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This is something I've noticed for a while, many of the info present is innacurate or taken from another continuity. This isn't about stats (Though I know that Migue wants to tackle that) or any continuity besides the Classic one so don't worry about that.
I'll go page by page:
Mega Man (Classic)
"Power Mimicry (Mega Man can integrate virtually any kind of technology into his own systems by inserting the associated computer chip into his Mega Buster or sometimes simply by touching the associated weapon or piece of equipment)"
The first bolded text, as far as I know, only applies to the Ruby-Spears counterpart, while the second only applies to the Ruby-Spears and Archie Comics counterpart, but correct me if I'm wrong.
"Resistance to Absolute Zero, EMPs, Transmutation, Corrosion Inducement and Hacking"
I presume the resistance to EMPs comes from Super Rockman Adventure, where Mega Man gets an special coating that protects him from the eletromagnetic field coming from the Lanfront Ruins. However, said coating would only last for two weeks, so it no longer applies. The only other reason this resistance might exist is because Roll was affected by the electromagnetic field while Mega Man wasn't, but this is because the field was increasing gradually and Roll was specially succeptible to it.
Then you have resistance to hacking for resisting the Evil Energy and the Roboenza:
"Outran Quick Man's beams of light and escaped from Galaxy Man and Saturn's black holes"
False, the beams move faster that Mega Man, who can only dodge them by falling past them before they reach him. Also, the way is written makes me think that Quick Man can fire beams of light.
"Standard Equipment: Mega Buster, Double Gear System, Rush, Beat, Robot Master copied weapons"
This is something that bothers me a lot: Why are the Special Weapons treated as standard equipment, when Mega Man quite literally never starts with them? On top of that, why does every thead assume that Mega Man has every weapon aviable, when he never has carried more than 9? Hell, in the Wily Tower you can't carry more than 8 weapons, so you have to choose. This would also apply to Proto Man and Bass.
"Notable Attacks/Techniques:"
This section still lists the Flash Stopper as a time stopping weapon, which it isn't. This is something I have stated in many threads before, and even the Powers and Abilities section supports it.
"Notes: Dr. Wily once claimed that Mega Man can't harm a human, prompting Mega Man to spare him. This is likely a reference to Asimov's Three Laws of Robotics. However he's violated these rules many times before including in the very same scene where Wily attempted to protect himself by invoking said laws (allowing harm through inaction), and there's the implication that Mega Man was on the verge of killing Wily. Hence it's most likely that he only loosely follows this rule out of choice and not by obligation."
I have a few problems with this. Mainly, the fact that Mega Man only fights Wily because not doing so would cause more harm to humanity than doing so. The "allowing harm through inaction" part is hard to argue against, but you could say Mega Man was expecting Wily to move out of the way. And the "there's the implication that Mega Man was on the verge of killing Wily" is just wrong, Mega Man simply stood silently once Wily asked him if he was going to harm a human (In the japanese version, at least), which actually ties in his frustration at the end of Mega Man 8.
Besides that, Mega Man is missing some equipment. I leave this up to people that (Unlike me) know how to write profiles.
By the way, should Rush, Eddie, Beat and Tango have profiles? The first three have already enough things two deserve one, while Tango is a little debatable.
Proto Man
"Blues is the prototype of every one of Dr. Light's Robot Masters. Like his sibling robots, Light loved him just as a father would a son. However, after Light and Wily discovered a defect in Blues' core, Blues ran away after a stray comment from Dr. Light led the robot to fear for his own individuality."
There are a couple of problems with this:
"Resistance to EMPs, Can copy most industrial tools and robot weapons with a touch"
I mean... he didn't need the special coating as far as I remember, but that kinda feels more like a plot hole than a resistance. Not sure where the copying weapons by contact comes from, Ruby-Spears I guess.
"Attack Potency: Dwarf Star level (Stronger than his younger brother Rock)"
False. Leaving aside the Big Bang Strike, Proto Man has never showed to be stronger than Mega Man. In fact, after losing to Mega Man in MM7, he remarks than Mega Man holds a power that surpasses his imagination.
"Speed: Massively FTL (Dodged Cloud Man's lightning in the arcade games. Should be comparable to his brother)"
...why is dodging lightning used as a justification for MFTL Speed? I think it would be for the better if this was removed.
"Stamina: Essentially limitless."
One of the main flaws Proto Man has is in fact his poor stamina, which doesn't let him perform at his peak for long periods of time.
"Proto Buster: A powerful cannon that shoots solar bullets."
...Proto Man uses Atomic Energy. I should also be added to the profile that his buster has a tremendous energy consumption that makes it unusable for long periods of combat and that it lacks a transformation mechanism like the Mega Buster, making it unable to change freely into the form of an arm.
"Weaknesses: His core is very unstable so if he receives enough damage he will malfunction, go crazy and then shut down. Proto Shield can only block attacks from one direction. Is bound by Asimov's Three Laws of Robotics, meaning that he must put the lives of humans first and cannot directly attack them.
I'm not sure of where the first comes from, the only thing I remember is Proto Man stating that if his core got attacked, both he and Yellow Devil would be vaporized. The second one makes me question if the page was written by someone that knew nothing about Proto Man.
Proto Man has already broken the three rules:
"Big Bang Strike: By far his most powerful attack, however it leaves him exhausted after using it. It was so powerful that it utterly destroyed King's shield, which Mega Man and Bass were unable to so much as scratch. Mega Man and Bass were both Small Planet Level at this point in the series"
Someone changed the stats of this page and didn't bother to correct anything else, apparently.
"Note: A rough list of his other powers (he has access to most of these)."
This is less than the bare minimum. At the very least we should link to the lists of weapons of the games he's playable in, while making a short list of what he doesn't have access to (It's not too long). Adding the weapons of Mega Man 9 is debatable though: He doesn't have a story on that game as a playable character and it's just DLC.
(Also, this isn't a problem with the page, but why is his buster in the right arm on his render? It's supposed to be left hand exclusive).
Bass (Classic)
"Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), Energy Manipulation, Weapon Creation, Absolute Zero, Ice Manipulation, Gravity Manipulation, Fire Manipulation (Said fire is hotter than the Earth's core), Water Manipulation, Electricity Manipulation, Earth Manipulation, Strength Augmentation, Transmutation, Weather Manipulation, Explosion Manipulation, Flight, Omnidirectional Shields, Duplication, Spatial Manipulation, Time Stop, Resistance to Absolute Zero, Immunity to Soul Manipulation, Mind Manipulation, and EMPs, Meteor Summoning, Can merge with his mechanical dog Treble, Black Hole Manipulation, Healing with energy tanks and mystery tanks."
I don't know why he has these powers (I know Special Weapons that give these powers, but Bass doesn't have access to those). I kinda get that Duplication could be the Doppler Attack (Which would explain why flight is listed as a power with no mention of Treble Boost or Jet), but the game it comes from is not considered canon.
"Massively FTL (Comparable to Mega Man, who dodged attacks from Duo's Meteor Form and dodged the Wily Star's lasers, outran Quick Man's beams of light and escaped from Galaxy Man and Saturn's black holes)"
"Dwarf Star level (Took blasts from Wily's #8 machine that injured Duo, took hits from Sunstar)"
These never happened.
This is already too long, I'll make a second part later, maybe.
I'll go page by page:
Mega Man (Classic)
"Power Mimicry (Mega Man can integrate virtually any kind of technology into his own systems by inserting the associated computer chip into his Mega Buster or sometimes simply by touching the associated weapon or piece of equipment)"
The first bolded text, as far as I know, only applies to the Ruby-Spears counterpart, while the second only applies to the Ruby-Spears and Archie Comics counterpart, but correct me if I'm wrong.
"Resistance to Absolute Zero, EMPs, Transmutation, Corrosion Inducement and Hacking"
I presume the resistance to EMPs comes from Super Rockman Adventure, where Mega Man gets an special coating that protects him from the eletromagnetic field coming from the Lanfront Ruins. However, said coating would only last for two weeks, so it no longer applies. The only other reason this resistance might exist is because Roll was affected by the electromagnetic field while Mega Man wasn't, but this is because the field was increasing gradually and Roll was specially succeptible to it.
Then you have resistance to hacking for resisting the Evil Energy and the Roboenza:
- The way the Evil Energy works is by absorbing the evil in a person's mind and then multiplying, so resisting it would be more akin to resistance to morality manipulation. On top of that, the Evil Energy reacted to Mega Man's frustration, not "evilness", so of course it will be less effective.
- We don't know how long it takes for the effects of the Roboenza to kick in, or if Mega Man was infected with it before fighting the 8 robot masters or while doing so. In brief, we have no evidence for Mega Man being more resistant to the Roboenza than any other robot.
"Outran Quick Man's beams of light and escaped from Galaxy Man and Saturn's black holes"
False, the beams move faster that Mega Man, who can only dodge them by falling past them before they reach him. Also, the way is written makes me think that Quick Man can fire beams of light.
"Standard Equipment: Mega Buster, Double Gear System, Rush, Beat, Robot Master copied weapons"
This is something that bothers me a lot: Why are the Special Weapons treated as standard equipment, when Mega Man quite literally never starts with them? On top of that, why does every thead assume that Mega Man has every weapon aviable, when he never has carried more than 9? Hell, in the Wily Tower you can't carry more than 8 weapons, so you have to choose. This would also apply to Proto Man and Bass.
"Notable Attacks/Techniques:"
This section still lists the Flash Stopper as a time stopping weapon, which it isn't. This is something I have stated in many threads before, and even the Powers and Abilities section supports it.
"Notes: Dr. Wily once claimed that Mega Man can't harm a human, prompting Mega Man to spare him. This is likely a reference to Asimov's Three Laws of Robotics. However he's violated these rules many times before including in the very same scene where Wily attempted to protect himself by invoking said laws (allowing harm through inaction), and there's the implication that Mega Man was on the verge of killing Wily. Hence it's most likely that he only loosely follows this rule out of choice and not by obligation."
I have a few problems with this. Mainly, the fact that Mega Man only fights Wily because not doing so would cause more harm to humanity than doing so. The "allowing harm through inaction" part is hard to argue against, but you could say Mega Man was expecting Wily to move out of the way. And the "there's the implication that Mega Man was on the verge of killing Wily" is just wrong, Mega Man simply stood silently once Wily asked him if he was going to harm a human (In the japanese version, at least), which actually ties in his frustration at the end of Mega Man 8.
Besides that, Mega Man is missing some equipment. I leave this up to people that (Unlike me) know how to write profiles.
By the way, should Rush, Eddie, Beat and Tango have profiles? The first three have already enough things two deserve one, while Tango is a little debatable.
Proto Man
"Blues is the prototype of every one of Dr. Light's Robot Masters. Like his sibling robots, Light loved him just as a father would a son. However, after Light and Wily discovered a defect in Blues' core, Blues ran away after a stray comment from Dr. Light led the robot to fear for his own individuality."
There are a couple of problems with this:
- 1: The names Blues and Proto Man never coexisted, unlike Rock and Mega Man. It's evident when you watch the Mega Man 3 epilogue.
- 2: Wily wasn't involved in the creation of Proto Man. In fact, it's not until Wily remodels Proto Man that he gains the ability to manufacture robots at the same level as Light and remodel other's robots, which wouldn't make sense if he was involved in his creation.
"Resistance to EMPs, Can copy most industrial tools and robot weapons with a touch"
I mean... he didn't need the special coating as far as I remember, but that kinda feels more like a plot hole than a resistance. Not sure where the copying weapons by contact comes from, Ruby-Spears I guess.
"Attack Potency: Dwarf Star level (Stronger than his younger brother Rock)"
False. Leaving aside the Big Bang Strike, Proto Man has never showed to be stronger than Mega Man. In fact, after losing to Mega Man in MM7, he remarks than Mega Man holds a power that surpasses his imagination.
"Speed: Massively FTL (Dodged Cloud Man's lightning in the arcade games. Should be comparable to his brother)"
...why is dodging lightning used as a justification for MFTL Speed? I think it would be for the better if this was removed.
"Stamina: Essentially limitless."
One of the main flaws Proto Man has is in fact his poor stamina, which doesn't let him perform at his peak for long periods of time.
"Proto Buster: A powerful cannon that shoots solar bullets."
...Proto Man uses Atomic Energy. I should also be added to the profile that his buster has a tremendous energy consumption that makes it unusable for long periods of combat and that it lacks a transformation mechanism like the Mega Buster, making it unable to change freely into the form of an arm.
"Weaknesses: His core is very unstable so if he receives enough damage he will malfunction, go crazy and then shut down. Proto Shield can only block attacks from one direction. Is bound by Asimov's Three Laws of Robotics, meaning that he must put the lives of humans first and cannot directly attack them.
I'm not sure of where the first comes from, the only thing I remember is Proto Man stating that if his core got attacked, both he and Yellow Devil would be vaporized. The second one makes me question if the page was written by someone that knew nothing about Proto Man.
Proto Man has already broken the three rules:
- One of the first things he did was break the second and third law, as stated by the summary of the page. And it's not the last time.
- He would later break the first rule by leaving Wily alone in his spaceship while he was unable to do anything due to coming down with a sudden fever (No idea of how Wily survives, I guess Mega Man took him to the hospital like he does in his ending).
"Big Bang Strike: By far his most powerful attack, however it leaves him exhausted after using it. It was so powerful that it utterly destroyed King's shield, which Mega Man and Bass were unable to so much as scratch. Mega Man and Bass were both Small Planet Level at this point in the series"
Someone changed the stats of this page and didn't bother to correct anything else, apparently.
"Note: A rough list of his other powers (he has access to most of these)."
This is less than the bare minimum. At the very least we should link to the lists of weapons of the games he's playable in, while making a short list of what he doesn't have access to (It's not too long). Adding the weapons of Mega Man 9 is debatable though: He doesn't have a story on that game as a playable character and it's just DLC.
(Also, this isn't a problem with the page, but why is his buster in the right arm on his render? It's supposed to be left hand exclusive).
Bass (Classic)
"Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), Energy Manipulation, Weapon Creation, Absolute Zero, Ice Manipulation, Gravity Manipulation, Fire Manipulation (Said fire is hotter than the Earth's core), Water Manipulation, Electricity Manipulation, Earth Manipulation, Strength Augmentation, Transmutation, Weather Manipulation, Explosion Manipulation, Flight, Omnidirectional Shields, Duplication, Spatial Manipulation, Time Stop, Resistance to Absolute Zero, Immunity to Soul Manipulation, Mind Manipulation, and EMPs, Meteor Summoning, Can merge with his mechanical dog Treble, Black Hole Manipulation, Healing with energy tanks and mystery tanks."
I don't know why he has these powers (I know Special Weapons that give these powers, but Bass doesn't have access to those). I kinda get that Duplication could be the Doppler Attack (Which would explain why flight is listed as a power with no mention of Treble Boost or Jet), but the game it comes from is not considered canon.
"Massively FTL (Comparable to Mega Man, who dodged attacks from Duo's Meteor Form and dodged the Wily Star's lasers, outran Quick Man's beams of light and escaped from Galaxy Man and Saturn's black holes)"
"Dwarf Star level (Took blasts from Wily's #8 machine that injured Duo, took hits from Sunstar)"
These never happened.
This is already too long, I'll make a second part later, maybe.
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