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So this is going to be pretty hard to resolve problem, but oh well.
Also this thread is about real animals durability, thus to prove points real animals need to be shown getting hurt. Massive graphic warnings and read this thread at your own risk. I do not condone violence against real animals and nobody else should either.
Currently right now a large chunk of animals have extremely unrealistic durability, durability that really misses how real life animal’s actually survive the damage they receive.
Note: This revision is more so for 9-B animals, but I think all animals have this problem to a lesser extent.
All animals are generally made out of the same material as each other. They use the same biological material to form their flesh, meat, bones, and often skin. Now there are a few exceptions to a creature’s external armors, such as armadillos and elephant hide, but generally everything has normal skin, with fur adding a bit of resistance to some forms of damage.
This flesh would universally have the same required amount of energy to destroy, with it only being harder to damage larger and larger animals due to the amount of material you actually need to destroy to cause significant damage. But that bulk doesn’t matter depending on where you actually hit or how you attack the creature.
Bugs can also consistently borrow and damage even the largest of animals’ flesh, with only specifically resilient skin being used to block them out. (I would link things like hookworms, but I’m about to puke thinking about them, so look up at your own risk).
Some people have said that we should still have creatures still keep their durability within the same tier as their ap, but this just can’t be the case (graphic warning, honestly I know where to get more examples, but showcasing animals murder each other is really bad. I’ll just show more only if needed (like I have one where a smaller horse instantly killed a larger one in a single hit)). Animals can easily tear members of their own species apart, or at least beat the crap out of each other.
Bugs and other below average animals do too, but below average human is a large enough tier for it to only matter for the 10-C+ animals.
Specifically Elephants can consistently be harm and slain by 9-C weapons all the time, and these weapon go through the parts of flesh they hit with particularly no difficulty. And a leopard had its tongue ripped out by a 73 year old man. Showcasing that the material that makes up these creatures body can be fatally damaged by a 10-B. Additionally Orcas prey on blue whales, according to the blue whales kinetic energy, and the actual power a orcas’ jaws have, this should be impossible. But it’s not orcas rip and tear away at blue whales just fine. Giant squids can also tear away and harm whales despite the massive difference in power between the two. Wolves can also tear up and eat bison, lions can bite into hippos (their hide is actually resistant to damage yet the lion can still damage the parts it actually manages to bite), and snakes can bite lions and other large animals (graphic warnings for all, especially the kion.
When it comes to piercing weapons, since I know people will bring it up: piercing weapons don’t ignore durability in any way, they just allow you to put more energy into a smaller spot. A bullet has enough energy to destroy elephant flesh with ease, without piercing it just doesn’t have enough power to destroy large amount of it, or if the same amount of energy was delivered extremely bluntly it would disperse, dealing the same damage, just in way that injuries the animals less over a wider area.
In a previous thread I was discussing this Newton’s third law was brought up. If everything has an equal and opposite reaction then surely everything should scale to it’s ap. However for extremely low tiers like 9-B and lower this law doesn’t work as a durability feat at all. Punch and kick into the air, do you feel any push back, you shouldn’t (ignoring small amounts of air friction). Now try to punch a brick wall as hard as you can, that’s going to hurt like hell and could even break your hand. The energy of newtons law disperse across your arm and body. It doesn’t directly hit you, when it does it causes damage.
So in general, our real world profiles have a problem, and we need to decide how we should rate their durability. Either we should be simplistic with it and use the overall amount of energy that would be required to deal mass amounts of damage to them, or be realistic and have it that the overall energy needed to actually hurt and kill them isn’t all that high, it’s just is hard to kill them for a ton of different factors (from predators having skin that doesn’t get torn up as much from slashes, general bulk of some creatures, fur, the angles they are hit at, the general amount of energy required to destroy large amount of their body, generally whether they actually get hit in a fatal spot or not, few adaptations some creatures to actually increase their durability such as armor or resistance to blunt force trauma (goats), and etc.)
TLDR for my opinions on animal durability:
If you tried to punch or stab through 9-C steel you would likely break your hand, destroy your weapon, and do very little damage.
Yet if you jab a knife into supposedly 9-B animals you would just stab it. And if you punched the large majority of them you would somewhat hurt them (their general bulk means you don’t do much overall damage, but the part you hit would be bruised and take damage and that’s all that matters).
Real animals aren’t invulnerable to 10-B damage, take damage from 10-B to low 9-C sources all the time, and just straight die to 10-B and 9-C sources every day of the week.
They are made out of same materials humans are made out of, and that material is broken, destroyed, and injuried by energy that’s not even 9-C (including even 10-C damage but 10-B is kinda a weird tier since it should be defined by what humans can tank, but it really is only defined by human ap instead, which humans can’t tank since humans can easily punch each other, even to death).
Final note, I’m terribly sorry for having to post videos of animals getting hurt. It’s kinda impossible to talk about animals not being 9-B without showing examples of non 9-B damage (or hilariously low 9-B damage versus creatures that are apparently far higher into the tier) actually hurting these creatures.
Also this thread is about real animals durability, thus to prove points real animals need to be shown getting hurt. Massive graphic warnings and read this thread at your own risk. I do not condone violence against real animals and nobody else should either.
Currently right now a large chunk of animals have extremely unrealistic durability, durability that really misses how real life animal’s actually survive the damage they receive.
Note: This revision is more so for 9-B animals, but I think all animals have this problem to a lesser extent.
All animals are generally made out of the same material as each other. They use the same biological material to form their flesh, meat, bones, and often skin. Now there are a few exceptions to a creature’s external armors, such as armadillos and elephant hide, but generally everything has normal skin, with fur adding a bit of resistance to some forms of damage.
This flesh would universally have the same required amount of energy to destroy, with it only being harder to damage larger and larger animals due to the amount of material you actually need to destroy to cause significant damage. But that bulk doesn’t matter depending on where you actually hit or how you attack the creature.
Bugs can also consistently borrow and damage even the largest of animals’ flesh, with only specifically resilient skin being used to block them out. (I would link things like hookworms, but I’m about to puke thinking about them, so look up at your own risk).
Some people have said that we should still have creatures still keep their durability within the same tier as their ap, but this just can’t be the case (graphic warning, honestly I know where to get more examples, but showcasing animals murder each other is really bad. I’ll just show more only if needed (like I have one where a smaller horse instantly killed a larger one in a single hit)). Animals can easily tear members of their own species apart, or at least beat the crap out of each other.
Bugs and other below average animals do too, but below average human is a large enough tier for it to only matter for the 10-C+ animals.
Specifically Elephants can consistently be harm and slain by 9-C weapons all the time, and these weapon go through the parts of flesh they hit with particularly no difficulty. And a leopard had its tongue ripped out by a 73 year old man. Showcasing that the material that makes up these creatures body can be fatally damaged by a 10-B. Additionally Orcas prey on blue whales, according to the blue whales kinetic energy, and the actual power a orcas’ jaws have, this should be impossible. But it’s not orcas rip and tear away at blue whales just fine. Giant squids can also tear away and harm whales despite the massive difference in power between the two. Wolves can also tear up and eat bison, lions can bite into hippos (their hide is actually resistant to damage yet the lion can still damage the parts it actually manages to bite), and snakes can bite lions and other large animals (graphic warnings for all, especially the kion.
When it comes to piercing weapons, since I know people will bring it up: piercing weapons don’t ignore durability in any way, they just allow you to put more energy into a smaller spot. A bullet has enough energy to destroy elephant flesh with ease, without piercing it just doesn’t have enough power to destroy large amount of it, or if the same amount of energy was delivered extremely bluntly it would disperse, dealing the same damage, just in way that injuries the animals less over a wider area.
In a previous thread I was discussing this Newton’s third law was brought up. If everything has an equal and opposite reaction then surely everything should scale to it’s ap. However for extremely low tiers like 9-B and lower this law doesn’t work as a durability feat at all. Punch and kick into the air, do you feel any push back, you shouldn’t (ignoring small amounts of air friction). Now try to punch a brick wall as hard as you can, that’s going to hurt like hell and could even break your hand. The energy of newtons law disperse across your arm and body. It doesn’t directly hit you, when it does it causes damage.
So in general, our real world profiles have a problem, and we need to decide how we should rate their durability. Either we should be simplistic with it and use the overall amount of energy that would be required to deal mass amounts of damage to them, or be realistic and have it that the overall energy needed to actually hurt and kill them isn’t all that high, it’s just is hard to kill them for a ton of different factors (from predators having skin that doesn’t get torn up as much from slashes, general bulk of some creatures, fur, the angles they are hit at, the general amount of energy required to destroy large amount of their body, generally whether they actually get hit in a fatal spot or not, few adaptations some creatures to actually increase their durability such as armor or resistance to blunt force trauma (goats), and etc.)
TLDR for my opinions on animal durability:
If you tried to punch or stab through 9-C steel you would likely break your hand, destroy your weapon, and do very little damage.
Yet if you jab a knife into supposedly 9-B animals you would just stab it. And if you punched the large majority of them you would somewhat hurt them (their general bulk means you don’t do much overall damage, but the part you hit would be bruised and take damage and that’s all that matters).
Real animals aren’t invulnerable to 10-B damage, take damage from 10-B to low 9-C sources all the time, and just straight die to 10-B and 9-C sources every day of the week.
They are made out of same materials humans are made out of, and that material is broken, destroyed, and injuried by energy that’s not even 9-C (including even 10-C damage but 10-B is kinda a weird tier since it should be defined by what humans can tank, but it really is only defined by human ap instead, which humans can’t tank since humans can easily punch each other, even to death).
Final note, I’m terribly sorry for having to post videos of animals getting hurt. It’s kinda impossible to talk about animals not being 9-B without showing examples of non 9-B damage (or hilariously low 9-B damage versus creatures that are apparently far higher into the tier) actually hurting these creatures.
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