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I'm pretty sure there are some revisions coming soon for Oblivion and the Tier for Aetherius but let's look at some other things before that happens
So right off the bat, this is 2-C. However, there is more. These are in fact universes as "realms" refer to the planes of oblivion due to the nature of the towers. The number of these "Shadow realities" or Adjacent places was heavily alluded to being infinite in number. Raynor describes space and time as interconnected but with many different "threads" with no beginning or end:
So this should be grounds for 2-C possibly 2-A. So there is also the topic of the temporal dimensions.. As we know the Mundus has infinite temporal dimensions, but a certain weirdo we meet in Skyrim alludes to the existence of 2-3 higher temporal dimensions, which could explain why there are continents that exist at different points in time:
This also lines up with what we know about Y'ffre, who interprets the infinitely dimensioned time into the seas and sky:
With that being said it's possible that the 4th Dimensional oceans (that allow the time shenanigans with the continents) may be encompassed by a higher dimension that allows parallel versions of Tamriel versions of Tamriel/Nirn entirely. Vivec speaks of this in the sermons as disrupting the already normal non-cardinal points:
So with this, if accepted Nirn would be 2-A possibly Low 1-C
In the quest, everyone other than the Dovahkiin gets taken care of in one shot and you're the only one who can withstand its power. Yes, you can't harm him due to him being empowered by the literal God of Magic, your magical attacks will be negated obviously, but you're still able to tank hits and keep up with him, thus should scale. Even if we reject this we should give the Dovahkiin a key for the Staff of Magnus to be able to drain such power in the first place. There's also the whole dawn magicks thing with Ahzidal.
As we know Ahzidal was able to harness the power of the Dawn, this is the same power the Ayelids use to cause Void Nights, which basically removed the moons from the sky/brought them back
Keep in mind that in the text Ahzidal's descent states that he "delved deeper into the arts than any before him" and that he "exhausted the lore" on the Ayelids Dawn Magicks (So he should be capable of the or at least comparable to the Void nights) and he didn't even stop at Dawn Magicks, but he also expanded to Dragon runes and even turned towards Oblivion, which brought him power and Madness:
Now, I am fairly certain this wiki rates the plane(t)s and moons as High 1-B due to the moons being the literal body parts of Lorkhan and his dual nature. Wulfarth was also able to shift the position of the moons with a shout, to which Wulfarth alone should be comparable with the Dovahkiin:
Also, just a bit of supporting evidence, the god Tsun considers the Dovahkiin a worthy opponent, which would make more sense if he were High 1-B instead of Low 2-C:
TLDR The Dovahkiin should have an endgame key as High 1-B
With this, he should at least be comparable to the protagonists and the same with Umaril. As for Mankar, he's currently rated 4-C for creating Gaia Alata, however, this should not be his limit as creators of realms can change the shape and look of their realms at will and are reflections of their realm. Gaia Alata is a metaphor made manifest for the emblem of the Mythic Dawn. This is why it contains a singular star and it's always Dawn there. This feat should scale to any other dimension-creating feat if anything. Speaking of the dimensions, literally every dimension of Oblivion is described as infinite in size and I doubt the Xarxes gave Mankar less power than something like the Golden Path or Khul.
TLDR Pelinal, Umaril, CoC, and maybe Mankar should scale to the other protagonists.
Thus they should have fate manipulation added to their abilities. The rest of the Prisoners should have probability manipulation added due to the comments from AIOS:
Portal creation:
Durability Negation:
Statistics amp
Due to the Prisoner existing outside of possibility, time, causality, etc they should have such things added:
TLDR The Protagonists should have Acausality type 4 at least+ probability manipulation and resistance to time, causality, and probability manipulation
Nirn's Tier
So off the bat, Nirn is rated as low 2-C due to the Earth-bones and the higher Dimensional nature of Nirn's oceans. However, there's more to Nirn than that. Nirn contains many parallel versions of it:https://en.m.uesp.net/wiki/Shadowkey:First_Scroll_of_Shadowchosen to explore this relation of world to shadow, Azra was the first to realize that shadows were not a mere absence of light but a reflection of possible worlds created by forces in conflict. A light strikes a rock, and the shadow is a record of their clash, past, present and future.
Other conflicting forces produced less obvious shadows, fire and water, wind and rock, or nations at war.
With skill and patience, the shadows of all could be read, and patterns teased out, emphasized or eradicated.
Manipulating a shadow could, through contagion, manipulate the object or force which cast it.
So right off the bat, this is 2-C. However, there is more. These are in fact universes as "realms" refer to the planes of oblivion due to the nature of the towers. The number of these "Shadow realities" or Adjacent places was heavily alluded to being infinite in number. Raynor describes space and time as interconnected but with many different "threads" with no beginning or end:
https://en.m.uesp.net/wiki/Online:Raynor_VanosThe Vestige: Did you go back in time?
Raynor Vanos: Back isn't the right word for it. I understand so much more now than I once did. Don't think of time and space as a road upon which you travel, but rather a rope, or a cable. Many threads, all bound together with no beginning or end.
So this should be grounds for 2-C possibly 2-A. So there is also the topic of the temporal dimensions.. As we know the Mundus has infinite temporal dimensions, but a certain weirdo we meet in Skyrim alludes to the existence of 2-3 higher temporal dimensions, which could explain why there are continents that exist at different points in time:
https://en.m.uesp.net/wiki/Skyrim:Septimus_SignusYou look to your left, you see one way. You look to your right, you see another. But neither is any harder than the opposite. But the Elder Scrolls... they look left and right in the stream of time. The future and past are as one: Sometimes they even look up. What do they see then? What if they dive in? Then the madness begins.
This also lines up with what we know about Y'ffre, who interprets the infinitely dimensioned time into the seas and sky:
https://pt.uesp.net/wiki/Online:Girnalin"The sky mirrors the sea, and the sea also reflects its mirror. Day, night, and the places between are the realm of the sky, as Y'ffre interpreted the time-law Anui-el established within Nirn.
Thus, the sky bridges time and nature, and measures both."
With that being said it's possible that the 4th Dimensional oceans (that allow the time shenanigans with the continents) may be encompassed by a higher dimension that allows parallel versions of Tamriel versions of Tamriel/Nirn entirely. Vivec speaks of this in the sermons as disrupting the already normal non-cardinal points:
https://www.imperial-library.info/content/thirty-six-lessons-vivec-sermon-twenty-sixVivec then watched as the slaves erupted into babble and breaking magic. They rattled their cages and sung out half-hymns that formed into forbidden and arcane knowledge. Litany fiends appeared and drank from the excess. Grabbers from the Adjacent Place came into the world sideways, the slave talking having disrupted the normal non-cardinal points.
So with this, if accepted Nirn would be 2-A possibly Low 1-C
Dovahkiin Upgrade
Yes, just hear me out, I won't mention Alduin. Let's talk about the eye of Magnus, an Artifact of immeasurable power that was too dangerous to keep in the Mundus. Our favorite thalmor agent, Ancano was stated to harness the " full and incredible power" of the Eye. Ancano later states that he has the power to "unmake the world" (Mundus):https://en.uesp.net/wiki/Skyrim:Ancano"You've come for me, have you?, You think I don't know what you're up to? You think I can't destroy you? The power to unmake the world at my fingertips, and you think you can do anything about it?"
In the quest, everyone other than the Dovahkiin gets taken care of in one shot and you're the only one who can withstand its power. Yes, you can't harm him due to him being empowered by the literal God of Magic, your magical attacks will be negated obviously, but you're still able to tank hits and keep up with him, thus should scale. Even if we reject this we should give the Dovahkiin a key for the Staff of Magnus to be able to drain such power in the first place. There's also the whole dawn magicks thing with Ahzidal.
As we know Ahzidal was able to harness the power of the Dawn, this is the same power the Ayelids use to cause Void Nights, which basically removed the moons from the sky/brought them back
https://en.uesp.net/wiki/Lore:The_Great_War_(book)In 4E 98, the two moons, Masser and Secunda vanished. Within most of the Empire, this was viewed with trepidation and fear. In Elsweyr it was far worse. Culturally the moons are much more influential to the Khajiit. After two years of the Void Nights, the moons returned. The Thalmor announced that they had restored the moons using previously unknown Dawn Magicks, but it is unclear if they truly restored the moons or just took advantage of foreknowledge that they would return.
Keep in mind that in the text Ahzidal's descent states that he "delved deeper into the arts than any before him" and that he "exhausted the lore" on the Ayelids Dawn Magicks (So he should be capable of the or at least comparable to the Void nights) and he didn't even stop at Dawn Magicks, but he also expanded to Dragon runes and even turned towards Oblivion, which brought him power and Madness:
Alone, he could do nothing. And so, he bided his time, delving deeper into his art than any before him. From the Dwemer, he learned the seven natures of metal and how to harmonize them. From the Ayleids, the ancient runes and dawn-magic even the elves had begun to forget. Among Falmer and Chimer and Altmer he traveled, taking what he could from each, and all the while plotting how he might turn that knowledge against them.
So good old Ahzidal should not only scale to the Void Nights feat but should exceed them given the power he gained from the dragons and Oblivion.But he was not content. His craft had become his life, and his hunger for knowledge still gnawed at him, driving him to delve ever deeper. At long last, he exhausted the lore of the elves, but it was not enough. He sought the secrets of Dragon-runes, and won for himself a seat among their high priests, but it was not enough. And at length, he turned his gaze to the planes of Oblivion, and found there both power and madness.
Now, I am fairly certain this wiki rates the plane(t)s and moons as High 1-B due to the moons being the literal body parts of Lorkhan and his dual nature. Wulfarth was also able to shift the position of the moons with a shout, to which Wulfarth alone should be comparable with the Dovahkiin:
https://en.uesp.net/wiki/Lore:The_Tale_of_Dro'ZiraSeeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason.
Also, just a bit of supporting evidence, the god Tsun considers the Dovahkiin a worthy opponent, which would make more sense if he were High 1-B instead of Low 2-C:
https://en.m.uesp.net/wiki/Skyrim:TsunI've waited long for such a worthy opponent."
TLDR The Dovahkiin should have an endgame key as High 1-B
Issues with Pelinal, Umaril, and Mankar
Pelinal as of right now is rated as 4-A. This has problems because Pelinal both conquered all of Tamriel himself and forced Alkosh to intervene to save the Khajit:https://www.imperial-library.info/content/hallgerds-tale“Pelinal Whitestrake supposedly conquered all of Tamriel by himself,” interrupted Xiomara.”
With this, he should at least be comparable to the protagonists and the same with Umaril. As for Mankar, he's currently rated 4-C for creating Gaia Alata, however, this should not be his limit as creators of realms can change the shape and look of their realms at will and are reflections of their realm. Gaia Alata is a metaphor made manifest for the emblem of the Mythic Dawn. This is why it contains a singular star and it's always Dawn there. This feat should scale to any other dimension-creating feat if anything. Speaking of the dimensions, literally every dimension of Oblivion is described as infinite in size and I doubt the Xarxes gave Mankar less power than something like the Golden Path or Khul.
TLDR Pelinal, Umaril, CoC, and maybe Mankar should scale to the other protagonists.
Prisoner/Vestige add ons
The vestige gained the power to weave the fabric of fate itself with the newest expansion pack:https://eso-hub.com/en/skills/arcanistYour mastery of weaving fate and abyssal water increases.
Warp fate when you gain or spend Crux.
Casting an Arcanist ability warps the weave of fate around you.
Thus they should have fate manipulation added to their abilities. The rest of the Prisoners should have probability manipulation added due to the comments from AIOS:
https://en.uesp.net/wiki/Online:Aios"Beginning entity analysis. Error. Entity exists outside known possipoints. Transitioning to general reception array.Hello."
Portal creation:
SummoningApocryphal Gate
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Apocryphal Gate generates Crux each time you teleport.
https://eso-hub.com/en/skills/arcanist/herald-of-the-tomeThe Unblinking Eye
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1115 Magic Damage to enemies within 3 meters every 0.5 seconds. The scion’s beam can be repositioned by recasting The Unblinking Eye.
Durability Negation:
What they don’t know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted.
Statistics amp
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%.
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds.
Due to the Prisoner existing outside of possibility, time, causality, etc they should have such things added:
https://en.uesp.net/wiki/Online:Sotha_SilThe Prisoner must see the door to their cell. They must gaze through the bars and perceive that which exists beyond causality. Beyond time. Only then can they escape."
TLDR The Protagonists should have Acausality type 4 at least+ probability manipulation and resistance to time, causality, and probability manipulation
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