>implying Sasha isn't best inFAMOUS girl
But in all seriousness, I'm a bit conflicted on this one
Experience: Gray no issue. He's been training with his magic since he was a child and up till his late teens. Fetch's powers awoke when she was in her late teens, and spent 7 years training under Augustine.
Gray clearly has had some form of combat training, whereas Fetch is for the most part self taught (claimed she learned her moves by watching anime [no seriously, look it up]). Though she probably got some form of military training from Augustine, point is, Gray's been taught by proficient magic users (Makarov, Ur, Erza, etc), and fighting for a longer time.
Strength: Just about evenly matched. Gray has shown to trade blows with brutes like Natsu and Elfman, mages known for their raw strength.
Fetch is able to punch out DUP concrete troopers, as well as harm Delsin Rowe. She can even enhance her blows with neon energy.
Abilities: Here's where Fetch takes it. Both opponents are working with one element, but their pretty versatile with using it.
Gray can manipulate ice to form barriers, weapons, projectiles, clones and even semi-animate objects.
Fetch can use her neon to turn into a streak of light, thereby making her intangible to an extent, can use it to sense out her opponents and see them through walls, glide, can use it to fire beams and rapid fire bolts, send out concussive blasts that cause her enemies to float, enslave her opponents minds and turn them into her ally, fire off homing attacks, can create a singularity that manipulates gravity to pull everything in, collapse on itself causing an explosion that wipes out everything in the are, and can target a persons weak points to either disintegrate them or entrap them in neon.
Her neon also puts out a considerable amount of heat. Both she and Delsin could use it to vaporize humans, turn concrete and metal into slag, and even bust through reinforced concrete. So, she has the possibility to melt Gray's ice.
She can also fall into fits of rage, where she'll gain a brief power up as well as a new power.
Add all that in with her healing factor, which allows her to shrug off bullet wounds and explosions, and can be enhanced by absorbing neon (don't think there's any in the FT guild though), she takes it mid-difficulty.
Tl;dr Abigail via versatility (mind manipulation, gravity manipulation, heat generation, ability to trap, etc) and healing factor