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In my opinion, I think it is relatively important for members to understand what Calc Stacking is. The page's generally description is fine where it is, but I think the examples lack variety. All three of them appear to be speed related; I personally think it's very important to include some AP/Durability stacking examples as well. Two primary examples of Power stacking that come to my mind are the multiple hits fallacy and the vaporization by tier multipliers. I shall explain both of those in listed format.
- Character A has an attack that was calc'd at 3 Gigajoules, which is 8-C or Building level. It takes exactly 20 hits for character A to KO Character B, so Character B's durability is 3*20 = 60 Gigajoules which is City Block level. Reason for this fallacy is that Character B should be invulnerable to Character A if their durability is that much greater. Character B's durability should only scale to the first hit and the other 19 hits should be treated as a stamina feat.
- Since it takes around 300 Megajoules to vaporize a normal human, and the high end of a normal human's durability is 100 joules, it takes 300*50 = 15 Gigajoules to vaporize a baseline 9-B character; which is Large Building level. This doesn't work because heat based attacks typically have limited durability negation unless character possesses some resistance to heat. Or at the very least, it can't be assumed that every single component, organ, or cell in someone's body automatically has that many multitudes greater heat capacity. It would be better to either compare sizes or go into scientific details about the elements of that said golem/robot.