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Weiss Schnee vs. Dr. Kondraki

Jinsye

She/Her
10,455
1,538
Dr. Kondraki

King of the booterflies
Konny, you clever, clever bastard! Talked to 408, did you? Convinced them to help you… or did the damn bugs volunteer to do it on their own? No matter, you win this round. Clipped me pretty good, huh? Well, now you're dead… at least, one of you is, I think. Two bullets in the heart, one in the head, you'd think that would be enough, but no, you just had to keep coming, didn't you?
~ Alto Clef​
Powers and Stats

Tier: High 8-C

Name:
ÔûêÔûêÔûêÔûêÔûêÔûêÔûêÔûê Kondraki

Origin: SCP Foundatio

Gender: Male

Age: 40s ~ 50s (Joined the Foundation at 35)

Classification: Human, Field Researcher, Photographer, Head of Research for Site 17, Administrator

Powers and Abilities: Superhuman Physical Characteristics, Is able to photograph entities otherwise unable to be detected (With SCP-515-ARC), Light Manipulation with SCP-515-ARC (The flash of the camera is strong enough to cause third degree burns at a close range, and blind enemies even from a mid ranged distance), Weapon Mastery (Firearms and Sabre), Animal Manipulation (SCP-408) (Has a pheromone that causes the colony to fight for him and take his orders), Invisibility and Illusion Creation with SCP-408, Fire Manipulation with SCP-295-1 (An incendiary weapon akin to a grenade that causes fires that spread anomalously fast), Regenerationn (High-Low) with SCP-427, Likely has resistance against other Illusion Creators and Invisibility users (has consistently caught SCPs that had these abilities where the Foundation had failed), and many other abilities with weaponized SCPs (Stated that he spearheaded 33 separate SCP weaponization projects)

Attack Potency: Large Building Level (Fought with and rode SCP-682 and survived, competed with 083-D, who had previously fought SCP-076 to a standstill. SCP-295-1's fires were strong enough to burn down a building of this size much faster than a normal incendiary)

Speed: Superhuman with Supersonic+ reactions and combat speed (Had fought and kept up with SCP-083-D, who had fought on even terms with SCP-076-2)

Lifting Strength: Athlete Class

Striking Strength: Large Building Class

Durability:
Large Building Level (Survived injuries from SCP-682 and 083-D), higher with SCP-408 (The colony can temporarily shield him from large attacks that would have otherwise killed him)

Stamina: High (Was able to pursue Clef while sustaining bullet wounds, rode 682 throughout a containment site while avoiding attacks from it, wasn't tired after running an extended time from SCP-083-D)

Range: Extended melee range with his sabre, several meters with SCP-515-ARC and SCP-291-1, several dozen meters with firearms

Standard Equipment: A colony of SCP-408, SCP-515-ARC, His sabre, Various firearms and other weaponized SCPs

Intelligence: Genius (A high ranking researcher of the SCP Foundation, an unparalleled expert in catching SCPs with abilities that make them unable to be perceived. Outsmarted 083 and large portions of the Foundation itself on multiple occasions)

Weaknesses: If the pheromone that keeps 408 under his control is somehow negated, he would be unable to contact them or maintain any Illusions

Notable Attacks/Techniques:

  • SCP-408: A cluster of anomalous butterflies that have an unspecified symbiotic relationship with Kondraki. The cluster has a hive-mind with varying intelligence (depending on how large the cluster is at the time) and acts as Kondraki's first line of defense and main stealth tactic. They can group together and change their colors in order to create a near perfect camouflage or a hyper-realistic 3-D illusion. It has been known to create terrifying illusions to scare attackers away when necessary. While having known to block bullet fire to protect Kondraki, they tend to dissipate and/or lose effectiveness as they take in more damage.
  • SCP-515-ARC: Kondraki's camera, as well as his major offensive tool. The camera is an amalgamation of different SCPs ranging from SCP-143 alloyed metal to a lens comprise of SCP-408 cells. The end-product of the cross-testing is a camera capable of capturing images of any living being via taking a picture of their 'essence', even when invisible or undetectable. The camera's flash creates a large burst of energy similar to concentrated sunlight, causing third degree burns and temporary blindness when at close-range. As for rate of fire, the camera takes flash shots at the same speed of a Nikon D3 camera, so it can be considered to be semi-automatic.
Weiss Schnee
Vol 1-3 Weiss
Wrong volume, but eh

I'm not siding with anyone. I'm doing what I feel is right, and that does not include wasting my time up here with these clueless people in Atlas. The Schnee family legacy isn't yours to leave. It's mine, and I'll do it as a Huntress!
~ Weiss, to Jacques​
Powers and Stats
Tier: High 8-C, higher with Dust

Name: Weiss Schnee

Origin: RWBY

Gender: Female

Age: 18

Classification: Human, Beacon Academy student, Huntress-in-training, Member of Team RWBY, Heiress to the Schnee Dust Company

Powers and Abilities: Superhuman Physical Characteristics, Aura (Able to use her Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance her striking power), Enhanced Senses (Can use her Aura to sharpen her senses), Regenerationn (Mid-Low), Potential Realizatio (Can unlock the Aura of another person), Glyph Creation via Semblance (Can create mid-air platforms, restraints, and barriers, or increase her speed and physical power), Forcefield Creation via Glyphs, Limited Time Manipulation via Glyphs, Gravity Manipulation via Glyphs, Ice Manipulation via Dust, Fire Manipulation via Dust, and Lightning Manipulation via Dust, Weapon Mastery (Expert Rapier User), Teleportation (Can teleport her summons), Size Manipulation (Able to change the size of her summons), Healing, Homing Attack, Energy Projection

Attack Potency: Large Building level (Far stronger than before, and about on the same level as Ruby Rose, who can take out Nevermores in a single hit), higher with Dust

Speed: Hypersonic+ (On the same level as Sun Wukong and equal to Blake Belladonna, both of whom can react to the Sea Dragon's lightning blast. Could repeatedly dodge Vernal's bullets), likely High Hypersonic with Time Dilation Glyph (Has considerably increased her base speed and her previous usage was already closing on this level)

Lifting Strength: Class K (At least equal to Ruby Rose)

Striking Strength: Large Building Class

Durability:
Large Building level

Stamina:
Average (As seen after the fight with the Nevermore, when the other three girls showed no signs of fatigue, Weiss was exhausted. However, this may be attributed to the repeated use of her Semblance)

Range: Extended melee range. Hundreds of meters with Glyphs and Dust manipulation.

Standard Equipment: Myrtenaster (Multi-Action Dust Rapier/MADR)

Intelligence: Very high (As the heiress of the Schnee Dust Company, Weiss was raised from youth to strive to be the best in all she did, and combat was no exception. As a testament to her skills, Weiss was listed as the top ranking of the sparring class during the events of the Vytal Festival. Weiss can move quickly and is creative on the battlefield, particularly with Ice Dust, although she is proficient in a number of different elements and can use them both on their own and incorporate them into her Glyphs, and can rapidly switch between several different elements in rapid succession without faltering. She claims to be the smartest girl at Beacon Academy, and though this may be an exaggeration, she has demonstrated a great deal of knowledge in the classroom, even going so far as to go out of her way to learn things even if they don't pertain to the topic at hand. Weiss also mastered summoning in a relatively short period of time despite being completely unable to do so and believing she was incapable of doing so prior.)

Weaknesses: She is usually a tsundere, being stubborn and prideful on a number of occasions, has not yet mastered her summoning, Continual damage to her Aura will cause it to decay to the point where she can be left open to more significant damage, Stronger summons such as the Arma Gigas take a few seconds to be fully summoned

Notable Attacks/Techniques:

  • Myrtenaster: Weiss' weapon of choice is Myrtenaster, a Multi-Action Dust Rapier. The rapier has a revolving chamber inside the guard, which has six slots in total, each of which contains a vial of powdered Dust. The revolving chamber is constantly stocked with red, cyan, purple, white, yellow, and blue Dust, which Weiss utilizes in combat, either in raw form or in conjunction with her Semblance to create various effects that suit the situation. When not using Myrtenaster as a Dust supplier, Weiss utilizes her speed to dodge attacks and her sword to deliver damage through quick thrusts that leave little room for counters.
    • Ice Dust: The primary type of Dust Weiss uses in combat, this type of Dust allows Weiss to manipulate ice in a variety of ways.
      • Ice Crystals: Weiss has shown the capability to create a wall of ice crystals on the ground which she uses to trap an opponent, large areas of pointed ice spikes in her general vicinity, and smaller ice crystals as projectiles.
      • Sheet Ice: Weiss uses Dust to form a thin, slippery sheet of ice on the ground.
      • Frostbite: Weiss leaps into the air and plunges Myrtenaster down in a punishing blow, damaging the surrounding enemies and freezing them solid.
      • Nova: Weiss releases a burst of ice Dust-infused energy in the area around her, freezing enemies on contact and healing allies in range.
      • Barrage: Weiss can create a storm of ice crystals that can home in on enemies, as well as up to 9 beams of energy or a single, powerful blast which damages and freezes all enemies it touches.
    • Fire Dust: Weiss uses Fire Dust to manipulate flames, giving her the ability to create single, precise lines of fire, wide arcs of fire that can spread over a wide area, or projectile fireballs.
    • Wind Dust: Weiss can use wind Dust to create a whirlwind from Myrtenaster's blade. This whirlwind is powerful enough to counteract Flynt Coal's soundwaves.
    • Lightning Dust: Although Weiss has yet to utilize it directly in combat, Myrtenaster contains a vial of powdered Lightning Dust.
    • Gravity Dust: Although Weiss has yet to utilize it directly in combat, Myrtenaster contains a vial of powdered gravity Dust.
    • Cyan Dust: An unknown type of Dust Weiss can use to create barriers.
  • Semblance: Glyphs: Weiss' Semblance is Glyphs, which is the hereditary Semblance of the Schnee family. Her Glyphs have a variety of effects on objects, monsters and people, but she often uses her Glyphs for propulsion, as they have the ability to control motion, with the basic Glyph type exerting push forces on other objects and acting as a solid surface.
    • Default Glyphs: Weiss's default Glyph allows her to create a seemingly solid force, allowing Weiss to push whatever is within their influence. This Glyph usually appears white or pale blue. Weiss can stand on this Glyph, using it as a platform for various acrobatic movements, including breaking a free-fall and quickly reversing her motion by kicking off of it mid-air, as well as accelerating objects both through the air and over surfaces. She can also use this Glyph to create a barrier. When directly channeled through Myrtenaster, the white setting instead creates what can best be described as a 'finishing move,' causing enormous damage to foes. When used on the Arma Gigas, it appeared to disintegrate into ice shards after being hit with this move.
    • Dust Glyphs: Using Myrtenaster, Weiss can modify her Glyphs to give them added effects. Weiss is also able to confer these enhancements upon other people.
      • Ice: Weiss is able to utilize her Glyphs to manipulate what shape her ice will take. She can launch towards a foe using a circling motion of Myrtenaster's blade, send out a wave or field of ice from the blade to trap or immobilizing a foe, augment projectile attacks so that they explode into ice crystals on impact, create large barriers of ice and giant swords, create restraints to suspend her foe in midair, and can even use her Glyphs to manipulate ice in her surroundings.
        • Pierce: Weiss uses a glyph to propel herself forward, freezing the enemy on contact as well as any in the immediate area.
      • Gravity: A black Glyph with a number of different properties. Gravity Glyphs demonstrate a pulling property, and when used on a solid surface it allows Weiss or anyone on it to stick to it and not fall off, even if that surface is vertical or even upside-down. When used in mid-air, this Glyph can accelerate anything sent through it so it moves several times faster than its initial velocity. Weiss can also combine this Glyph with her default Glyph to create a mid-air platform that she can stand on at any angle, and can manipulate to change her trajectory instantly to the point that so much as touching the glyph with her finger will propel her in the opposite direction. Gravity Glyphs can also be used offensively to create a low or anti-gravity field to make enemies float in midair and allows Weiss to throw them around while they are in said field. Weiss can also augment her own physical attacks with this Glyph, allowing her to deal increased damage with her slashes.
      • Time Dilation: Weiss is able to utilize her Glyphs in conjunction with Lightning Dust to create a time dilation field, which speeds up the user's actions.
    • Summoning Glyphs: A Glyph unique to the Schnee family, Weiss has the ability to summon avatars of the foes that she has defeated in combat and bring them to fight for their side. She has shown to be proficient enough to be able to summon creatures such as a Boarbatusk and the Arma Gigas. She can also cause her summons to teleport and use her glyphs as surfaces to jump off, as demonstrated in "Dread in the Air". She is capable of manipulating the size of her summons, as seen in "Unforeseen Complications".
SCP vs. RWBY 2

Speed Equalized

Stats in the profiles, Weiss's summons are restricted

Who wins?

Weiss: 0

Konny: 7
 
Kondraki hides from Weiss and uses his far superior intellect to kill Weiss in the most badass way possible.

Seriously, this is the same dude who used terminating a Keter SCP as an excuse to ride 682.
 
After killing Weiss, he will go on and hide from the entire Foundation for several years again. ovo

^this may or may not be my reasoning for Kondraki. ovo
 
I mean what else is there to say?

Kondraki has way more experience dealing with things Weiss only sees in her nightmares, is invisible the moment the fight starts thanks to being king of the booterflies, and can stun and burn Weiss with the camrea and incindeary grenades.
 
Kondraki take this, more experience and genius int. also his camera burn stuff i think weiss is at disadvantage here and can suprise attack her with illusion
 
5 votes for Kondraki (cuz Gar and Kep didn't exactly give reasons)
 
well just wondering

could Weiss even lend lend a hit on kondraki


he has experience advantage/smartass advantage/invisibility

I Will just vote for the king of booterflys fra
 
What's with all the kondraki threads recently?
 
Well...

I didn't know Clef existed and Bright kinda has the whole immortality thing, so Konny is the best option.
 
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