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I have a couple of qualms to state.
The lasers being actual lasers is somewhat doubtful. While they share some characteristics, there is also an instance where one of them bounces off a rock and slightly cracks it. There are a couple of other instances too that make them awkward to use. I wouldn't suggest using them for speed scaling.
1. They are explicitly called lasers
2. They bounce off of mirrors and other reflective surfaces
3. They consistently burn and melt things on impact.
The scene you refer to is only in the pilot episode, and pilots are often very different than the final product: this cartoon is actually a good example of the pilot being substantially different from the series proper.
"There are only two keys: Base and With the Power Stones - even though Sonic is shown to have three tiers of power in the series: his base abilities, his power enhanced the Power Rings, and farther enhanced by the Deep Power Stones."
It's like that because giving a key to the Power Rings isn't really needed. They are literally just temporary stat amps for Sonic and that's it. They can provide other uses at times too, but it's not really enough to warrant its own key. You don't see Goku getting his own key for Kaioken, now do you?
Kaioken is not a temporary boost to Super Saiyan level.
The Power Rings don't just amp Sonic's existing stats by a bit and change his color - they give him new abilities outright, in addition to visibly increasing his power to a completely different magnitude than before, at times going so far as turning him from a merely speedy foe into an outright weapon of mass destruction. I already posted the feat where a Power Ring amped Sonic managed to actually damage a Doomsday Pod with a tornado when that same pod was completely undamaged by multiple shots from laser cannon artillery and tons of falling rocks (the Doomsday pod is a weapon of mass destruction) and the feat where a single power ring melts an entire armored factory to a runny liquid.
"The Power Stone key is also off. I have no idea why he's listed as Small Building level in this key, considering that his sole feat in that form was completely destroying a city-sized facility in only moments without the slightest shred of fatigue."
This isn't really giving the full context. They do this by going around the facility and gradually destroying it to accumulate the damage they do. This is more of a testament to their speed letting them do this in a quick timeframe; it's not really an applicable City level feat.
Yes it is. Robotnik's facilities aren't made of wood, concrete and rebar: they are entirely comprised of armored metallic alloys that are easily confirmed to be tougher than typical urban constructions by quite a bit. It's as if the entire place was made as a hardened military fortress. Sonic cannot casually destroy such structures despite being well able to destroy more typical buildings with ease. The fact that they rendered the entire complex down to a loose pile of metallic scraps in less than a minute is definitely a City Level feat.
"The key also neglected Power Bestowal, as Sonic temporarily gifted Sally identical speed and powers during that entire feat."
Uh, that's why it has Statistics Amplification. That's what it falls more in line as.
Sally - who has no powers at all - being granted both supersonic speed and an energy shield is not Statistic Amplification by any logic.
"Toon Force - this is highly questionable: SatAM Sonic never showed any Toon Force outside of grabbing the iris-out in exactly one episode (an event that, given the general tone of the series, was pretty jarring)."
There have been more instances than just that. Sonic has shown to halt himself in mid-air, generate fire when running on air, and there are a couple more instances of it. SatAM is darker than most depictions of Sonic, but it still has gag humor here and there. That's not really a good reason to remove the ability.
Generating trails of fire isn't necessarily Toon Force: that's an expected effect of being able to run so fast, and even air alone can be heated to generate such effects by an object moving fast enough. Antoine's occasional antics aside, I don't really remember any Toon Force being used except in the pilot, which is much, much cartoonier than the rest of the series.
"Power Nullification - This is simply invalid: the Power Rings are shown to overload electronics and forcefields, they don't just nullify them. They also cause metal to melt into slag when they are jammed inside a gearbox."
There is a literal scene where Sonic uses one to amplify his capabilities opening a hole in the forcefield. They flat out said they couldn't do anything otherwise, so it's very clearly intended the Power Ring allows them to negate it. There is literally nothing about overloading in this scene. The Power Rings nulling stuff isn't out of the blue either because they constantly revert the effects of abilities like the Mind Manipulation effect from Roboticization.
Yes, I showed the scene where he burrowed a hole in a forcefield: that's still not Power Nullification. Reversion of Mind Control is also not Power Nullification.
"Mind Manipulation and Memory Manipulation with Power Rings (Can use them fight off the mind-control effects of Roboticization, such as restoring Uncle Chuck's mind to its original state. Also restored Sonic's memories after he was hit with an amnesia-inducing laser)"
This needs to be listed as reverting the effects rather than giving him the full ability. Also, you need to add the Memory Manipulation back in as even the latter part shows it. I'm not sure why you got rid of it in the first place.
I didn't remove Memory Manipulation.
"Attack Potency: Building level (using his Super Sonic Spin, he has casually tunneled through tens of meters of solid rock on multiple occasions. The reason he can't casually destroy Robotnik's buildings is because they are all entirely comprised of armored metal alloys instead of typical construction materials.)"
Preferably, this first portion you mentioned should be calculated. Upgrading them to Building level off of that alone needs more support. Also, the latter part isn't something that needs to be noted in the AP. That would be put as a note on the profile at best.
I know: I'm waiting for a calculation of that feat. As for Robotnik's buildings, I think it does need to be noted in the AP that these buildings are not just regular buildings, otherwise you end up with someone asking an obvious question: "Why can't Sonic just destroy Robotnik's buildings?" Then you end up unnecessarily arguing whether the feat is an outlier or not.
Yeah, no. We apply abilities based on whether someone has them or not; we don't do it based on if they can use them in combat. That fundamentally goes against how abilities are listed on the site. I'm pretty sure I don't have to explain on why making an entire episode an outlier literally makes no sense.
Apparently, I have to explain why - in this case - it does makes sense. Instead of breaking down the entire episode, lets take a look at an explicit retcon.
^ This is the pilot episode in question (never aired, yet listed as episode 13 of the first season). At 20:07, a Buzz Bomber - essentially a robotic wasp - fires a "Hedgehog missile" at Sonic from a mount on it's back. The missile has a hedgehog nose, and quills, and an airplane's propeller. Sonic rides the missile, and then whistles at it and taunts it. The missile then demonstrates sentience by turning it's "head" (bending it's fuselage like a bendy straw in the process) to see Sonic riding on it's back. Sonic jumps off of it, landing on a bunch of Buzz Bombers which are awkwardly carrying Robotnik's tree-killing chemicals between them on suspension wires. The missile proceeds to hit them instead of Sonic. The rest of the Buzz Bomber squadron are subsequently defeated by water balloons.
^ This is the actual first episode of the first season. At 12:41, Stealth Bot - a flying wing styled combat drone with no cartoonish elements at all - fires a "Hedgehog missile" at Sonic from a dedicated launch tube. The missile is a grey torpedo with a large warhead, rather resembling an Honest John missile with exaggerated proportions. It demonstrates no sentience, nor any exaggerated, cartoonish movements as it chases Sonic. As before, Sonic hits the Stealth Bot with it's own missile, but with no cartoony tactics: no whistling, no taunting the missile, the missile doesn't screech to a halt in midair or turn it's nonexistent "head" to look around.
Both missiles are explicitly called "hedgehog missile" in those scenes. As an aside, I find it hard to believe that any of the robots shown in that second episode could be defeated by a mere water balloon.
The pilot episode not only has a different tone and art style: thanks to the two-part time travel episode, it arguably exists in an entirely different continuity to the rest of the series. If you want, I can break that down too, but in my opinion I'd just be wasting time by examining the obvious.