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A reference of what the Death Egg will look like when it's getting pulled into the fighter's magnetic pull.
 
The thing is there is a big chunk of space below Sonic's render. The other render will get rid of this problem.
0B6D7537-79C0-4BAC-AE12-B0AA5BC66FCE
 
You guys added a butt-ton of stuff onto Sonic's page under my nose lol. It's now in the top 20 largest pages. Somehow it's ahead of Link.
 
The real cal howard said:
You guys added a butt-ton of stuff onto Sonic's page under my nose lol. It's now in the top 20 largest pages. Somehow it's ahead of Link.
Is there some sort of list somewhere or what
 
@Wok It's probably solely because of the Notable Attacks/Techniques section. It's gotten really large after the profile went through that massive revision a while ago.
 
Anyone feel like the "This tier to This tier" should be expanded upon to be more specific? Like, the current tiers characters hold are their max potential for as much as we've seen them. Ever feel like there should be 2 types of AP? One at their weakest, medium effort and one at their maximum potential? Yeah, I know that's expressed with the "to" but it's mainly used for when characters have power ups like the Emeralds, Star Hearts, etc and I feel like the "to" should be used for their Base states as well.

Like for example, Modern Sonic isn't always attacking at Multi-Continent levels of force. Sometimes he'd be attacking fodder/super badniks with at least Building levels of force, giant mechs like the Death Egg Robot and (probably) the Egg Golem with definitive Large Building to Multi-City Block levels of force the Multi-Continent whenever some huge threat like the Ifrit, the Eggrobo or Iblis comes along. Or even Mario who isn't always attacking with Large Star levels of force and if he did, the goombas & koopas would be completely obliterated with the amount of force he exerts (unless they apparently have at least Star level durability? Am I missing something from them?). Basically, I'm saying that there should be a tier for the average amount of force they exert.
 
We're not scaling characters to literally everyone they've fought.
 
There's not really a reason to tier characters according to them holding back, though.

Also sonic one shots the robots so he could totally be hitting them harder than 8-C. Yeah he's probably not constantly using High 6-A attacks but we consider being able to be damaged by fodder as game mechanics in the first place. There's not really a point in doing that.
 
I agree with Wok, it seems a tad bit unnecessary, and if we were to go this route we would have to do major overhauls to other profiles for something that isn't really important.
 
Wokistan said:
There's not really a reason to tier characters according to them holding back, though.
Also sonic one shots the robots so he could totally be hitting them harder than 8-C. Yeah he's probably not constantly using High 6-A attacks but we consider being able to be damaged by fodder as game mechanics in the first place. There's not really a point in doing that.
I mean, I guess? He could definitely be hitting them harder than 8-C, of course but idk feels weird to look at him destroy a motobug or something and realize he can hit a lot harder than what's shown and you'd think there'd b a shockwave just feels weird. Just going for more specifics, that's all.
 
Have you guys watched Sonic X? It actually has pretty good action and writing late-ish Season 1 (starting at Ep 12-13) and later Seasons.

Plus the few X profiles are missing abilities so that gives me extra work
 
Goku has it too. Characters with huge disambiguation pages are getting those, I believe.
 
"Barely any hax though."

The first time you talk about Sonic X you mention he barely has any hax XD
 
I always though "Game" & "Classic" should be changed to SEGA(Modern) & SEGA(Classic) & "pre-genesis" & "post-genesis" should be changed to "Pre-SGW" & "Post-SGW" since the other terms could be used for anything before or after issues #225/#229
 
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