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Ok so the biggest problem would be Tasm Peter's AP. And the very minimum, he'd be 8-C due to being able to take attacks from a bloodlusted Electro mid-air. In the same fight he was able to survive being flown up high into the air and slammed into the ground if you fail the QTE. He can also dodge Electro's teleportation blasts right as they're about to hit in some cases.Alright, now I feel like we could look into stuff for the Raimi games and TASM games. Though I’d definitely want some help on it
Also, Electro's boss battle has to be the best in the game, sulrisngly, considering how subpar the Tasm2 game is.
Now the real problem is if Peter can downscale to the Spider-Slayers; IE, the Big Worm/The other animal based machines, or the Spider-Hunters that can let off those big shockwaves. I'd have to test things out in the TASM2 game again, even if I hate those long loading screens, because that game has a healthbar and the same Spider-Hunters that do the same big boom.
The games also, at bare minimum, scale to the first Tasm film, as these games are alternate sequels to that.