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Right now we have the ships in the high 6 to 5 tiers. However, I don't believe this is actually entirely accurate.
Phasers for Star Trek are very impressive, capable of vaporizing 30% of a planet's crust in a single 15 ship barrage (Die is Cast). And the Enterprise-D has its neutron star redirection feat. However, there is a problem with these feats.
Photon torpedoes are the preferred ship-to-ship weapon, b/c of their high supposedly energy output, but they are always consistently portrayed to be kiloton to megaton level weaponry. For example, Malcolm Reed describes the variable yield of photonic torpedoes (the predecessor to photon torpedoes) as able to "knock the com array of a shuttlepod without scratching the hull or put a three kilometer crater into an asteroid" (Kiloton-Low megaton). Another good example would be the Enterprise being unable to destroy a - according to Riker - "5km wide hollow asteroid" (Pegasus) without using the entire photon torpedo load of the ship. This supports the Technical Manual figure of 65 megatons for photons and 130 megatons for spatial torpedoes.
However, a small barrage of photon torpedoes is enough to bring down a ships shields. How could this be if phasers can perform clear continental level feats of damage?
The answer is that Star Trek phaser/disruptor weaponry utilizes nadions, which are "unique particles that cause liberation of atomic nuclei, disrupting nuclear forces" (TNG Guidbook + script). In other words, it is the particle ratio to energy reaction that causes the damage not the actual energy (can be seen in this source: https://www.phasers.net/2360/settings.htm - site used for current accepted hand phaser calc). ThiReaction s is clearly seen with clean "dissapearing" of objects hit by phasers, after being hit there is no more matter to react with. Phasers don't do as much damage as photon torpedoes against shields, b/c they focus less on raw energy output and more on damage caused by the particles which are blocked from reacting by the shields.
The planet killer durability feat is also good but that's if they make the assumption that it was a pure energy feat, which it was not. The script and books both state that it utilizes an "anti-proton beam" that reacts with normal protons to kill a planet. The Enterprise-D neutron star feat is impressive but the script suggests again utilization of exotic particles to make up for the lesser energy output, specifically gravitons ("I've worked up a few schematics to based on gravimetric potentials and deflector energy allocatio" and "Graviton generators operating normally").
Anyway, Phaser AP against solid objects would still remain around the same b/c they still do around the equivalent energy damage to solid objects. However, I would suggest we bring down ship shield durability to 7A, hull durability to 7B, photon torpedo AP to 7B and specify that the Nadion is far less effective against energy shields.
Note: This is now also a discussion for upgrading the various other Star Trek profiles
Phasers for Star Trek are very impressive, capable of vaporizing 30% of a planet's crust in a single 15 ship barrage (Die is Cast). And the Enterprise-D has its neutron star redirection feat. However, there is a problem with these feats.
Photon torpedoes are the preferred ship-to-ship weapon, b/c of their high supposedly energy output, but they are always consistently portrayed to be kiloton to megaton level weaponry. For example, Malcolm Reed describes the variable yield of photonic torpedoes (the predecessor to photon torpedoes) as able to "knock the com array of a shuttlepod without scratching the hull or put a three kilometer crater into an asteroid" (Kiloton-Low megaton). Another good example would be the Enterprise being unable to destroy a - according to Riker - "5km wide hollow asteroid" (Pegasus) without using the entire photon torpedo load of the ship. This supports the Technical Manual figure of 65 megatons for photons and 130 megatons for spatial torpedoes.
However, a small barrage of photon torpedoes is enough to bring down a ships shields. How could this be if phasers can perform clear continental level feats of damage?
The answer is that Star Trek phaser/disruptor weaponry utilizes nadions, which are "unique particles that cause liberation of atomic nuclei, disrupting nuclear forces" (TNG Guidbook + script). In other words, it is the particle ratio to energy reaction that causes the damage not the actual energy (can be seen in this source: https://www.phasers.net/2360/settings.htm - site used for current accepted hand phaser calc). ThiReaction s is clearly seen with clean "dissapearing" of objects hit by phasers, after being hit there is no more matter to react with. Phasers don't do as much damage as photon torpedoes against shields, b/c they focus less on raw energy output and more on damage caused by the particles which are blocked from reacting by the shields.
The planet killer durability feat is also good but that's if they make the assumption that it was a pure energy feat, which it was not. The script and books both state that it utilizes an "anti-proton beam" that reacts with normal protons to kill a planet. The Enterprise-D neutron star feat is impressive but the script suggests again utilization of exotic particles to make up for the lesser energy output, specifically gravitons ("I've worked up a few schematics to based on gravimetric potentials and deflector energy allocatio" and "Graviton generators operating normally").
Anyway, Phaser AP against solid objects would still remain around the same b/c they still do around the equivalent energy damage to solid objects. However, I would suggest we bring down ship shield durability to 7A, hull durability to 7B, photon torpedo AP to 7B and specify that the Nadion is far less effective against energy shields.
Note: This is now also a discussion for upgrading the various other Star Trek profiles