- 9,755
- 4,392
(Note: This thread will not affect any of the boss monsters currently scaled to the BFG9000, nor will it affect lower tiers such as the Imp or the Pinky)
Alright, so these are things that need to be brought to attention in regards to the current state of the DOOM monsters' profiles.
1. The Hell Knight and Baron of Hell are currently 8-C with projectiles due to being able to 'disintegrate human beings', and have had that info on their profiles since before the DOOMverse's recent revision. Problem with that is, I can't seem to find video footage from any of the games which shows this happening, nor can I locate any UAC Report Files from the 2016 reboot which would suggest that this is the case. What's more, their durability is rated lower than this, yet they're capable of tanking each other's projectiles fairly consistently. And other monsters with comparable stats to both can do the same.
2. Everything in the DOOM bestiary (minus boss-tiers) is either Subsonic or lower, despite being able to react to and keep up with Doomguy (and each other) in melee encounters. Some of these monsters are even capable of dodging the same plasmagun projectiles as Doomguy (albeit with somewhat less consistency due to AI-induced stupidity), so this makes little sense.
I think a couple of new revisions are in order in regards to these beings. Having exposed myself to the games again, I can't help feeling like there's something wrong here.
Alright, so these are things that need to be brought to attention in regards to the current state of the DOOM monsters' profiles.
1. The Hell Knight and Baron of Hell are currently 8-C with projectiles due to being able to 'disintegrate human beings', and have had that info on their profiles since before the DOOMverse's recent revision. Problem with that is, I can't seem to find video footage from any of the games which shows this happening, nor can I locate any UAC Report Files from the 2016 reboot which would suggest that this is the case. What's more, their durability is rated lower than this, yet they're capable of tanking each other's projectiles fairly consistently. And other monsters with comparable stats to both can do the same.
2. Everything in the DOOM bestiary (minus boss-tiers) is either Subsonic or lower, despite being able to react to and keep up with Doomguy (and each other) in melee encounters. Some of these monsters are even capable of dodging the same plasmagun projectiles as Doomguy (albeit with somewhat less consistency due to AI-induced stupidity), so this makes little sense.
I think a couple of new revisions are in order in regards to these beings. Having exposed myself to the games again, I can't help feeling like there's something wrong here.