FanofRPGs said:
What are the new standards?
What happens is they enter slipstream space, another dimensional axis and traverse through it, technically it leads to MFTL+ speeds to our perception of space in that they cross one point to another in x time, but in reality they are traversing through another dimensional axis at immeasurable speeds which is just MFTL+ speeds to our perception.
"Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed.)"
"Movement in a realm without space or time does not mean that a character has immeasurable speed within a realm of space and time, because there is no distance or time to be measured in the first place."
"Characters that are able to move backwards and forwards through time by movement alone qualify for immeasurable speed. However, due to general inconsistencies, and the fact that several fictions grant this ability to any character able to move FTL, they may be assigned an additional, independent, speed rating for the ability. This should preferably be evaluated on a case-by-case basis."
Basically, as far as I understand, a character should either transcend linear time or have more than one temporal dimension in order to qualify.
Given that our system is built on geometry, moving throughout, for example, 4-Dimensional space, along the axes of movement a, b, c, and d, would yield the speed (a^2 + b^2 + c^2 + d^2)/time. It is far from impossible to measure.
And regarding movement in a void supposedly without time:
DarkLK likened it to different environments with different rules that do not apply to each other, or more specifically not being able to swim on land.
Others simply stated that since the distance/time=speed formula does not apply for environments where time is nonexistent, we cannot draw any conclusions for how speed works when time is a factor to be counted.
Yet another point is that moving in a void bereft of universal time is a common plot convenience that is almost never shown to affect movement speed within a continuum.
As such, it should be considered as a separate hax ability, not as a speed.