Bobsican
He/Him- 21,177
- 6,089
Acting as a spiritual successor to this as Azontr left the site for some reason, plus the thread was kinda dying.
This thread acts as a sort of resource to use in versus threads, be it for potential comparison arguments, direct linking to whatever's brought up, or minor bragging rights if the skilled character somehow is also a haxlord.
Also, because some standards are changed to better reflect the overall consensus from the staff in the linked skill blog and consensus in the previous thread, the list is now reset, and so nominations may be recycled to submit characters to a list featured here from scratch.
The Rules
- A given verse may only take a single spot in any category, this is to avoid bloating the lists with similarly skilled characters from the same verse, aka, redundancy.
- Each category is ranked based on a combination of user feedback (voting, including mine), and this blog accepted by multiple mods on how combat skill realistically even works.
- Measurement-wise, characters will be judged based on their quality of broad aspects including precision (ability for micro-control/ability to control and hit targets), adaptability (ability to adapt their skills to new and foreign situations) and measurable combat experience (meaning that merely being obscenely old won't make the cut, as much that kind of skill resource quickly stagnates), more specific areas and semantics to consider are also in the linked blog post above.
- Certain skill feats may be vetoed from use in deeming a character's skill quality if they defy logic or rely on being downright superpowers that happen to be triggered by skill, examples include cutting space with "raw precision", dodging a void with "sheer skill" while already being inside of it to begin with, unrealistically effective Psychometry from "normal" skill, or retaining mobility after a good chunk of the user's body is compromised (aka, borderline type 2 immortality plus stamina on disguise).
- Nigh-Omniscience or Omniscience will be heavily scrutinized as very often such beings can't do much combat-wise with their intelligence to begin with, plus NLFs. The range this intelligence covers on the verse's cosmology, and the notable skill implications it'd have will also be potentially considered factors as well.
- Accelerated Development is only relevant for the particular creative developments characters have displayed, but not the timeframe involved, the focus here is the end result.
How to get in
The criteria to get a spot on this list will be to provide a CLEAR and CONCISE list of your character's skill feats, and suggesting a spot/category that you wish for them to be placed in. If one wishes to take a spot from another character, a Fun and Games thread must be created pitting two character's together in a contest of combat skill (STRICTLY COMBAT SKILL) and the vote count must conform to typical VS Thread rules in order for the victory to be considered valid. Merely comparing, discussing and voting in this thread is also welcome for less controversial cases.
Suggestions and improvements are welcome.
Please keep the toxicity to a minimum.
The list
More will be added as time passes and suggestions are made.
This thread acts as a sort of resource to use in versus threads, be it for potential comparison arguments, direct linking to whatever's brought up, or minor bragging rights if the skilled character somehow is also a haxlord.
Also, because some standards are changed to better reflect the overall consensus from the staff in the linked skill blog and consensus in the previous thread, the list is now reset, and so nominations may be recycled to submit characters to a list featured here from scratch.
The Rules
- A given verse may only take a single spot in any category, this is to avoid bloating the lists with similarly skilled characters from the same verse, aka, redundancy.
- Each category is ranked based on a combination of user feedback (voting, including mine), and this blog accepted by multiple mods on how combat skill realistically even works.
- Measurement-wise, characters will be judged based on their quality of broad aspects including precision (ability for micro-control/ability to control and hit targets), adaptability (ability to adapt their skills to new and foreign situations) and measurable combat experience (meaning that merely being obscenely old won't make the cut, as much that kind of skill resource quickly stagnates), more specific areas and semantics to consider are also in the linked blog post above.
- Certain skill feats may be vetoed from use in deeming a character's skill quality if they defy logic or rely on being downright superpowers that happen to be triggered by skill, examples include cutting space with "raw precision", dodging a void with "sheer skill" while already being inside of it to begin with, unrealistically effective Psychometry from "normal" skill, or retaining mobility after a good chunk of the user's body is compromised (aka, borderline type 2 immortality plus stamina on disguise).
- Nigh-Omniscience or Omniscience will be heavily scrutinized as very often such beings can't do much combat-wise with their intelligence to begin with, plus NLFs. The range this intelligence covers on the verse's cosmology, and the notable skill implications it'd have will also be potentially considered factors as well.
- Accelerated Development is only relevant for the particular creative developments characters have displayed, but not the timeframe involved, the focus here is the end result.
How to get in
The criteria to get a spot on this list will be to provide a CLEAR and CONCISE list of your character's skill feats, and suggesting a spot/category that you wish for them to be placed in. If one wishes to take a spot from another character, a Fun and Games thread must be created pitting two character's together in a contest of combat skill (STRICTLY COMBAT SKILL) and the vote count must conform to typical VS Thread rules in order for the victory to be considered valid. Merely comparing, discussing and voting in this thread is also welcome for less controversial cases.
Suggestions and improvements are welcome.
Please keep the toxicity to a minimum.
The list
This covers characters that mainly use swords or daggers, not much else to say.
1. Capricorn Shura (Feats)
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1. Capricorn Shura (Feats)
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Turns out there weren't that many nominations in the other thread for other kinds of close-ranged weapons, so I'm merging everything else for now.
Anyways, this covers characters that mainly use weaponry that can't shoot projectiles, besides at most just throwing the weapon itself, but if that's the main thing (say, a boomerang), then please aim for the Ranged list instead.
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Anyways, this covers characters that mainly use weaponry that can't shoot projectiles, besides at most just throwing the weapon itself, but if that's the main thing (say, a boomerang), then please aim for the Ranged list instead.
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I noticed there were barely any Bare-Handed Martial Artists in the previous list, so I may as well just merge all sections to a single one.
Anyways, quite self-explanatory, characters here should main unarmed combat, characters that basically have a weapon as a part of their body should be nominated for another section, the separations are to ease skill comparisons in the first place.
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Anyways, quite self-explanatory, characters here should main unarmed combat, characters that basically have a weapon as a part of their body should be nominated for another section, the separations are to ease skill comparisons in the first place.
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This group covers characters that mainly use bows, not much else to add.
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This group covers characters that rely on other sorts of ranged weaponry, including maining the act of casting magical spells or the like.
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More will be added as time passes and suggestions are made.
This group covers characters that have significant skill on multiple different kinds of weapons at once.
Known usage of at least three different kinds of weaponry are required to qualify here, excluding bare-handed skill, to avoid dual wielders (most often sword and shield users) and characters that know they can still use their head and legs while holding weapons nearly inherently falling here.
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Known usage of at least three different kinds of weaponry are required to qualify here, excluding bare-handed skill, to avoid dual wielders (most often sword and shield users) and characters that know they can still use their head and legs while holding weapons nearly inherently falling here.
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