• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Radical Highway to Hell - Shadow Generations Part 3

Messages
9,045
Reaction score
8,228
... And this time WITHOUT Metal Overlord. No need for a drawn out introduction, let's get straight to business.

I had such a good title, too...

Black Arms
I had previously showcased their revision in Part 1, but I've made further improvements between then and now. Here is the sandbox.
  • Put in a “Universal Biology “ ability tabber that applies to Black Arms.
  • Separated their abilities from what's due to equipment and what is innate to them.
  • Added a Modern Era section for their forces from Shadow Generations with a host of new abilities.

Doom
Here is his sandbox. I'll out his feats here again.
  • Shadow never confronts Doom himself until after he becomes Evolved/Complete, he only confronts Doom's Eye. Doom himself has no feats restricting him to an incomplete Shadow, and is in fact strengthened by each Doom Power he collects.
  • Gerald Robotniks states that Black Doom is preventing the timeline from healing. What's important here is that we know all of space-time was erased, meaning he would be keeping at bay the use of hypertime to heal reality to an intact state (as Gerald also states time was capable of healing itself). Thus, he should be rated 6-D.
Biolizard

Shadow
You had a good year, Shadow... Here is his sandbox, and here are the major changes and additions to note that remain the same from the last thread.

ALL LINKS ARE IN THE SANDBOX. (im on mobile give me a break)
  • Added a key for Evolved Shadow that is rated as 1-C (6-D) scaling to Devil Doom/Neo Doom.
  • Changed the Classic - Adventure - Modern keys into something more reflecting Modern Sonic's page.
  • Put Shadow's statistics into tabbers (thank you, @Omegabronic)
  • A new Weapons & Vehicles tabbed in the Adventure Era's Optional Equipment with a myriad of new abilities.
  • Added more thorough Standard and Optional Equipment sections, detailing his equipment more thoroughly from his own game and more.
  • Limited Portal Creation & Teleportation with the Mystic Melody in the Adventure Era
  • Resistance to Age Manipulation (for having an ageless body) and Unconventional Resistance to Memory Manipulation (Gerald's Journal)
  • Pseudo-Flight with the Lightspeed Dash
  • Time Slow, Vector Manipulation, and Aura from Chaos Shift (Dream Team)
  • A myriad of abilities for the Wisps under his Modern Optional Equipment.
I'm sure I've missed a thing or two so please forgive me in advance, I'll add onto the list as necessary.

To reiterate why Sonic still doesn't scale to Doom Powers Shadow...
  • Shadow implies Rouge that he doesnt want to fight Sonic while he has his Doom Powers. Shadow's hesitance in even using them shows this.
  • Sonic taking out Shadow in a single hit, which never happens to even BASE Shadow, should be an indication that he wasn't ultimately trying to his fullest extent.
  • Basically, NO Sonic scaling to 6-D.

White Space
With Shadow Generations giving us like 4 extra statements regarding a lack of time, I want to add Type 1 Beyond-Dimensional Existence in this White Space blog for being atemporal and aspatial without being superior to such things in nature.


Thank you for bearing the weight, but hopefully this was worth the wait.

Staff Agree: 3 (LordGriffin1000 [still holds his agreement as seen here], Dalesean027, CloverDragon03,)
Staff Neutral: 0 (N/A)

Staff Disagree: 0 (N/A)

MORE STAFF NEEDED.
 
Last edited:
Also, I should probably bring up what to do about Incomplete Doom Power Shadow if the Metal Overlord revision is accepted. If Metal Overlord goes down to 2-C it can just be a simple "higher with Doom Powers" on Shadow's base key for Generations. But, if he goes to Low 1-C, I'd say we need to do something like this
 
Back
Top