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The_real_cal_howard

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VS Battles
Retired
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I went through the trouble of restoring Quick Man's page and touching it up so I could make this match. Awakened DIO.

Dio Brando

Quick Ma

This isn't a stomp, but I'm not going to tell you why it's not. I'll let you figure it out.

DioWorldBDBox
WRYYYYYYYYYYYYYYYYYY

Quick Man (1)
 
Clever. I think DIO wins, but I won't explain why 'till other people get it.
 
Quickman likely can bypass it through sheer AP. And DIO does have something to hurt him.
 
I think DIO takes this, as I said, but let's wait for a second before the FRAs. This is Awakened DIO, very cocky, and a hit from Quick Man would turn him into mist.
 
I checked, it'd take Dio less than 3 time stops to kill him, But after factoring High Dio's time stop increases a bit with each use, probably only two. 5 seconds of time stop is like a quarter of his hp, High Dio starts with 9 so that's nearly half inone time stop.
 
His stand likely could take a blow simply cause Quick Man has no NPI.

And uh, yeah, DIO FRA.
 
Wow, that Quick Man page is so cringe. I created it a while back when I was a novice and seeing how poorly I did on it is just making me feel uncomfortable. Definitely a lot there that needs to be fixed and updated (which I can work on if I am given permission).

Other than that, I have a gripe with this. Flash Man's time stop is different from your conventional time stop. All of the Mega Man 2 Robot Masters were given devices which made them "immune" to the Time Stopper, but they are still frozen in stopped time as evidenced by gameplay. Meanwhile, Quick Man is also frozen in stopped time, but he takes damage unlike the others. This suggests that Flash Man's time stop has a sort of passive aoe attack which is what damages Quick Man (since his own device has a flaw) while the others are immune to said damage. Quick Man isn't weak to time stop, he's only vulnerable to the effects of Flash Man's time stop. That being said, I don't think DIO's time stop will actually damage him.
 
Except Quickman is the only thing in the entire game that takes damagae from the time stop, even other enemies that get stopped by it iirc. Which leads one to believe that no, it's simply Quick Man having sme weird weakness to time stop if he's the only thing in the game to die from it.

Flash Man's ability doesnt have an aoe passive damaging effect, that's never even implied anywhere, and if that was the case, it'd kill everything else in the game as well that gets time stopped. It doesnt tho (not to mention itd still damage the other robot masters if it had an aoe damage, even if they dont get stopped by it, assuming the aoe damage only works when stopped makes no sense if it's truly a passive aoe that inflicts damage).
 
Actually, if your whole point is Quick Man has a design flaw that makes him vulnerable to time stop, that's still him being vulnerable to time stop. That's not a boon to flashman given the only character in the entire game, even normal enemies, dont take damage but QuickMan does. Given absolutely nothing states Flash Man's time stop inflicts damage, occams razer states that it's Quick Man's own inherit flaws that allows time stop to harm him, opposed to the time stop always having had the ability to harm others that arent resistent. In which case, there's no difference between Dio's and Flash Man's ability to stop time, just that Quick Man has a super obscure design flaw.
 
@Chariot

Wasn't saying the design flaw Quick Man has makes him vulnerable to time stop, but rather the effects Flash Man's time stop potentially had. Also, what I was explaining was that the other Robot Masters wouldn't get damaged because their devices were complete whereas Quick Man's had a flaw which made him vulnerable to the damage from Flash Man's time stop. But yeah, what you said makes a lot of sense and basic enemies would also get damaged or destroyed if this were truly the case (like Centaur Flash). I just always found it weird how the other Robot Masters were given resistance to time stop, but are obviously still affected by it anyway so I tried thinking of some way to explain it (which I did a while back in an old thread). So, DIO's time stop should do the trick and take Quick Man out fairly easily then.
 
ZA WARUDO FRA

Also, Quick Man's profile seems to be a mess. Why is he considered 6-B to Low 5-B durability if he took attacks from Mega Man, who is High 5-A?
 
DIO time stops, punches, realizes it doesn't work but realizes time stops hurt him, and proceeds to time stop until he dies.
 
It should be mentioned, Quick Man doesn't actually flinch from timestop iirc, so DIO might not guess he's doing damage that fast- but I still think he takes it.
 
No, he doesn't. Quick Man is just frozen in place like everything else so whether DIO would figure out or not is uncertain. Doesn't matter though, considering DIO still spams time stop in character and once Quick Man is destroyed DIO won't even know what happened.
 
Wait, Dio's timestop has cool downs, shouldn't those be considered? So time stop spamming might not be an option.
 
X Squared said:
I just always found it weird how the other Robot Masters were given resistance to time stop, but are obviously still affected by it anyway.
Either:

  • A: The reason why Quick Man is weak to the Time Stopper is an afterthought.
  • B: It was a minor detail that was considered unimportant (The team on charge of Mega Man 2 could only work on it in their free time due to the low sales of the first one)
  • Or C: Game balancing (Leaving you vulnerable to the boss you're facing for around 14 seconds simply because you were trying to find what weapon he was weak against would be pretty unfair)
In any case, DIO FRA.

This is taking place at night, right?
 
ShrekAnakin said:
Wait, Dio's timestop has cool downs, shouldn't those be considered? So time stop spamming might not be an option.
Jotaro's time stop has cool down because he's human and as such has human stamina (even if he's a truck when it comes to stamina).

Dio? No such thing. He can use it again the exact moment one ends.
 
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