TioKill
They/Them- 739
- 465
Hey, I know you guys missed having those, right? Yeah, me neither. But this thread isn't a straight up revolution on the entire speed tier of HxH like the past threads were, if my reading is correct. This thread is only attempting to review and correct some honest mistakes and add some more calculations into the mix.
Let's start by removing and outright fixing a few calculations.
By "few" I mean two, and by "two" I mean one, and another one up to debate.
Gon speedblitzed a hunter: This feat uses the incorrect value of 1/250 reaction speed for the human eye to process light. That's because this level of reaction only happens in peak contrast, when you're looking at a black screen, and white pops up for 1/250th of a second, this doesn't apply to regular daylight sight. Thus, the new calculation would need to use 0.013s, the approved eyesight reaction speed, downgrading it significantly.
Netero slaps Pitou: This is the tricky feat. The OP calculates the speed of the Dragon Dive - the speed of the projectile - to then use said speed to compare to Netero's attack speed. It was brought up by Damage that this might be classified as "Calc Stacking". I'm not too sure of that myself, we have factors like - the feat of the projectile happened at the same time as Netero's attack - speed of projectiles are usually accepted to be used for another calc if they're not inconsistent. So, you guys debate if it should stay or not.
This is where I'll need this thread to get traction, so CGMs may notice these calculations and allow us to support the current speed tiers even more.
Gon speedblitzed a hunter: Mach 1.7
Kurapika blocks several bullets: Mach 2.03
Kurapika dodges an automatic rifle: Mach 1.38
Silva smashes Cheetu faster than he can run: Mach 89
Mach 126
Subtitles:
Require Evaluation
Have been rejected
Have been evaluated
What's not allowed to be discussed here
What I want your input on
Either or not you agree with the removal of Netero's calculation
Either or not you agree with the revision itself
Problematic Calculations
Let's start by removing and outright fixing a few calculations.
By "few" I mean two, and by "two" I mean one, and another one up to debate.
Gon speedblitzed a hunter: This feat uses the incorrect value of 1/250 reaction speed for the human eye to process light. That's because this level of reaction only happens in peak contrast, when you're looking at a black screen, and white pops up for 1/250th of a second, this doesn't apply to regular daylight sight. Thus, the new calculation would need to use 0.013s, the approved eyesight reaction speed, downgrading it significantly.
Netero slaps Pitou: This is the tricky feat. The OP calculates the speed of the Dragon Dive - the speed of the projectile - to then use said speed to compare to Netero's attack speed. It was brought up by Damage that this might be classified as "Calc Stacking". I'm not too sure of that myself, we have factors like - the feat of the projectile happened at the same time as Netero's attack - speed of projectiles are usually accepted to be used for another calc if they're not inconsistent. So, you guys debate if it should stay or not.
New Calculations
This is where I'll need this thread to get traction, so CGMs may notice these calculations and allow us to support the current speed tiers even more.
Gon speedblitzed a hunter: Mach 1.7
Kurapika blocks several bullets: Mach 2.03
Kurapika dodges an automatic rifle: Mach 1.38
Silva smashes Cheetu faster than he can run: Mach 89
Pitou's speed
vsbattles.fandom.com
Subtitles:
Require Evaluation
Have been rejected
Have been evaluated
What's not allowed to be discussed here
- "Mach 50/100/300 is an outlier"
- "Characters are Subsonic, only Netero is Supersonic"
What I want your input on
Either or not you agree with the removal of Netero's calculation
Either or not you agree with the revision itself
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