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This is something we on the wiki have been needing to hash out for a long time now.
The Doom Slayer is becoming a rising star in his tier, that much is obvious from just how many Versus Threads and upgrades he's been subject to since his ascent to 7-C. But the biggest and most pressing issue with him since then, without a shadow of a doubt, has been the extent to which his powerups amplify him physically. As evidenced by the overwhelming majority of his matches as of late, OPs have been restricting his powerups in order to avoid the trouble of dealing with this.
Around the time Gargos VS Doom Slayer happened, I decided to calculate what Quad Damage would do to the BFG9000. This resulted in roughly 115 kilotons. Large Town level.
The Berserk Sphere is an unknown at this point, mostly because the Berserk powerup as a whole has been wildly inconsistent across the franchise. It was described as a strict 10x amp for melee attacks in the original games, but later installments showed it as amplifying the user's strength to far more absurd levels. (such as in the DOOM 3 expansion, where the 'Berserker' multiplied the player's Fist damage from 20 all the way to 1020) The reboot does not give a specific value for how far the Berserk Sphere amps Doom's physical strength, largely because in this game it has been retooled in order to allow the player to 'Glory Kill' any enemy no matter what, a feat which (practically speaking) would have been possible to achieve without using the amp in the first place. However, taking into account the above information regarding Quad Damage, it should be quite obvious that the Sphere would amplify the Doom Slayer well into Large Town level territory.
Also, the character's profile is currently missing a couple of other powerups which appear in the new game. These would be important as well.
I've created this thread for the purpose of settling this matter once and for all. Below are categories for each powerup featured within the 2016 game, which I will update as this thread moves along. If all goes as it should, this will most likely result in either A) several new additions to the Doom Slayer key, or B) a new key entirely, dedicated to his stats as when fully-amplified.
Powerups
Quad Damage Sphere: A 4x stat-amp for weapons only. Amplifies the BFG9000 to 115 kilotons of power.
Berserk Sphere: An as-yet unknown (likely at least 10x) stat-amp for physical strength and durability. Prevents its user from being capable of utilizing firearms, likely due to reduced cognitive ability.
Haste Sphere: An as-yet unknown (likely 2x judging from the Quake games) stat-amp for speed. Also amplifies the firing speed of the Doom Slayer's firearms to this degree. For some reason.
Invulnerability Sphere: A temporary invulnerability powerup.
___
If anyone has any information, insights or other things to add, feel free to do so. Any assistance regarding this matter would be much appreciated.
The Doom Slayer is becoming a rising star in his tier, that much is obvious from just how many Versus Threads and upgrades he's been subject to since his ascent to 7-C. But the biggest and most pressing issue with him since then, without a shadow of a doubt, has been the extent to which his powerups amplify him physically. As evidenced by the overwhelming majority of his matches as of late, OPs have been restricting his powerups in order to avoid the trouble of dealing with this.
Around the time Gargos VS Doom Slayer happened, I decided to calculate what Quad Damage would do to the BFG9000. This resulted in roughly 115 kilotons. Large Town level.
The Berserk Sphere is an unknown at this point, mostly because the Berserk powerup as a whole has been wildly inconsistent across the franchise. It was described as a strict 10x amp for melee attacks in the original games, but later installments showed it as amplifying the user's strength to far more absurd levels. (such as in the DOOM 3 expansion, where the 'Berserker' multiplied the player's Fist damage from 20 all the way to 1020) The reboot does not give a specific value for how far the Berserk Sphere amps Doom's physical strength, largely because in this game it has been retooled in order to allow the player to 'Glory Kill' any enemy no matter what, a feat which (practically speaking) would have been possible to achieve without using the amp in the first place. However, taking into account the above information regarding Quad Damage, it should be quite obvious that the Sphere would amplify the Doom Slayer well into Large Town level territory.
Also, the character's profile is currently missing a couple of other powerups which appear in the new game. These would be important as well.
I've created this thread for the purpose of settling this matter once and for all. Below are categories for each powerup featured within the 2016 game, which I will update as this thread moves along. If all goes as it should, this will most likely result in either A) several new additions to the Doom Slayer key, or B) a new key entirely, dedicated to his stats as when fully-amplified.
Powerups
Quad Damage Sphere: A 4x stat-amp for weapons only. Amplifies the BFG9000 to 115 kilotons of power.
Berserk Sphere: An as-yet unknown (likely at least 10x) stat-amp for physical strength and durability. Prevents its user from being capable of utilizing firearms, likely due to reduced cognitive ability.
Haste Sphere: An as-yet unknown (likely 2x judging from the Quake games) stat-amp for speed. Also amplifies the firing speed of the Doom Slayer's firearms to this degree. For some reason.
Invulnerability Sphere: A temporary invulnerability powerup.
___
If anyone has any information, insights or other things to add, feel free to do so. Any assistance regarding this matter would be much appreciated.