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One Piece: Bajrang Gun Multiplier

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Introduction:​

This is a fairly simple proposal. I believe that Luffy's Bajrang Gun should be given a solid multiplier instead of just being "Higher" to an unquantifiable and vague value, due to a variety of factors that will be explained below.

Possible Multipliers:​

"4x": Luffy's Gear 4th: Boundman is accepted to have the same multiplier value due to the compressive strength increasing the power behind his punches. It is also accepted and acknowledged that Bajrang Gun uses Gear 4th's compression and Gear 3rd's expansion. The premise remains the same between Gear 3rd/Boundman and "Base" Gear 5th/Bajrang Gun.

This leads me to believe that the multiplicative value for Bajrang Gun should logically be the same as Boundman's

"12x": This multiplier rides off the previous reasoning but takes into account the 8x multiplier for Conqueror's Infusion that is acknowledged to be used in Bajrang Gun; adding them together to get 12x.

"32x": This is basically the same as the previous but multiplying Boundman's multiplier and Conqueror's Infusion's multiplier. [(4 * 8) = 32]. Also, multiplying multipliers is already accepted as Boundman's Conqueror's Infusion is 32x stronger than Gear 3rd's value. (24,112 Exatons/753.448 Exatons = 32)

The logic of such increases in power is quite sound due to it being Luffy's strongest attack to date and Kaido matches Bajrang Gun with a similarly powerful attack, Rising Dragon: Flame Bagua, that he felt was unnecessary previously even after fighting Boundman with Conqueror's Infusion using Over Kong Gun, not once but twice. Neither time did Kaido believe that Flaming Bagua was necessary.

Conclusion:​

Proposal: Give Luffy's Bajrang Gun the official multiplier of "4x", "12x" or "32x" above "Base" Gear 5th Luffy.

This would put the current scaling of Gear 5th Luffy (59.44 Zettatons) at "237.76 Zettatons", "713.28 Zettatons" or "1.9 Yottatons".
 
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I'll wait for more input (especially since my memory is hazy when it comes to the whole compressive strength multiplier and how acoc infusion is treated in VSBattles), but if what what I remember is correct, acoc does not have a concrete multiplier.

With that in mind, 12x and 32x feel like wild options.

I'm tentatively fine with 4x.
 
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