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Remember the Titanic Asura's Wrath Revision from a year ago? That day I promised myself to refresh the series as a whole, aside from Tiering bullshit, and save it from the sorry state it laid in, and the time has finally come.
I'm tackling Asura's profile first, but after this, I'll proceed with the remaining ones.
Before talking about the page itself, I want to propose the deletion of Kalrow, Olga and Sergej's profiles. Although important for the story, they do very little on their on in terms of action, and their files are naturally condemned to be barones and copy-paste of general abilities from other demigods and the little showings of their own features. They aren't really needed, so I don't see a reason to have them stick around.
Classic formula, new profile, old profile.
Tier
Let's take out the most annoying argument first.
I noticed that as of now, characters on Deus's level and above upscale to High 5-A out of the fact that hemurderstomps Yasha in one of the hidden episodes. The problem is that there's about a 1600x or so difference from the current calc (9.9 ninatons) to baseline High 5-A (16 ronnatons).
I swear I looked everywhere for calcs, but there's no one going so high, and even the previous CRT mentions the stomp as the reason for the upscale.
It's simply way too much of a difference, so I'm proposing to make all the current High 5-A characters simply At least 5-A. I get that the scaling chain is huge, but there's just no way to tell how much.
Keys
I merged some keys to make the file more readable and stick to the major changes that occur in Asura himself. I also renamed them to follow the episodes, rather than the transformations.
Namely, those I merged are:
Assorted Stuff
Additions, Removalds and Updates of P&A
And that's all, it took me over two months or such because my current life is draining me of any free time, so don't expect the remaining characters to be updated soon, but rest assured that they will.
I'm tackling Asura's profile first, but after this, I'll proceed with the remaining ones.
Before talking about the page itself, I want to propose the deletion of Kalrow, Olga and Sergej's profiles. Although important for the story, they do very little on their on in terms of action, and their files are naturally condemned to be barones and copy-paste of general abilities from other demigods and the little showings of their own features. They aren't really needed, so I don't see a reason to have them stick around.
Classic formula, new profile, old profile.
Tier
Let's take out the most annoying argument first.
I noticed that as of now, characters on Deus's level and above upscale to High 5-A out of the fact that hemurderstomps Yasha in one of the hidden episodes. The problem is that there's about a 1600x or so difference from the current calc (9.9 ninatons) to baseline High 5-A (16 ronnatons).
I swear I looked everywhere for calcs, but there's no one going so high, and even the previous CRT mentions the stomp as the reason for the upscale.
It's simply way too much of a difference, so I'm proposing to make all the current High 5-A characters simply At least 5-A. I get that the scaling chain is huge, but there's just no way to tell how much.
Keys
I merged some keys to make the file more readable and stick to the major changes that occur in Asura himself. I also renamed them to follow the episodes, rather than the transformations.
Namely, those I merged are:
- Berseker and Wrath: Wrath asura is just the result of Berserker losing the great bulk of his power as a result of being almost killed by the Brahmastra. For vs debating purposes it will be perfectly fine to mention whether the op wants to use Berserker or Wrath Asura, but for an indexing purpose, it's just better to keep them both in the same key.
- Deus and Vlitra battles: I find it an unnecessary waste of space to have two keys for such a short span of time. Asura fights Vlitra immediately after killing Deus, and the only jump in power occurs when he becomes Mantra, while the base and Six-Armed Vajra have the same strength. For the sake of clarity, this key can start with Asura's purification from the Berserk state and end with the moment Yasha gives him the new Mantra Reactor.
- Final key: Once again, I find it unnecessary to split a single episode into 3 keys, one for each transformation. My current idea is to go from Asura's final resurrection to the end, using his last form as a base and cover the game to its end. It's perfectly reasonable to assume that, hadn't he died after killing Chakravartin, Asura would have been able to enter even stronger versions of his Destructor and Six-Armed Mantra forms. Even in his battle with Yasha, Asura was just discovering his newfound power (which he didn't even know about), it's a very brief span of time that doesn't deserve its own key. In the AP section, I just explained each stage of the final struggle and Asura's gradual increase in strength.
Assorted Stuff
- I have expanded his intelligence, stamina and weakness section to better explain everything, put order in the divions of time periods and try to cover as many things as possible.
- Added sections to better explain the concept of Mantra, Asura's demigod physiology and all his transformations.
- Added material from the Hidden Episode 11.5, in which Asura enters an unnamed state which I called Semi-Berserk, since it's a blatant foreshadowing to what will happen in the episode after that.
- Added references for everything
- The bolded scrollbox for the general P&A works just better, since a good chunk of explanations had to be put there.
- Added better and greater explanations for his powers, on top of making a clear distinction in tabbers for keys, forms and stuff he hs in general.
- Added Augus's sword as optional equipment for his Episode 11-12 key
- Fixed his range as well, adapting it to the new keys.
Additions, Removalds and Updates of P&A
- Immortality: Type 2 and 4 can remain, while the others have to go. The third type is limited to his resurrection, while the first is just glorified longevity. As explained in the Demigod Physiology section, the Demigods are descendant of genetically enhanced humans, meaning that their life cycle has a start and end, regardless of how long it is. We even see the likes of Kalrow as examples of old Demigods, and their general need to reproduce as a further hint to them not being everlasting.
- Genius Intelligence: Limited to Combat, see the respective section.
- Flight: I made it limited, since Asura is unable to fly on Earth, but can make use of self-momentum while in space.
- Self-Sustenance: Made type 2 only a possibly, since it's not straight up shown nor stated.
- Regeneration, Body Control and Additional Limbs: Scattered here and there depending on the key, giving a each its own explanation.
- Homing Attack (Asura's heavy blasts home in[4] on targets onto which he has locked his sight, ranging from multiple enemies to different parts[8] of a single being)
- Enhanced Senses (Can lock his aim on multiple moving targets and snipe faraway opponents and objects with great accuracy)
- Analytical Prediction (Able to read the moves[16] of the opponent and counterattack accordingly. Throughout the game, Asura has been able to apply such skill against every sort of adversaries, many of whom he had never battled before. Displayed the ability to immediately shift his position in order to counter Chakravartin's time-stop[15] attacks)
- Statistics Amplification (Inflicting and receiving damage allows him to accumulate tension and then release it to enter "Unlimited Mode",[4] a temporary state during which Asura's strength is increased and he cannot overheat)
- Attack Reflection (Can deflect and catch several types[8] of missiles,[17] bombs,[18] electric blasts,[19] magma pillars,[11] and energy spheres[20] with his bare hands and throw them back)
- Surface Scaling (Climbed up the pillars of Naraka for the equivalent of 12.000 years in the material world.[16] Could run vertically[7] over a tower in Naraka and an elevator wall
- Supernatural Willpower [coupled with Rage Power] (Asura's desire to save[8] his daughter[7] and exact revenge against those who betrayed[21] him motivated[7] his rage and made him a truly unstoppable force capable of enduring unbearable pain, defy death itself on multiple occasions, surpass[8] his limits[22] every time[23] he needed it and ultimately triumph against all odds)
- Explosion Manipulation (Released a massive blast[16] upon his first resurrection)
- Resistance to Soul Manipulation (Limited; Despite having died twice, his soul has never[16] been absorbed[7] by Naraka, the place where all deceased beings go to reunite with the wheel of life and death and become one[7] with the flow of Mantra. Since the beginning of time, Asura is the only known being to having resisted such process and even escaped Naraka. However, falling into the depths of Naraka would have still represented doom for Asura's soul. Chakravartin states that his willingness to move forward even after death is the reason why neither the Gohma nor the Seven Deities will ever be able to have his soul,[7] despite both having the power to obtain[27] the souls[24] of the fallen[28])
- Heat and Corrosion (The heat of magma,[26] atmospheric re-entry[6] and the passing of thousands[16] of years[7] couldn't destroy his body, which remained[24] the same as it was the moment he was killed. Unlike other demigods, his body doesn't fade away[22] upon dying.[21] Regularly battles Gohmas which utilize[29] magma[30] in battle[31] and whose body temperature[32] reaches such levels. Fought Gohma Vlitra inside the core[3] of planet Gaea)
- Resistance to Cold has been removed, it's an old leftover of the time we gave it to everyone who could ever survive in space, it's been years since we made it clear how it actually works.
- Weapon Control (Used his Mantra to repair Augus's sword)
- Weapon Mastery (Instinctively learned how to masterfully wield a sword with his teeth and legs, butchering hundreds of Gohmas with it)
- Heat Manipulation and Danmaku (His sheer anger condensced into enormous arm-shaped, masses of burning Mantra that scorched the land and incinerated every Gohma that stood before him. Asura also caused thousands of such projectiles to rain from the sky
- Bodily Weaponry (Possesses sharp claws[28] on his fingertips),
- likely Heat Manipulation (His arms and attacks bear incredible similarity to those he had in his Semi-Berserker form)
- Aura (Released an outburst[25] of Mantra that covered a large portion of the planet and even reached space, heavily damaging Olga's fleet),
- enhanced Energy Projection and Danmaku (Fired countless beams towards Olga's ships. Can fire a continuous stream of crimson energy, homing blasts and explosive orbs capable of engulfing huge distances
- Instinctive Action (Asura's body is now an empty shell driven by pure wrath, as his soul was forcefully cast into Naraka[25] by the transformation)
- Accelerated Development (Grew exponentially stronger during his battle with Chakravartin, rapidly adapting to his strength and catching up to him every time, going from being no match to eventually trumping him. By the end of the battle, Asura's base had surpassed the Six-Armed Mantra form, with which he had started the fight)
And that's all, it took me over two months or such because my current life is draining me of any free time, so don't expect the remaining characters to be updated soon, but rest assured that they will.
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