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I should have made this a long time ago. Unfortunately, now, my switch isn’t working well at all, so my footage for this revision is really bad. It gets the point across though.
This revision is to add two abilities:
Non physical interaction for everyone (since only the xx guys have it currently). Chipp, a relatively normal guy in Guilty gear, who doesn’t enhance his punches with anything, can punch the ghost possessing Zappa in the face. I know he’s in xx, what I mean is that Chipp doesn’t have special punches in comparison to the other human characters of the verse and he can punch ghost. There’s no reason the characters not in xx shouldn’t be able to when every human, non magically enhanced, character in xx can.
Second, I’ve seen verses like Street Fighter, Red Earth, and Killer Instinct have stun be included as a power, and I think Guilty Gear should as well. I heard the reason those verses have it is because they have moves that specifically designed to cause stun (thus it supports the base status effect). Guilty Gear does too. Kliff has a counter that causes it and May has a charged punch.
The normal stun (hitting the opponent many times) should apply to everyone (people may not agree with Strive characters having it since that game doesn’t have stun, but literally every other character can do it throughout practically every other game, so I don’t see why they wouldn’t scale).
TLDR
Everyone should have non physical interaction from scaling to the xx cast, since them hitting ghost isn’t due to any special reasons.
Everyone should have status effect inducement from stun.
Edit: May save this for another thread. But Guilty Gear has a stun resistance mechanic, I’m not sure if that should be talked about here or in a discussion revolving around fighting games in general.
This revision is to add two abilities:
Non physical interaction for everyone (since only the xx guys have it currently). Chipp, a relatively normal guy in Guilty gear, who doesn’t enhance his punches with anything, can punch the ghost possessing Zappa in the face. I know he’s in xx, what I mean is that Chipp doesn’t have special punches in comparison to the other human characters of the verse and he can punch ghost. There’s no reason the characters not in xx shouldn’t be able to when every human, non magically enhanced, character in xx can.
Second, I’ve seen verses like Street Fighter, Red Earth, and Killer Instinct have stun be included as a power, and I think Guilty Gear should as well. I heard the reason those verses have it is because they have moves that specifically designed to cause stun (thus it supports the base status effect). Guilty Gear does too. Kliff has a counter that causes it and May has a charged punch.
The normal stun (hitting the opponent many times) should apply to everyone (people may not agree with Strive characters having it since that game doesn’t have stun, but literally every other character can do it throughout practically every other game, so I don’t see why they wouldn’t scale).
TLDR
Everyone should have non physical interaction from scaling to the xx cast, since them hitting ghost isn’t due to any special reasons.
Everyone should have status effect inducement from stun.
Edit: May save this for another thread. But Guilty Gear has a stun resistance mechanic, I’m not sure if that should be talked about here or in a discussion revolving around fighting games in general.
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