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Bump.
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So is somebody here willing to apply these changes?So what currently has been accepted all over:-
- Range of time manipulation would be default to universal unless shown or stated otherwise.
- time manipulation via gravity manipulation will be assumed to be localised rather than default to have universal range unless stated or shown.
- time manipulation via pocket dimensions won't be assumed to have universal range unless shown/stated.
I can apply the changes but since we are talking about time abilities, I think the time manipulation and the time stop, time travel and precog by time manipulation pages should be merged into one.Thank you for helping out.
So is somebody here willing to apply these changes?
Isn't there is already a thread for abilities merger?Or should a new thread be created for the merge
So we should hold off applying this till the thread is created and done?A new staff forum thread should probably be created for the page merger. You can link to this thread in conjunction.
it will take till Feb 2024 before that is doneIsn't there is already a thread for abilities merger?
What has been accepted here can probably be applied, but merging the pages seems like a separate topic.So we should hold off applying this till the thread is created and done?
Pretty sure that's being handled by the whole "Which Powers and Abilities should be kept and Removed" thread IIRCI can apply the changes but since we are talking about time abilities, I think the time manipulation and the time stop, time travel and precog by time manipulation pages should be merged into one.
Time stop and the likes are a variant of time manipulation, it does not need it's own page.
Or should a new thread be created for the merge, if so you will need to unlock, the time manipulation page and the time stop page.
By default, the range of time manipulation is considered universal unless explicitly demonstrated or specified otherwise. In the case of time manipulation through gravity manipulation, it will be presumed to have a localized range instead of a universal one unless explicitly stated or demonstrated. Similarly, when utilizing pocket dimensions for time manipulation, it will not be presumed to possess a universal range unless explicitly indicated or shown.
Yeah, looks good, I'll ask Dereck to add it then.Since OP has requested (begged) to work on his draft, this is the last updated one:
I am not sure.Should this thread be closed and a new one made for merging the pages after the change is applied?
Yeah, thread is not that big, so merging can be discussed even in this crt ig.I am not sure.
This thread is not very long yet, so we could likely technically continue to talk about it here instead.
Yeah, stopping, reversing, accelerating Time is nothing more than just altering Time flow, in case of resisting any of it should default to all other as they're fundamentally same unless said otherwise.I recall we already accept resisting time stop also inherently resisting time slow by default (as some verses treat the two as entirely separate abilities for some reason), as much someone that resists Absolute Zero can resist a slightly warmer temperature.
Time Manipulation (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, precognition, slowing down time, speeding up time, stopping time, etc. As time and space are connected, many users can also manipulate space.
It is. Although it was suggested that it can be covered here so no one bothered to apply it (from those I asked), Should I ask them to apply it and close this thread?Bump.
Aren't ability mergers different from the purpose of OP? Have the range proposals been applied?
Sure. We can focus on the ability merger stuff on the "Which abilities to keep and remove" thread.It is. Although it was suggested that it can be covered here so no one bothered to apply it (from those I asked), Should I ask them to apply it and close this thread?
Okay.Sure. We can focus on the ability merger stuff on the "Which abilities to keep and remove" thread.
Can you tag a staff member for it? @Lonkitt , @Theglassman12 or @LephyrTheRevanchistSure. We can focus on the ability merger stuff on the "Which abilities to keep and remove" thread.