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Same.Agreed with Ovens
At the same time it'd also make such abilities virtually irrelevant out of most characters technically being knocked out before such powers trigger, even if in seconds, so it'd be inappropiate as it wouldn't display appropiately the full skillset of both combatants.Am not a mod but in regards to a knock-out victory... Doesn't a character need to be knocked out for an hour? Honestly, isn't that a bit too long since one can argue that a character would wake up in a few minutes due to stamina feats/pain tolerance feats? So a knock-out win con is extremely unreliable in most cases compared to killing, sealing, BFR, and so on?
If my words had any value, I would suggest adding a win con in which the first person who knocks out their opponents win. Probably needs a lot of work to make it something viable but it could help characters deal with characters with strong immortality, regeneration, or both w/o the hax to deal with 'em.
"Assumptions alternative to these ones can be freely used, are equally legitimate, and threads using different assumptions can be added to profiles just like these ones can. Generally, it is preferable that the thread creator specify the assumptions he wants to use in the thread and adjust them in such a way that as fair a fight as possible can take place." (https://vsbattles.fandom.com/wiki/Standard_Battle_Assumptions)Hm. You could make it optional? Like, say that unless the OP specifically says that knock-out is a viable win-con and gives the specifics of how long knock-out should be? IDK, we're a text-based verse forum so we can't really appropriately display the full skillsets of combatants, but, there should be some middle ground for this,
I'm not an expert regarding this matter and I can't say that I know much about the context of the situation but as far as I'm aware it's prossible to specify things like location, whether or not the fight is won by killing or knocking out the other person, the starting distance, whether abilities or weapons that significantly increase a character's power are restricted and optional equipment.Wait, really. Can I, for example, make a match in where knocking a person out is a win-con and have it added? I think I tried to do so before but was told exactly what Bobsican said,
Wait, really. Can I, for example, make a match in where knocking a person out is a win-con and have it added? I think I tried to do so before but was told exactly what Bobsican said,
Well, as my concern said:Wait, really. Can I, for example, make a match in where knocking a person out is a win-con and have it added? I think I tried to do so before but was told exactly what Bobsican said,
At the same time it'd also make such abilities virtually irrelevant out of most characters technically being knocked out before such powers trigger, even if in seconds, so it'd be inappropiate as it wouldn't display appropiately the full skillset of both combatants.
I guess it should be clarified that "regeneration that the other cannot easily surmount" means possible to surmount, just not easily.
Both characters are otherwise evenly matched in terms of statistics and abilities, but one has regeneration that the other can possibly, but not easily, surmount.
Sure. It is done.To me that seems fine to apply. Is somebody here willing to handle it please?
Both characters are evenly matched and have regenerative and defensive abilities that prevent the other from killing them, but one character has moves that allow for them to gain the upper hand.
Wait, if only one of the two characters has a way of bypassing Regeneration, then wouldn't that still be a scenario where one of the two sides has no way of winning?
What are you talking about? This scenario is if one person has regeneration that the other can't beat physically. Not if both have a regeneration neither can beat physically.
But going off your question, yes, that would a stomp/mismatch.
Doesn't the sentence say that both characters are evenly matched and have regenerative abilities? It doesn't specify anything about only one character having Regeneration.
The scenario I mentioned was based off the thread XSOULOFSINDERX posted. Look below...
My scenario is about one person having regeneration, not both. As this example is used for.
My response is about the part you've quoted from the Stomp Thread page.
I'd say that there is still this.Hmm I guess I got confused. That rule is wrong I'll admit that but the example put forth doesn't fit the context which is why I got confused.
@Colonel_Krukov @DarkDragonMedeus @Sir_Ovens @ArmorchompyIt needs to be removed or changed entirely, currently it says this under.
Common Examples of a Decisive/Non-Stomp Match
This is not a Decisive/Non-Stomp match, it is the literally definition of an unfair/stomp match as the OP pointed out. It's basically saying two equal characters in statistics and regeneration that prevent them from killing each other but one has hax, like mind manipulation for example is a fair match... which isn't the case because one character has a legit win condition while the other doesn't which is the definition of a stomp.
- Both characters are evenly matched and have regenerative and defensive abilities that prevent the other from killing them, but one character has moves that allow for them to gain the upper hand.
It should be removed or changed to something like...
* One character having a level of regeneration that prevents them from being killed, but the other has an ability that would allow them to win despite the formers level of regeneration, such as mind manipulation, soul manipulation, etc...
Or something along those lines. As of right now though, that rule makes no sense.
If the speed amp results in a blitz and allows said character to blitz, while the other character has no counter then it's a stomp and honestly shouldn't be added.Excuse me, I have something to say for this thread after a few experiences with this particular problem... What about stomps in speed equal due to speed amps? I know there are rules in-place for it, but I figure bringing it up in a stomp match crt after being apart of matches that were stomp due to speed amps was a good idea.
Looks okay
@DontTalkDTThank you for the evaluations.
So do we have a sufficient amount of staff agreements to apply this change, or should we ask DontTalk for a confirmation first?