XitSign
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Santa's PAD incarnation got quite a few upgrades this past holiday season. Not only was he buffed as a playable character, but he was given a new boss battle where he used a collection of abilities we've never seen before (Oh, and he had a boss battle last year that went completely undocumented for the page, whoops...). So it's time to freshen up Jolly Old Saint Nick's page a little bit.
1. Character Upgrades:
Lets start with the changes made to his most basic abilities. Thankfully they're documented very well on the Ilmina site here for his base form and here for his 'Holy Night Messenger' form to reference.
Santa's main equip item, 'Holy Night Messenger, Santa Claus' Snow Globe', was also buffed. The Ilmina page can be found here.
For the past year (...Two years, again, whoops), PAD has been adding new special boss battles with Santa Claus for Christmas, and during them he will use a variety of new abilities that we do not have documented on his profile. For both boss battles, Santa was in his 'Holy Night Messenger' form, so these will only apply to that key. The data for the first boss battle can be found here, and the data for the second boss battle can be found here.
This year's event included a trio of new equip items called 'Santa Claus' Present - Fire', 'Santa Claus' Present - Light', and 'Santa Claus' Present - Magic Stones'
Santa does not use these (as far as we know) in battle, however he does drop them for the player upon his defeat in his newest boss battle. Furthermore, the player can then go on to choose to equip them to Santa at their leisure. So considering their name as 'Santa Claus' Present's and the fact that he has them, I am unsure if we should list them as equipment, as optional equipment, or not list them at all. I feel I lean 'Optional Equipment', but I am open to any answer.
(I have a CRT planned because with how the equip system works, ANY character can use ANY equip, so I think they should all be 'Optional Equipment', however I plan to do that with a linked approved blog once it's made, so that will be a different situation)
If we do add them:
Santa Claus' Present - Fire:
Santa Claus' Present - Light:
Santa Claus' Present - Magic Stones:
1. Character Upgrades:
Lets start with the changes made to his most basic abilities. Thankfully they're documented very well on the Ilmina site here for his base form and here for his 'Holy Night Messenger' form to reference.
- For both keys and the Equip, Jingle Bells was buffed: The ability still increases the chances of new Fire and Light Orbs spawning and reduces cooldown for all allies' active skills, but it now also adds 2 Combos to all attacks for a limited time. (Damage Boost, already on profile)
- For both keys, Red Nose Formation was buffed: The ability now gives a 5x buff to all stats for all allies when Snow Globe Dragon Rouge, Snow Globe Dragon Vert, and Snow Globe Dragon Blanc all fight alongside Santa, and has a new boost that increases the power of attacks that use Fire, Light, and Wood Orbs by 20x (...Hilariously, this ability is still useless to Solo Santa even after the buff, because he still can't trigger it without team members. But deserves to be documented regardless) (Statistics Amplification, already on profile)
- For the 'Holy Night Messenger' key, 'Enhanced Light Orbs' was buffed to 'LightEnhancePlus': Acts as two 'Enhanced Light Orbs', increasing the odds of Light Orbs being enhanced by 40% and increasing the power of Enhanced Light Orbs by 14% (Damage Boost, already on profile)
- For the 'Holy Night Messenger' key, 'Enhanced Fire Orbs' was buffed to 'FireEnhancePlus': Acts as two 'Enhanced Fire Orbs', increasing the odds of Fire Orbs being enhanced by 40% and increasing the power of Enhanced Fire Orbs by 14% (Damage Boost, already on profile)
- For the 'Holy Night Messenger' key, Santa was given 'Resistance-Clouds': Passive that negates all foes' abilities that create 'cloud' effects (Power Nullification of Smoke Manipulation and limited negation of Weather Manipulation)
- For the 'Holy Night Messenger' key, Santa was given 'Resistance-Immobility': Passive that negates all foes' abilities that would prevent Orbs from being moved (Technically Power Nullification? But I don't think it negates any ability we recognize on the Wiki)
- For the 'Holy Night Messenger' key, Santa was given 'Resistance-Blind+': Passive that gives Santa a 100% resistance to abilities that cause blindness (Resistance to Sense Manipulation)
- For the 'Holy Night Messenger' key, Santa was given 3 'Cross Attack's: When using exactly 5 Orbs and matching them in the shape of a cross, increases the power of that attack by 2.5x, stacking multiplies for each instance, for a 15.625x attack, and negates the effects of Superblind abilities (Damage Boost and Power Nullification of Sense Manipulation)
- For the 'Holy Night Messenger' key, Santa was given 'Resistance-Bind+': Passive that gives Santa a 100% resistance to abilities that cause a bind (Resistance to Paralysis Inducement, Sleep Manipulation, and Time Stop)
- For the 'Holy Night Messenger' key, Santa was given 'Skill Boost+': Passive that gives Santa and all allies a reduced cooldown on their Active abilities, worth 2 normal Skill Boosts (Don't think this is an ability the Wiki recognizes for the PaA section)
- For the 'Holy Night Messenger' key, Santa was given 'Super Enhanced Combos': Increases the power of an attack that uses 10 or more combos by 5x (Damage Boost, already on profile)
Santa's main equip item, 'Holy Night Messenger, Santa Claus' Snow Globe', was also buffed. The Ilmina page can be found here.
- 'Enhanced Fire Orbs' was buffed to 'FireEnhancePlus': Acts as two 'Enhanced Fire Orbs', increasing the odds of Fire Orbs being enhanced by 40% and increasing the power of Enhanced Fire Orbs by 14% (Damage Boost, already on profile.
- 'Enhanced Wood Orbs' was buffed to 'WoodEnhancePlus': Acts as two 'Enhanced Wood Orbs', increasing the odds of Wood Orbs being enhanced by 40% and increasing the power of Enhanced Wood Orbs by 14% (Damage Boost, already on profile)
- 'Enhanced Light Orbs' was buffed to 'LightEnhancePlus': Acts as two 'Enhanced Light Orbs', increasing the odds of Light Orbs being enhanced by 40% and increasing the power of Enhanced Light Orbs by 14% (Damage Boost, already on profile)
- Was given 'Resistance-Bind+': Passive that gives the user a 100% resistance to abilities that cause a bind (Resistance to Paralysis Inducement, Sleep Manipulation, and Time Stop)
For the past year (...Two years, again, whoops), PAD has been adding new special boss battles with Santa Claus for Christmas, and during them he will use a variety of new abilities that we do not have documented on his profile. For both boss battles, Santa was in his 'Holy Night Messenger' form, so these will only apply to that key. The data for the first boss battle can be found here, and the data for the second boss battle can be found here.
- 'Erase all of the Fire and Light Orbs...'/'How About This?'/'Last One'/'Try Again!': Transforms all Orbs into Light Orbs (Transmutation)
- 'Here you go!': Transforms 5 to 10 Orbs into Fire Orbs (Transmutation)
- 'Ho ho ho♪': Forces the opponent to start with an Orb of the user's choice (Not sure this is an ability we list)
- 'Santa Super Resolve': Passive ability that prevents Santa from being killed by an attack that would normally be fatal while he is above 50% HP, surviving with 50% HP remaining (Limited Type 2 Immortality/Stamina Feat based on characters like Gaslowe who did the same thing)
- 'Ho ho ho...': Preemptive ability that locks all new Orb Spawns for the opponent for a limited time, preventing them from being transformed (Power Nullification of Transmutation)
- 'Merry Christmas!!': A preemptive attack that deals a reduce 0.5x damage and prevents the foes from using Skyfall Combos for a limited time (Power Nullification, but probably not of any ability we use?)
- 'If you are a good, nice kid...': Negates all foes' Awoken Passive skills for a limited time (Generic Power Nullification)
- '...you'll get a present!': An attack that deals a reduced 0.85x damage and increases the cooldown of a single foes' Active Skill massively (Don't think this is an ability we would list in PaA)
- 'Beard White as Snow': Creates a smoke cloud to obscure the foe's vision (Unclear, similar to characters who use Smoke Manipulation and characters who use Weather Manipulation, maybe list as Smoke/Weather Manipulation?)
- 'Rudolph's Horn': An attack that also forces the opponent to use a specific Orb for their next attack (Don't think this would be listed for PaA)
- 'Wrapping Ribbon': Seals the topmost row of Orbs for a limited time, preventing them from moving (Sealing)
- 'Super Swift Reindeer': A multi-hit attack that strikes 3 times, dealing 0.35x damage per hit
- 'Scattering Presents': Increases the Skyfall chance of Fire and Light Orbs by 25% for a limited time
- 'Let's ring the bells!': an attack that deals a reduced 0.99x damage and transforms the bottom row of Orbs into Roulette Orbs that change their element on a cycle (Transmutation)
This year's event included a trio of new equip items called 'Santa Claus' Present - Fire', 'Santa Claus' Present - Light', and 'Santa Claus' Present - Magic Stones'
Santa does not use these (as far as we know) in battle, however he does drop them for the player upon his defeat in his newest boss battle. Furthermore, the player can then go on to choose to equip them to Santa at their leisure. So considering their name as 'Santa Claus' Present's and the fact that he has them, I am unsure if we should list them as equipment, as optional equipment, or not list them at all. I feel I lean 'Optional Equipment', but I am open to any answer.
(I have a CRT planned because with how the equip system works, ANY character can use ANY equip, so I think they should all be 'Optional Equipment', however I plan to do that with a linked approved blog once it's made, so that will be a different situation)
If we do add them:
Santa Claus' Present - Fire:
- Awoken Assist: Can be equipped to a monster, increasing all of the user's stats and granting them both this item's Active Ability and their Passive Awoken Abilities (Statistics Amplification and Power Bestowal)
- Holy Flare Gift: Heals the user for 100% their HP, unlocks all Locked Orbs, and transforms the bottom left 3x3 Orbs into Fire Orbs (Healing, Power Nullification of Power Nullification of Transmutation, Transmutation)
- 2 'Awaken Killer's: Increases the power of attacks by 3x against 'Awaken Material' Type foes per instance, dealing 9x damage total (Damage Boost)
- 2 'Enhanced Killer's: Increases the power of attacks by 3x against 'Enhanced Material' Type foes per instance, dealing 9x damage total (Damage Boost)
Santa Claus' Present - Light:
- Awoken Assist: Can be equipped to a monster, increasing all of the user's stats and granting them both this item's Active Ability and their Passive Awoken Abilities (Statistics Amplification and Power Bestowal)
- Holy Shine Gift: Reduces all damage by 100% for a limited time and gives all Skyfall Orbs 100% chance to be Enhanced for a limited time (Temporary Invulnerability and Damage Boost)
- Resistance-Bind+: Passive that gives the user a 100% resistance to abilities that cause a bind (Resistance to Paralysis Inducement, Sleep Manipulation, and Time Stop)
- 6 'Enhanced HP's: Increases the user's HP stat, stacking additively for each instance
Santa Claus' Present - Magic Stones:
- Awoken Assist: Can be equipped to a monster, increasing all of the user's stats and granting them both this item's Active Ability and their Passive Awoken Abilities (Statistics Amplification and Power Bestowal)
- Holy Stone Gift: Gives all Skyfall Orbs a 100% chance to be Enhanced for a limited time and reduces the cooldown of all allies Active Skills (Damage Boost)
- Enhanced Fire Orbs: Passive ability that gives a 20% chance for new Fire Orbs to be enhanced, doing 7% more damage when used (Damage Boost)
- Enhanced Water Orbs: Passive ability that gives a 20% chance for new Water Orbs to be enhanced, doing 7% more damage when used (Damage Boost)
- Enhanced Wood Orbs: Passive ability that gives a 20% chance for new Wood Orbs to be enhanced, doing 7% more damage when used (Damage Boost)
- Enhanced Light Orbs: Passive ability that gives a 20% chance for new Light Orbs to be enhanced, doing 7% more damage when used (Damage Boost)
- Enhanced Dark Orbs: Passive ability that gives a 20% chance for new Dark Orbs to be enhanced, doing 7% more damage when used (Damage Boost)