda had to generalize.
 
Assaltwaffle said:
He has it, but it isn't written out. Hover over the source code of "Resistance to magic-base impairments."
There is so much hax in verse I kinda had to generalize.
Ok, well the other things that I've listed still stand.
 
Was Alucard shown as using his timestop as the first thing though? It being the best subweapon isn't really a good reason as it is mostly game mechanics.
 
@ALRF it's the best subweapon in any castlevania. The other subweapons are just throwing small weapons to the opponents, or just dropping some substance near himself to hurt the opponent while the stopwatch literally stops time, which helps Alucard immensely since he can just hack him away with the numerous things I've listed above.
 
How??? It's a device that stops time. The godwoken is not resistant to timestop at all, not to mention Alucard's numerous swords that have special abilities are way better weapons for him to use than throwing a knife and an axe.
 
It's the fact that you say "Best subweapon, therefore i'm 100% Alucard would use it first"
 
So let me be sure on something here.

Godwoken uses an ability that reverses all damage alucard does onto him correct?
 
Gargoyle One said:
So let me be sure on something here.

Godwoken uses an ability that reverses all damage alucard does onto him correct?
Yes. It is known as Forced Exchange. Alternatively, he prevents the damage entirely with Shackles of Pain, which binds the two's fates together temporarily; if he hurts the Godwoken, he hurts himself instead.
 
If that's the case Alucard will need to seal him, which is perfectly viable when you have a time stop

Not voting tho
 
1. While GW doesn't resist ts, I feel 5 seconds isn't enough as Alucard's actual offense options aren't that great(and GW resists everything). Supposing GW dies in the 5 second time stop, he can come back via his newly added ability of self resurrection(which is instantaneous and teleports GW to a safe distance). If he doesn't, Forced Exchange wrecks Alucard but doesn't kill. Mortal Blow then finishes Alucard off. If Alucard's soul remains, Source Vamparism/ Annihilate/ Purge erases it from existence.

2. Alucard's regen is unspecified. Is it better than GW's low-godly? Can Alucard's attacks bypass low-godly?

3. Annihilate spell from GW can cause Existence Erasure+Resurrection Prevention+Power null. I am aware Alucard resists EE but the other two effects should take place.

4. Shackles of Pain and Soul Mate(All your positive effects - including statuses and healing - are mine, and all my negative effects - including statuses and damage taken are yours) will play a huge role in this fight.

5.GW has a lot of mobility via flight and multiple types of teleportation - Minato style(via pyramids), Nether Swap(can swap positions with Alucard if he uses ranged attacks), personal teleportation, enemy teleportation and portals. Alucard will find it difficult to hit him as every type is instantaneous. Also, GW can set up attacks from blind spots via portals(Planar Gate) and Erratic Wisp can enable dodging of attacks by teleporting randomly.

6. Uncanny evasion increases dodging for GW.

7. Living on the Edge prevents death for 2 turns. That probably translates to two consecutive attacks in real time.

8. Any Silence inflicting skill will prevent Alucard from using magic. Any atrophy inflicting skill prevents Alucard from using weapons or gear.

9. GW's Sabotage skill makes Alucards bombs or arrows explode in his inventory, damaging him.

10. Various kinds of auras cause a variety of negative effects on enemy characters when approached. Auras include petrifying aura, silencing aura, decaying aura, fiery aura etc.

11. Flaming Crescendo is basically Killer Queen's 1st Bomb. It probably doesn't atomise though.

12. Deflective Barrier deflects ranged attacks back although GW still gets injured.

13. GW has a controllable berserk mode via Death Wish which amps his damage the closer he is to dying.

14. Alucard isn't resistant to petrification afaik from playing Castlevania games in the past(damn Medusa heads). GW has transmutation and petrification options, both contact based and ranged. Medusa Head skill(xd) gives GW a petrifying aura.

15. Alucard's profile doesn't state whether he can hurt intangibles or non-corporeal enemies. Divine GW can turn non-corporeal and attack too. GW can hurt intangibles/non-corporeals as well.

16. Break the Shackles can remove any statuses or binding/sealing effects whenever inflicted, including attacks to the soul.

17. GW has got an extremely good control of the battlefield. He can manipulate the battlefield itself to suit his needs. Normal, blessed and cursed variants of fire, water, smoke, ice, fog etc. surfaces can be exploited by GW to max effect. Read this page to see how environment can be exploited in Divinity 2. Exploiting the terrain is also the basic strategy in any Divinity fight where you chain terrain effects to deal stacking status effects and immense amounts of damage.

18. GW has summons. The summons also have similar resistances to the GW himself, albeit to a lesser degree. Granted they are way weaker than the GW(although during gameplay, they deal damage higher than the GW himself for some reason, probably due to specialising in one field of magic compared to the GW's multi-specialisation). The summons can keep Alucard busy and GW can summon more when one dies(although they can only be summoned one at a time). A few summons have the Provoke skill to make Alucard concentrate attacks at them instead of GW. GW can kill his own summons to heal himself.

19. Divine GW's Terrain Transmutation can at least terraform the battlefield to give him the high ground and other advantages. In Divinity, having high ground increases damage dealt.

20. GW resists almost everything Alucard can do, other than time stop. Alucard is susceptible to a lot of GW's attacks like petrification, transmutation, various environmental effects that stack over time, power null etc.

Voting GW for sheer versatility, mobility and hax.
 
Ah, good to see this thread getting visited again.

GW definitely does have ways to win, but Alucard's time stop is pretty big. Still, counting your vote for GW.
 
Back
Top