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Side-scrolling 2d video game calcs

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Basically I want to calculate the AP from this feat but due to the game being a side-scrolling 2d platformer the width of the blocks being destroyed can't be determined which makes finding the volume of the blocks impossible.

What's confusing me even further is that if we take Celeste for example which is also a side-scrolling 2d platformer there are 2 calcs calculating 2 similar feats but utilize very different widths.
First calc (Assumes the width to be 18 cm) and Second calc (Assumes the width to be 85 cm).

So what should i assume the width to be for the blocks in the first feat given that they can be walked on.
 
I'd say you just assume the width through measuring the length/height of a single block
The problem is that not all blocks are cubes and that not all of them have the same dimension yet they form a large wall clumped together and the player interacts with all of them in the same way (can walk on them, they behave like walls). Although i imagine assuming a width that is comparable to the length and height of a block in the mid-end of sizes would be appropriate.
 
The problem is that not all blocks are cubes and that not all of them have the same dimension yet they form a large wall clumped together and the player interacts with all of them in the same way (can walk on them, they behave like walls). Although i imagine assuming a width that is comparable to the length and height of a block in the mid-end of sizes would be appropriate.
What I mean is that you just take the width from a single block and just assume all of the blocks have that width (IE. A 1x1x1 block and a 2x1x3 block have the same width).
 
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