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Robin Hood vs Adult Wayne

Wayne should be able to deal with Power Null since he's tech only and he has his cap which should prevent hypnosis. 6tth Sense should deal with Stealth easily, as it's sensory ability is quite broken. Wayne has Analytical Prediction as well. I doubt his tactics can be easily predicted at all due to his whole equipment set encourages creative use, such as bounce/reflect shots, barrier creation, and overall control of enviorment around him to become a essential minefield of traps Robin would need to deal with. As well, the MagneWatch can ward and deflect away any incoming projectiles from all directions, and since arrows are the main attack he'll deal with, it'll include that too
 
How good are his senses exactly? His stealth is supernatural. In addition he's skilled enough weave his way in through large storms of arrows due to his acrobatics skill meaning that it is unlikely that Wayne will be able to tag him. Remember if the arrows even lightly graze Wayne he'll die really quickly. While Wayne's arsenal won't be predictable, his combat analysis has worked on and allowed him to beat characters that are not only stronger, but also have a wider variety of powers.
 
It's essentially this: if the guy exists, he can be detected. Depending on training, a user can potentially sense absolutely anything (of course it would be NLF, but at least in the ORWverse), this version of Wayne is likely able to only sense things on the 3D level, but it should be enough to get past the supernatural stealth, after all, it can detect Zack, who is a supernatrual stealth specialist. If that somehow fails, his cap should be able to detect Robin's electromagnetic waves... Unless he isn't made of matter or something. Same case for his contact lens.

It will be hard for Wayne to tag him with sheer marksmanship alone, which is why traps exist, he doesn't have JUST projectiles, he got sticky webbing, orbs of explosions, barriers, and all can be fired in different trajectories and used in different ways that make the entire enviorment a WWI no man's land. Robin, however, uses arrows, so Wayne would know what to expect, because they are all projectiles

As well, Wayne can analyze in combat just as well as Robin can, accomplishing similar feats against people stronger and indeed much more haxier than him. The field should prevent any attack that comes from him as well, anything that is matter will be deflected, and considering that his tech is on par with Neo Hex's, a place that is definitely advancing things to quantum levels, I don't think it will be easy to resist. These fields are able to defend against many attacks stronger than the Wayne himself, even more so that the fire attacks (his technology's weakness) from his far stronger younger self was deflected for sometime until the even more powerful flame attacks started to temporarily disabled it.

I should also mention the Pulse technique, it's an ability that is essentially a "get off me" tool, and generates an Omnidirectional wave of Energy, that pushes away people who try to get in. It's been used to even clear things such as poison from one's body. There is also a Lightning Variant too. They should be able to deflect away arrows with the sheer force. Blue Shield however, is even better at defending (both via the magnetic attribute and it's tough plasma construct), and it can be spammed. Combined with the MagneWatch's ability to divert any matter based projectile away, should be pretty effective.

Wayne has two methods of healing, one through his Thunderbreaker Jacket's bioelectrical healing effect, and two via his Pink Healer shot, which can definitely make a difference

Wayne also has 2 different kinds of Speed Amps, the one from his Energy, and the other from his Magnetic Shoes that indeed increase speed, so if things get bad, he can use this speed amp to dodge out of the arrows way. Combined with the stupidly overpowered sensory abilities of 6th Sense, he can escape a lot of attacks. The Energy one in particular (the one most oftenly used) should help Wayne Pulse out the poison if he gets nicked by it, even if it's a fast acting poison, he can use 6th Sense to tell if there is special effects attributed to the incoming arrow first, so he would be at least a little prepared to Pulse away any effects that get into him. The other one gives decent air mobility, as if the dodging/fleeing and defense capabilities he already had weren't enough, allowing air dashes just in case he gets caught in mid-air.

Also, Astral Energy gun should negate Regenerationn so he'll save it for the finishing blow
 
imo, I just think Wayne just have "lol most stuff" will give him a decent edge, since healing, OP 6th Sense/EMCap/Lens, speed amps, defensive tools like Blue Shield, MagneWatch, and Pulse, the last one being able to rid of the lethal poison, massive amounts of spammable hazards that can control the battlefield, and unpredictability with his moves (although that Analytical Precog would still help to predict some, probably can't predict ALL of them since the hazards and attacks are everywhere with so many variants), which will lead up to a war of attrition, which Wayne would have an advantage

However, Robin has a chance since his lethal poison is fast acting, so although Wayne should be able to react to the poison and pulse it out, there will be some variations of the fight where he just... Doesn't notice for whatever reason, even if 6th Sense can detect what's inside his body for abnormalities (aka the poison) and on other objects (say the poison attribute on the arrows). Since it's a more of a fight based on brains and, essentially out lasting each other. Both have ways of really taking out the other quick if they get the opportunity, but the problem is, they are too dang smart to give away those openings. Robin created a whole new form of Precog and fights stronger enemies constantly, while Wayne does the same, but has vast amounts of scientific knowledge that could help in a fight like psychology, optics (which could really help him use that Reflect Shot well), and physics. But, I think Wayne is far better equipped for the war of attrition via limiting his opponent's places to go with the hazards, running away with the speed amp, blocking a ton of things with Pulses, MagneWatches, and Blue Shields, and decent healing. So I think he'll take this after a long fight
 
So there's my opinion, but I can see it go either way

It's just that the MagneWatch is extraordinarily OP. It's Omnidirectional, pretty much passive, blocks nearly everything, and can guard against anti-magnetic shield attacks to a decent degree from a specialist.
 
I feel like this fight might be inconclusive, due to each of their abilities to either counter or having the capacity to outwit each-other. According to Legion on discord, Robin has survived attacks that hit on a quantum level, so a lot of Wayne's kit is taken out of the equation.

Robin's win condition seems to be whether or not he can poison Wayne long enough for it to take full effect, but since Wayne can simply sense and eject it, alongside his defenses it'll be difficult for that to occur.
 
Really it would just be the MagneWatch being taken out, Blue Shield can still block attacks without the need of a magnetic field, and Wayne can spam them everywhere. Meaning he could create field of long lasting Blue Shields... Everywhere.

Pulse is also effective at repelling attacks as well, both from the arrows and closer ranged attacks
 
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