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Will for Victory [Kratos, Ragnarok / Archaon, Diederick Kastner / Ainz Ooal Gown]
&
The Bone Zone [Trazyn the Infinite / Kel'Thuzad, Archlich / Nagash, Incarnate]
vs
The Death Reject [Vandalieu Zakkart / Weiss Schnee, the last key / Neutral Frisk]
&
Ultimate Fist Fighter [Garou, last key / Mash / Batman]
The Tournament
Rules:
1 - AP, Dura, Lifting Strenght and speed Equalized;
2 - Any ability that allows a character to win at the beginning of the fight and that the character is allowed to use will be restricted, unless it is a skill that is used towards the end of the fight.
3 - Another exception to rule 2 will occur if the instant win ability is something that is possible to dodge, but the opposing pair will have prior knowledge of that ability.
4 - If both teams do not have a viable wincon, then the chosen battlefield will have to provide a variable that can be used to win (in which case the battlefield will be subject to change to provide a wincon possibility)
5 - The requirement for the fusion of three characters is that they have enough similarities: It's not enough for both of them to be men, or both of them to be aliens or something like that, but there must be a parallel on some level for both.
6 - This rule is more of a suggestion, but have a preference for characters that are difficult to kill in some way.
7 - All characters in the tournament will receive the ability to interact with each other, unless this is an active ability and not a passive one.
8 - Each team will have 1 day of preparation.
9 - Characters who have very op Luck, Fate or Plot Manipulation will not be allowed, unless it is something with a minor effect, like improving the possibility of finding a precious item or something like that.
10 - The AP, durability and lifting strenght can be boosted by maximum 4x
11 - No Tiers 0
12 - Everything related to dimensions is equalized
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Each character's abilities that will be restricted are those that: Any ability that allows a character to win at the beginning of the fight and that the character is allowed to use will be restricted, unless it is a skill that is used towards the end of the fight. (So if any fusion has an ability that meets this requirement, it will be restricted)
The Abilities that each team will have prior knowledge of are those that meet the following requirement: if the instant win ability is something that is possible to dodge, but the opposing pair will have prior knowledge of that ability. (So if any fusion has an ability that meets this requirement, the enemy team will have prior knowledge of it)
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Battlefield: World of Lambda
Both teams will start 20km from each other and will not know the enemy's location in advance.
Both teams will have 1 day to prepare
Will for Victory & The Bonezone vs The Death Reject & Ultimate Fist Fight
Team B (Will for Victory & The Bonezone): 5
Team H (The Death Reject & Ultimate Fist Fight):
Inconclusive:
&
The Bone Zone [Trazyn the Infinite / Kel'Thuzad, Archlich / Nagash, Incarnate]
vs
The Death Reject [Vandalieu Zakkart / Weiss Schnee, the last key / Neutral Frisk]
&
Ultimate Fist Fighter [Garou, last key / Mash / Batman]
The Tournament
Rules:
1 - AP, Dura, Lifting Strenght and speed Equalized;
2 - Any ability that allows a character to win at the beginning of the fight and that the character is allowed to use will be restricted, unless it is a skill that is used towards the end of the fight.
3 - Another exception to rule 2 will occur if the instant win ability is something that is possible to dodge, but the opposing pair will have prior knowledge of that ability.
4 - If both teams do not have a viable wincon, then the chosen battlefield will have to provide a variable that can be used to win (in which case the battlefield will be subject to change to provide a wincon possibility)
5 - The requirement for the fusion of three characters is that they have enough similarities: It's not enough for both of them to be men, or both of them to be aliens or something like that, but there must be a parallel on some level for both.
6 - This rule is more of a suggestion, but have a preference for characters that are difficult to kill in some way.
7 - All characters in the tournament will receive the ability to interact with each other, unless this is an active ability and not a passive one.
8 - Each team will have 1 day of preparation.
9 - Characters who have very op Luck, Fate or Plot Manipulation will not be allowed, unless it is something with a minor effect, like improving the possibility of finding a precious item or something like that.
10 - The AP, durability and lifting strenght can be boosted by maximum 4x
11 - No Tiers 0
12 - Everything related to dimensions is equalized
-----------------------------------------------------------------------
Each character's abilities that will be restricted are those that: Any ability that allows a character to win at the beginning of the fight and that the character is allowed to use will be restricted, unless it is a skill that is used towards the end of the fight. (So if any fusion has an ability that meets this requirement, it will be restricted)
The Abilities that each team will have prior knowledge of are those that meet the following requirement: if the instant win ability is something that is possible to dodge, but the opposing pair will have prior knowledge of that ability. (So if any fusion has an ability that meets this requirement, the enemy team will have prior knowledge of it)
-----------------------------------------------------------------------
Battlefield: World of Lambda
Both teams will start 20km from each other and will not know the enemy's location in advance.
Both teams will have 1 day to prepare
Will for Victory & The Bonezone vs The Death Reject & Ultimate Fist Fight
Team B (Will for Victory & The Bonezone): 5
Team H (The Death Reject & Ultimate Fist Fight):
Inconclusive:
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