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Why do we limit compressive strength to pulverisation?

Vzearr

He/Him
VS Battles
Content Moderator
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I was wondering why we used compressive strength for the pulverisation value on the wiki when real compressive strength tests show that they don't limit it to when a material is turned to dust, rather, when its cracked/fragmented. Which is why I wanted to ask, since, it'd probably be more fitting for values such as fragmentation (For metals it'd be largely more complicated).
 
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Generally other engineering things like Young's Modulus, Bulk Modulus, Shear Modulus, etc aren't exactly usable in a more intense setting like a battle.
 
Wouldn't it then be better to change it to regular fragmentation?
 
Please don't question it. Those customs are stuck in the Vs debating community as a whole for over a decade now, and there is no way in heck they're going to change. Also, even the current act of using shear strength for fragmentation is a severe overestimation of certain feats like breaking down doors and busting cinderblocks. At this point, you're much better off just calling it "convenience" and carrying on with your day.
 
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