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Topaz's RPG Stats Equal Tournament Round 5! Raiden Shogun vs Ninjask (0-0-0)

I picked Ninjask because Ninjask is known for its high speed in a Stats Equalized Tournament (Lol.) & also because Ninjask is weak to Fire, Ice AND Electricity. (& Air & Rock, technically, too.)

It should be expected it was gonna go up against something it's weak to, lol.

What's Raiden's opening move?

Ninjask....

RubyNinjask moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this Pokémon was long believed to be invisible.
SapphireIf Ninjask is not trained properly, it will refuse to obey the Trainer and cry loudly continuously. Because of this quality, this Pokémon is said to be one that puts the Trainer's abilities to the test.
EmeraldBecause it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.


It'll lead with moving around a lot & being loud to the point it could cause a headache if heard "long enough".


This is literally a case where I can see this match's early moments going like "Annoying insect! How dare you bare your lowly being in the presence of a GOD!" & lightning comes down to smite it.

That said, I wouldn't say it's hopeless.

IDK if Raiden has any multipliers or offensive hax -Or even Raiden's opening move- but I do know this:

Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts)

The norm for Ninjask is to "dart about vigorously", & so fast it cannot be seen by human eyes; If Raiden is paying attention to the noticeably noisy, 80-cm-"height" insect literally buzzing around, then that'd likely mean Raiden's facing direction &/or eyes are following it.


This could tell Ninjask that Raiden is able to keep up with it, & since that's normally impossible for a humanoid, Ninjask might figure it needs to go faster.

It gets Agility by level up, which is +2 stages of Speed, & each stage is +50% of base. At the end of each turn as well, Speed Boost also raises Ninjask's Speed by +1.
After a single action (So by the time it can take its second action.), Ninjask will be at 150%, if not 250% Speed.
The max Stat Stage is +6, which, for Speed means +300%, for 4x as fast as base.

Even if she hits it right away, it might survive a hit or two given Stats Equalized, though IDK her IC means of attacking.

Alternatively, the fact that Ninjask's default is moving around while constantly crying (As in, making noise.), it could lead with Sound Manipulation, such as Bug Buzz ("The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.") Mostly unremarkable, & a 10% chance to lower Sp. Def isn't relevant in most cases.), or Screech:

An earsplitting screech harshly lowers the target's Defense stat.

Screech is -2 Stages. For Stat Stages below 0 (0 being the unmodified "base" statistic.), Stat stages go:

2/82/72/62/52/42/3
For -6, -5, -4, -3, -2, & -1, respectively.

Diminishing returns, but what it means is a single Screech, since it reduces by 2 Stages, would leave a target at 50% of their normal DEF, or Physical Durability (As opposed to Sp. Def, for Non-Physical Pokemon attacks.).

Since Ninjask can have moves like Leech Life to drain health, Dig to burrow underground (Helpful in the event Raiden's lightning can be dispersed by the ground.) or Flail (A move with higher power the lower Ninjask's remaining Stamina is.), reducing the foe's physical defenses with Screech could be worthwhile for it.

Stuff like Double Team (Afterimage creation) & Mind Reader (Sensing the foe's movement to ensure the next move hits.) could also help it leverage its ability to run away with the Action Economy through Speed Boost & Agility.

It also has Absorb, a weaker but ranged, non-contact form of Life Manipulation/Draining Nutrient Absorption.

& Swords Dance (+2 stages of ATK) is described with:
"A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat."

This could be IC for Ninjask, since it's described as vigorously darting about. 1 of the main definitions of "frenetic" is: Frenzied and frantic, harried; having extreme enthusiasm or energy.

Lastly, Ninjask's other ability is Infiltrator. The official description(s) for that ability are varying, so I'll just post all four:

Flavor text
Generation V
Passes through the foe's barrier and strikes.
Generation VI
Passes through the opposing Pokémon's barrier and strikes.
Generation VII
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Generation VIII
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Generation IX
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

In gameplay, this gets past Reflect & Light Screen (Halve physical & Special damage for 5 turns respectively, described as "a wondrous wall of light", although animations often show multiple walls being put up.), Safeguard ("The user creates a protective field that prevents status conditions for five turns."), & Mist.

Mist's descriptions have varied, but include:

RSEColoXDCreates a mist that stops reduction of abilities.
FRLGThe ally party is protected by a mist that prevents stat reductions.
DPPtHGSSPBR
BWB2W2
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.


Hopefully that helps.
Sorry for any bother with all of the text.
 
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