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Super Powered Doggos - Krypto vs Cosmo

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WeeklyBattles

VS Battles
Retired
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Krypto
Krypto
Powers and Stats

Tier: 4-B

Name:
Krypto the Superdog

Origin: DC Comics

Gender: Male

Age: Unknown

Classification: Dog, Kryptonian

Powers and Abilities: Stellar radiation absorption, Superhuman Physical Characteristics, Flight, Superhuman Senses, Heat Vision, Super Breath, Ice Breath, X-ray Vision, Energy Absorption, Invulnerability, Limited Atom Manipulation, Intangibility, under a blue sun his powers are boosted and he gains the ability to imbue others with his powers.

Attack Potency: Solar System level (Almost equal to Post-Crisis Superma)

Speed: Massively FTL+

Lifting Strength:
Multi-Stellar

Striking Strength:
Solar System Class

Durability:
Solar System level

Stamina:
Very high.

Range: At least Planetary.

Standard Equipment: Collar.

Intelligence: High.

Weaknesses: Kryptonite, magic, and Red Sunlight.

Post-Crisis
Cosmo
Cosmorender
Powers and Stats

Tier: 9-A, 4-B with Telekinesis

Name: Cosmo

Origin: Marvel Comics

Gender: Male

Age: Unknown, possibly in his late fifties (Russia primarily tested space flight on dogs in the 1950s and 1960s)

Classification: Telepathic Russian space-dog, Cosmonaut, Chief of security on Knowwhere

Powers and Abilities: Superhuman Physical Characteristics, Longevity, Enhanced Senses (Superhuman sense of smell and hearing, as well as the ability to telepathically sense other strong-minded beings), Telepathy (Which also works on robots, such as Vision), Telekinesis (Can make telekinetic blasts, lift and throw things), Energy Projection (Can project psionic force bolts which have no physical effects but can affect a victim's mind so as to cause the victim pain or unconsciousness, force them to suffer from a stroke, or turn someone brain-dead), Forcefield Creation (Can create telekinetic barriers), Illusion Creation (Can create realistic and very detailed illusions and cause people to experience events which are not actually occurring), Perception Manipulation (Can alter the apparent physical appearance of himself and other people by altering the perceptions of those around him, such as making himself appear dead in someone's mind and manipulating the target of someone's attacks into a monster), Invisibility (Can make himself and others appear invisible, can mask his presence and the use of his abilities from being detected by other psions and psychic entities and can extend these defenses to others around him), Mind Manipulation (Can control the thoughts and actions of others such as forcing people to stop fighting, read minds, and telepathically sedate his victims so that, if already rendered unconscious, they remain so for as long as he continues to sedate them), Fear Manipulation (Can use his telepathy to make opponents experience their greatest fears), Resistance to Mind Manipulation (His telepathy is strong enough to grant him a passive resistance to Abyss' mental influence, which turns sentient life-forms into meat puppets under its control)

Attack Potency: Small Building level (Physically on par with Rocket), Solar System level with Telekinesis (Knocked back and defeated Adam Warlock, Defeated Starlord, Rocket, Gamora, Mantis, Drax, Quasar, Adam Warlock, and the Luminals with one telekinetic blast, While weakened by telekenesis-dampening poison he was able to temporarily restrain Skaar, Quasar and Silver Surfer are scared of him), Many of his abilities ignore conventional durability

Speed: SuperHuman

Lifting Strength:
Unknow Physically, At least SuperHuman with Telekinesis

Striking Strength: Small Building Class

Durability:
Small Building level, Solar System level with Telekinetic Barriers

Stamina: High

Range: Standard melee range, At least several kilometers with powers

Standard Equipment: Nothing notable

Intelligence: Extremely high. A high level telepath and Chief of Security for Knowhere, a multi-dimensional scientific research station.

Weaknesses: Powerful telepaths can see through his telepathic cloak, telepaths stronger than himself can block out his influence and disable him

Feats:

In character, no prior knowledge or prep time, SPEED EQUALIZED. Who wins?

Krypto - 0

Cosmo - 7 (Edward, DMUA, WHYNAUT, Phoenix821, Gyro, Anonymous, Starter)

Inconclusive - 0
 
Marvel Space Doggo mindhaxxes DC's Doggo.

DC Dog has not resistance to mindhax, and I think it's usually Cosmo's first move since he's a telepath and all.
 
DC Doggo could probably heat vision him in retort considering he's 9-A physically, so, not a stomp, Marvel for reasons above.
 
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