I kinda disappeared from the wiki for a week so sorry for the wait (I was busy af irl)
The feat you linked for Garou is pretty identical to something Sonic did
here.
It's definitely similar but Sonic jumped around like 10x there to get to a portal.
Garou was doing that for over 500 jumps (according to the accepted calc) while fighting an opponent equal to him, across dozens of millions of meters. I'd definitely say Garou was more impressive, and becomes even more impressive with wings and portals giving him additional mobility.
Sonic just kept it up for a shorter time period since he wasn't really fighting, but we know Sonic can fight in mid-air. You can watch some of Sonic's acrobatics
here where he does so (Prime is weird place in the timeline, so dunno if it's Modern or Adventure era. But tbh, I never thought there was that much of a discrepancy between the iterations of them seeing as Classic keeps up with Modern just fine acrobatics-wise). But like, getting every acrobatics feat would take forever. I'd just say watch the
opening and ending to Sonic CD, Sonic Superstars
cutscenes, and the acrobatics listed on Adventure and Classic Sonic's page.
Honestly I didn't find anything that would indicate Sonic can do anything more impressive than Garou did against PS in the feat I sent before.
Portals are nice, but Sonic has a Chaos Emerald. Which... just lets him teleport instantly rather than opening up a portal which takes more time.
From what I've heard (and seen in the handful of games I played) Sonic doesn't really use teleportation in-character a lot unlike Garou who spams tf out of the portals. And if Sonic does use the teleportation, Garou would probably just copy it.
Not really. Every time Garou tries copying Sonic, he'd just AD to close the gap again, and thus the reaction speed gap would remain constant as the two AD back and forth.
Is there any evidence he grows that rapidly? Because Garou has his own AD which let's him cross one shot blitz tier nearly instantaneously ON TOP of the stat copying.
So Garou could spam copying to catch up and his own AD to grow beyond Sonic the whole fight if he needs to.
The "standard" here is the same feat I gave but just less impressive imo. Flashy is skilled, but like, I'm not putting him near Emerl's level of skill whom can do the same, that Sonic also stomped
Flashy is definitely not on Emerls level in general (I'm a kind of a Flashy hater so I don't think we will disagree on that lmao) but I don't really see any evidence of Emerl predicting several moves ahead of his opponents.
Emerl can have better copying skills, adaptation skills, experience, moves, etc, but those are all separate skills from Analytical Prediction.
Just seems like a relative feat.
In one of the scans I sent Garou was dominating both Flashy and PS (who's stronger than Flashy) at once so I definitely wouldn't say that. And like I said this is pre-full monster pre-cosmic Garou. Garou far, FAR surpasses the level of skill he has here afterwards.
And keep in mind Emerl, unlike Flashy Flash has all of Sonic's speed, acrobatics, strength, abilities, and recorded data of Sonic's skill and was still utterly defeated. Flashy Flash didn't have such intricate information on Garou, nor train with Garou.
Actually Flashy did have info on Garou. After TTM got hospitalized by Garou the HA became aware of him and gained basic information about Garou. He's also stated to be the most skilled in HA which involves Garous master.
To add to that, Flashy has info analysis that allows him to find out things like an opponents weight from just their footsteps.
Now of course that's not the level of information that Emerl had but given that we brought him up specifically for Analytical Prediction, I think it's more than enough to give him a huge edge.
Some of them are. Homing Attack and Spin Dash are massive speed amps in addition to that. Ichikoro gauge doubles as a ap amp to one-shot, but can also work by putting a veil/barrier around the user with damage transferal hax which converts damage to energy for the user (Which works on a ton of shit including stuff like Shadow's hax).
That's all good but honestly it doesn't seem like anything Garou can't redirect. A far less skilled bang could redirect energy beams with one shot AP difference + Garou can cover his hands with gravity to avoid direct contact if necessary.
He might be able to copy some of the stuff, but it's not like he'd be able to copy all the aspects of the ability if it's beyond what he's been shown to copy.
I mean sure but does sonic have that's beyond Garous scope?
When he's hit he loses 1, yeah. But as you said he can pick them up again. Which given speed amps and whatnot should be rather simple.
That is a pretty big weakness that Garou could use to his advantage tbh. Besides the fact he can keep opening portals around rings until they either disappear or he grabs them first (which should give Garou their hax right?) it also means a 2 hit combo kinda cooks him.
You don't know all possible chess moves and possible outcomes. You brain can't possibly come close to computing all that.
I very much do. I know all possible ways chess pieces can move so in theory I do know all possible chess moves.
And as you may know, computers built to play chess are better than grandmasters.
Yeah but that's because they don't just know all possible moves but all possible
games.
While I know every possible move an opponent could do on their move, a computer knows every possible way the entire game could go and pick the best moves based on that.
Emerl has infinite combinations of battle data stored in his head that is combat applicable, which he can change at a whim to best combat his current opponent.
That's quantity but what's more important is quality. Garou has lesser quantity of moves but so far seems to have far higher quality.
Hell even just picking the best option out of infinite options would take infinite amount of time and Emerl doesn't even have infinite speed so I don't think he has infinite quality as well.
But Emerl doesn't just "know" the moves. He can use them perfectly with the same mastery as the user. This isn't a "I don't fear the man who knows 1000 punches, but the one who has practiced 1 punch 1000 times", this is "the man who knows 1000 punches who practiced each one 1000 times". I get what you mean, but it's explicitly stated on Emerl's pages that his copying is exact and perfect, and has been shown to even improve upon them to an extent he can outskill the person he just copied.
You're not understanding me.
General "skill" isn't just about knowing how to perform a move but also utilizing it.
Imagine I go to punch you. You read my move and decide you can either dodge, block, redirect, or counter attack me. All of these options have 3+ individual sub-options (for example dodge right or left or below, block with you left hand or right hand or leg, etc).
That's over 12 different options all of which you can perform flawlessly. But skill isn't just about performing one of the options flawlessly, but picking the option that puts you in the most advantageous position.
So simply knowing moves and how to perform them accurately doesn't mean you can utilize them. I'd even say that knowing an INFINITE amount of options is self-limiting as you have to decide the most advantageous move out of the infinite amount of worse moves.
It vastly upscales above other canon stated values like the 2x amp from speed shoes (Boost has a bare minimum 8x speed calc accepted based on an in-game speed system, but it upscales that), as well as other speed amps that aren't implied to be that impressive such as Sonic's parry being such a high perception speed amp it nearly statues people who were previously comparable + was also shown itself to statue and blitz opponents consistently in Prime that were previously equal/faster.
I feel like an 8x/blitz amps should be manageable, especially since Garous first move would be to copy Sonics reaction speed.
The speed amp affects Sonic's perception. He can also change his direction instantaneously during it as he has vector manipulation with it. So like, if Garou tries to block it, Sonic jusst redirects himself around the block and cuts him in half.
So Garou just has to copy the attack itself and clash with sonic instead.
Has he shown to redirect something that behaves like a buzz saw that cuts you up no matter what angle you grab/approach it from? Cuz it's not like there's a "non-sharp" part. Touch any part of it, and it explodes you, or cuts you to ribbons.
Yeah like I said, Bang redirected energy beams before.
Hmm, I can maybe see that then. I don't see him copying all aspects of all abilities if they have some hax beyond what he's shown tho.
I mean that depends but given Sonic doesn't exactly spam esoteric haxes a lot and instead does shit like curl up in ball or punch people.
Fair enough. The speed between Base Sonic and Garou would remain constant though as every time one grows, the other grows, keeping the gap between Sonic's speed amps and perception constant.
Is there any evidence that Sonic can grow literally instantaneously without any sort of input forcing him to? Because if not Garou will catch up to him and after that they would just stay relative.
I'll take your word for it. I dunno if I have the belief if Garou's exactly on Sonic's level who has 30 years of acrobatic feats though.
Well idk either, but based on the feats I've seen so far I don't see a significant gap in acrobatic skills here.
Sonic's vector manip via spin attack and teleportation via Chaos Control should mitigate the flight and portals methinks.
Well that depends because Garou has many uses for portals. He uses them to confuse the opponent creating an "unavoidable" attack as well as to sneak up on you from behind, dodge attacks, redirect attacks, etc.
Teleportation (if Sonic does end up using it) will definitely help against some of that but idk if it really helps against everything.
On top of other stuff Chaos Control can do like time manip shenanigans.
Does Sonic do that tho? Because from what I've seen in most vs threads, the only reason every Sonic match up isn't just a 6D BFR stomp is that he doesn't actually use it.
Although like I said my knowledge on Sonic is limited to like 3/4 games (also technically Sonic X and the movie trilogy but those aren't canon to this version so I don't count them) so I'm really restricted to what you tell me