• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Regeneration Speed

Messages
288
Reaction score
21
Suggestion: Introduction of a Regeneration Speed Metric for Characters

Currently, the VS Battles Wiki has an established classification system for regeneration types, which categorizes characters based on the extent of their regenerative abilities, such as the ability to regenerate lost limbs, organs, or even entire bodies. Though it always bothered me how it does not account for the time it takes for the body parts to fully heal. Obviously, oversight can lead to ambiguities when assessing a character’s overall combat effectiveness.

For example: Character X is supposedly able to regenerate from being reduced to ashes (Mid-High Regeneration). At first glance, this might make X seem extremely powerful due to the extent of their regenerative ability. However, without knowing how long this regeneration takes, it is difficult to accurately gauge their effectiveness in combat. If they can regenerate from ashes instantaneously, they would seem to be nearly unstoppable in battle. On the other hand, if this process takes hours or even days, X would be vulnerable for a significant period, reducing their combat effectiveness.

I propose the introduction of a regeneration speed metric to complement the existing regeneration types. This metric would provide a more complete picture of a character's healing capabilities by categorizing the speed at which they can heal from injuries. The existing regeneration types could also be revised to begin with to incorporate this speed metric.

Proposed Regeneration Speed Metric

Below is my list of proposed regeneration speed categories. It is admittedly in a preliminary state and should be refined with further discussion:

Tier 1: Instantaneous Regeneration
The character regenerates from any form of injury immediately to a few seconds.

Tier 2: Near-Instantaneous Regeneration
The character can regenerate from major injuries, such as dismemberment or severe organ damage, in seconds to under a minute.

Tier 3: Rapid Regeneration
The character regenerates from significant injuries, including lost limbs, within several minutes.

Tier 4: Moderate Regeneration
The character can regenerate from major injuries, such as lost limbs, within several hours.

Tier 5: Slow Regeneration
The character regenerates from significant injuries, like lost limbs, over the course of several days to a week.

I would like to hear people's feedback on this. Please give your thoughts and inputs to further discuss this.
 
Last edited:
There are already profiles that mention speed things like "x normally y over time", its rarely seen but it exists.

I do think a better metric could benefit this considering how vague over time is, but your metrics would need to be used in all tiers of regeneration example:
"mid-low 1 and High- low 4"
(This looks weird better find a better way)
So apply specific regeneration speeds such as
regenerates from significant injuries, including lost limbs, within several minutes.
Wouldn't work, a character can heal certain wounds in "several minutes" but take much longer to heal "lost limbs".
 
One possible way could be using body mass proportions as a metric. For example: some percentage of body mass per unit of time.

I first thought of using volumes per unit of time but that didn't consider big and small characters having different masses.
 
Last edited:
Here's another try. I quantified the injuries to make a measured classifications.

Quantification of Injuries
  • Minor Wound: Defined as injuries affecting up to 1% of the total body mass (e.g., cuts, bruises, burns).
  • Moderate Wound: Injuries affecting between 1% to 5% of the total body mass (e.g., deep lacerations, puncture wounds, or severe burns).
  • Lost Limb: Defined as injuries affecting approximately 10% of the total body mass (e.g., the loss of an arm, leg, or significant body part).

Tier 1: Instantaneous Regeneration
The character can regenerate up to 100% of their total body mass immediately, making injuries negligible in combat.
Measurement: Regenerates from any injury, including minor wounds, moderate wounds, and lost limbs, instantly.

Tier 2: Near-Instantaneous Regeneration
The character regenerates significant portions of their body in seconds and can regrow lost limbs in under a minute.
Measurement: Regenerates minor wounds instantly, moderate wounds within seconds, and lost limbs (10% body mass) within 30 to 60 seconds.

Tier 3: Rapid Regeneration
The character heals minor wounds very quickly and can regenerate lost limbs within a few hours.
Measurement: Regenerates minor wounds (up to 1% of body mass) within a minute, moderate wounds (1-5% of body mass) within 10 minutes, and lost limbs within 1 to 3 hours.

Tier 4: Moderate Regeneration
The character regenerates minor wounds within minutes and can heal more severe injuries, like lost limbs, within a day.
Measurement: Regenerates minor wounds within 10 minutes, moderate wounds within 1 to 2 hours, and lost limbs within 12 to 24 hours.

Tier 5: Slow Regeneration
The character heals minor injuries over several hours and regenerates significant injuries, like lost limbs, over several days.
Measurement: Regenerates minor wounds within hours, moderate wounds within half a day, and lost limbs within 5 to 7 days.

I hope it's not too pedantic for this wiki.
 
Heh how is burns cuts reaching 1%? I have been injured a few times and never lost any significant body mass.
Reach more than 1% you would have to lose fingers maybe even an hand. The average person is like 80kg making 1% 800 grams almost 1kg it's a lot.

Sincerely anything that takes over a day is pretty much not battle applicable since it would take way longer than a normal fight would last and that's why I think regeneration speed is actually important.
 
Here's another try. Let me know what you all think.

Tier 1
Regenerates >1% body mass per second. Multiple lacerations and a lost limb (an arm is 5% body mass while a leg is 15%) heal in less than to a few seconds.

Tier 2
Regenerates 0.5% to 1% body mass per second. Multiple lacerations heal in a few seconds, and a lost limb in 10 seconds to 3 minutes.

Tier 3
Regenerates 0.01% to 0.5% body mass per second. Multiple lacerations heal in a few seconds, and a lost limb in 3 minutes to 30 minutes.

Tier 4
Regenerates 0.0001% to 0.01% body mass per second. Multiple lacerations heal in a few minutes, and a lost limb in 30 minutes to 12 hours.

Tier 5
Regenerates 5×10^-7 to 0.0001% body mass per second. Multiple lacerations heal in 10 minutes to 1 hour, and a lost limb in 12 hours to 1 day.

Tier 6
Regenerates less than 5×10^-7 body mass per second. Multiple lacerations heal more than an hour, and a lost limb in more than 1 day.
 
This metric is a bit arbitrary. If I get help on identifying characters to each of this tiers, maybe we can refine it.
 
Back
Top