In short I simply suggested to not scale spells/techniques to others merely cuz they are based in magic/ki, as several there can be several spells/techniques with diffent effects and costs; I agree with spells/techniques scaling to other assuming they have damaging/destructive effects if they consume the same or higher amount ofenergy to execute it, however, is also possible for a character to enhance thespell in other aspect except damage, like increasing speed, addinghax or any other,in which they do not necessary scale to each other. Also suggested to not scale spells/techniques if they are casually, as casually is not a "from/transfomartion" of a character,and not all casual feats are as fast/powerful just cuz they are casual.