- 15,441
- 5,031
The current wording of the Hax page is inappropriate for the standards of this wiki, as well as unhelpful about a lot of things (which new users would need to be informed about by other means). So I propose the following:
"Hax is a catch-all term for abilities that can be used to ignore/bypass one or more of a target's statistics, rendering them irrelevant.
The most common hax are the ones that ignore durability, and their scale/potency are unrelated to their users' AP & Tier, however, they can be measured with their effectiveness against their targets' Durability. This is because, depending of the hax, the statistics bypassed may actually counter it if they have a higher enough scale. This, however, is not the case with certain hax, examples include Reality Warping, Probability Manipulation, Conceptual Manipulation, and other abilities that simply & logically cannot be countered by high statistics.
Having resistances to certain hax can help characters/things to withstand them, but only if the specific resistances are around the same scale as the hax being used against them, or better.
Higher-Dimensional characters/structures are automatically immune to 3-Dimensional (or lower) hax, as they literally are infinitely more complex than them. The same logically happens to higher-dimensional hax in relation to even higher higher-dimensional characters/structures. Resistances also apply to higher-dimensional characters/structures, this needs to be hax of their same (or higher) dimensionality, and anything lower is not allowed to be added (due to being both inaccurate and misleading, making others think that the characters/structures can resist hax of their same dimensionality)."
Proposals to modify that are obviously accepted. I'll later do the same to the Resistance page.
"Hax is a catch-all term for abilities that can be used to ignore/bypass one or more of a target's statistics, rendering them irrelevant.
The most common hax are the ones that ignore durability, and their scale/potency are unrelated to their users' AP & Tier, however, they can be measured with their effectiveness against their targets' Durability. This is because, depending of the hax, the statistics bypassed may actually counter it if they have a higher enough scale. This, however, is not the case with certain hax, examples include Reality Warping, Probability Manipulation, Conceptual Manipulation, and other abilities that simply & logically cannot be countered by high statistics.
Having resistances to certain hax can help characters/things to withstand them, but only if the specific resistances are around the same scale as the hax being used against them, or better.
Higher-Dimensional characters/structures are automatically immune to 3-Dimensional (or lower) hax, as they literally are infinitely more complex than them. The same logically happens to higher-dimensional hax in relation to even higher higher-dimensional characters/structures. Resistances also apply to higher-dimensional characters/structures, this needs to be hax of their same (or higher) dimensionality, and anything lower is not allowed to be added (due to being both inaccurate and misleading, making others think that the characters/structures can resist hax of their same dimensionality)."
Proposals to modify that are obviously accepted. I'll later do the same to the Resistance page.