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Quagsire (Pokémon) VS. Jasper (Steven Universe)

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"What is this dopey creature?"

"Quag?"

The battle takes place on the beach of Beach City. Somehow Quagsire just kinda washed up and Jasper notices it walking on the beach.

Both sides have no preptime. Jasper cannot become Malachite. Both are in-character. Speed is =.

They start 25 ft. apart.
 
What values are the AP for these two currently scaled to/rate at?

https://vsbattles.fandom.com/wiki/Gem_Physiology Supposedly, Gems don't need to eat or sleep, but can do so. Could Quagsire put her to sleep with Yawn?

Can Gems fall unconscious to exhaustion? Or do the conditions to meet that just cause them to retreat into their gems, becoming prolongedly inactive?

I ask because Jasper has this Regenerationn, being a gem:

Low-High: The ability to regenerate from a very small piece of your body, such as a puddle or drop of blood, or even something as small as a single cell.

Can Quagsire destroy her beyond the extent she can regenerate from? In theory, it could try to BFR her with Muddy Water or hope to open the ground with Earthquake.

But I'm not sure if Jasper wouldn't just come back from the ocean, given her speed & being that gems can walk on the ocean floor just fine. & if sent underground, she might be able to just break the ground to try & bring Quagsire down with her, or climb back out. Although, climbing with Earthquakes wouldn't be that easy, but I doubt Quagsire would get serious enough to ensure she doesn't return. Maybe she can jump that high?

(Also, why does Quagsire have resistance to Sleep Manipulation? Best I can think of is it gets Sleep Talk as an Egg Move. Also, does it get Hydro Pump? It was only used by one in the anime. If so, that MIGHT be an option to try & BFR or attack.)

It may also be worth noting it's in the G Group for IQ Skills:

https://bulbapedia.bulbagarden.net/wiki/IQ#Explorers_of_Time.2C_Darkness.2C_and_Sky

The ones that could be relevant are:

Item Catcher (Catches thrown items to use for itself), Item Master (Can use & throw held items.), Acute Sniffer (Knows how many items there are in the area.)

Self-Curer (Heals faster from status ailments.)

PP Saver (Effectively, it sometimes uses less stamina with its moves. Sometimes.)

Practice Swinger (If it misses (So if Jasper dodges, in this case.), it's ATK & Sp. Atk (Physical & non-physical AP) will go up by one stage. In games where this is from, that's 20% per stage.)

Hit-and-Runner (Sometimes doges counter-attacks)

Quick Healer (Heals over time, probably combat applicable.)

Lava Evader (If lava becomes relevant, like Quagsire opening up the ground or a forge or the fight going to a forge or volcano, maybe, Quagsire will probably avoid it.)

Erratic Player (Maybe relevant; The good & bad influences of type match-ups are amplified. Possibly relevantly, this'd mean Quagsire resisting Rock more, among other types.)

Critical Dodger (Described as "The Pokémon is able slip out of the reach of dangerous attacks so that critical hits don't make an impact.". Hitting Quagsire's vital points might not be easy.)

Quick Dodger (Better at dodging, according to lore. More likely to, according to game mechanics.)

Map Surveyor (In the Mystery Dungeon games, this means it knows the floor layout. MDs tend to be varied & chaotic locations, so Quagsire might already know what's where in Beach City, even if it doen't know much ABOUT what is where, I'd assume.)

Extra Striker (Sometimes makes an extra attack immediately after a previous attack. Dunno how Speed Equalized affects this, if at all.)
Quick Striker (If it does a Regular Attack, it does 2 in a row. Dunno how Speed Equalized affects this, if at all. Which kind of clashes with Exclusive Move-User that makes the Pokemon use only moves & not regular attack. However, EMU is Partner Pokemon (AI-Controlled), so I'd assume not using Regular Attacks is just a case of game mechanics).


....Of course, despite all these things helping Quagsire's dodging, attacking, & stamina, we still need to know if Quagsire can actually render unconscious, BFR or destroy-beyond-Low-High-Regenerationn, or put to sleep Jasper before we can know if it has a shot at winning.
 
If Quag doesn't have other win con besides hitting and hoping for the best, so this is a stomp cause he won't bypass that regen
 
Drite77 said:
If Quag doesn't have other win con besides hitting and hoping for the best, so this is a stomp cause he won't bypass that rege
Can it attack Jasper's gem? Acid Spray or such?

BFR by washing her into Beach City's ocean via Muddy Water or drop her into the Earth after opening it up with Earthquake?

Can Jasper's stamina be exhausted?

What about using Yawn to put her to sleep?
 
Jasper's Gem is protected by her crash helmet

Jasper can literally walk on the bottom of the ocean and has done so before and has escaped falling into the earth's crust before

No, Gems have limitless stamina

Yawn can work as Gems are still able to sleep if they choose, they just dont require it
 
Imaginym said:
Can it attack Jasper's gem? Acid Spray or such?
BFR by washing her into Beach City's ocean via Muddy Water or drop her into the Earth after opening it up with Earthquake?

Can Jasper's stamina be exhausted?

What about using Yawn to put her to sleep?
Jasper's not likely gonna tire from fighting anyone near her level of power. IIRC the first thing she did when she emerged was fight off hundreds of Quartz soldiers when outnumbered for hours, maybe days on end.

If he ca damage the gem after he gets her to poof then he could take this.

don't really know how he's gonna do that though...
 
Oh yeah lol the first thing Jasper did upon coming into existence was fight off an army of Rebel Gems on her own
 
Huh. I didn't think it was alone, but It doesn't sound that hard for someone like her

what ever happened to her anyway I'm not even close to caught up lol
 
Gems do poof after enough combat, right?

In any case, as I detailed above, IQ Skills can help compensate for Quagsire not fighting with as much fierceness (& maybe not as much experience) as Jasper, as detailed above:

Practice Swinger means it'll get an AP boost every time it misses an attack, & Hit-and-Runner means it'll sometimes dodge counter attacks, so it's dangerous for Jasper to dodge, too.

Quick Healer means Quagsire is constantly healing by an unknown but probably small amount. If anything of Jasper's counts as a Pokemon type resisted by Quagsire (Rock, for example.), Erratic Player makes Quagsire resist that even more.

Critical Dodger will make Quagsire avoid blows to its vital points more often, Quick Dodger means it dodges even more, Map Surveyor means it'll know the layout, Extra Striker means Quagsire will sometimes do an extra attack after a previous one, & Quick Striker does the same as Extra Striker, but for the "Regular Attack" that Pokemon are shown to be able to use in PMD.


In terms of moves:

Tail Whip can reduce Jasper's physical durability, Acid Spray can reduce her non-physical durability by a greater amount & do damage.

Amnesia greatly boosts Quagsire's non-physical durability, Curse raises its physical AP, physical durability & drops its speed, the last of which might not be an issue with Speed Equalization. Rain Dance powers up Quagsire's Water type moves while the rain lasts.

Mud Shot has a chance to lower Jasper's Speed, & Mud Bomb & Muddy Water both have chances to reduce her Accuracy.

Power-Up Punch will raise Quagsire's physical AP every time it hits with PUP, which, combined with Practice Swinger & Extra Striker will make for easy AP gains: Hit, get +1 ATK, maybe attack with PUP again. Miss? Get +1 ATK & +1 Sp. Atk, & maybe attack again.

Ancientpower has about a 1 in 10 chance to raise all of Quagsire's stats each time it hits.

Quagsire also has access to Recover, which can greatly help along with Curse, Amnesia & Quick Healer in playing a game of stamina.

Stockpile raises Quagsire's durability by one stage each time it's used, up to 3 stages above base, & the Stockpiling can be used for healing with Swallow or attacking with Spit Up.


So Quagsire does have ways of giving Jasper at least a hard time in combat, possibly opening up options to poof her, even if Yawn isn't an option. (And that supposes that she has her helmet on this whole time to protect her gem.)
 
Checking their profiles, Jasper is also kind of horribly outranged. Quagsire:

Range: Standard melee range, tens of kilometers with most attacks like Mud Bomb, Mud Shot, and Muddy Water, and Water Gun. Kilometers with Earthquake and Rain Dance.

Jasper:

Range: Standard melee range

Since this fight is happening at Beach City, what stops Quagsire just retreating to its natural element in the ocean (I wonder how it does in the sand, being it's a Ground-type?) & then leisurely floating/paddling high above the ocean floor, & attacking from kilometers away?

Gems sink to the ocean's floor, so if the surface is high enough away, wouldn't it just be able to stay out of range & attack with Ancientpower, Acid Spray, etc.?

Also, Encore is a thing to lock her into whatever her last action was. Which could probably include things like Jasper getting mad that it dodged or is actually putting up a fight(If it can), or trying to provoke or mock such a lazy, dopey looking thing like Quagsire.
 
Why? Does she know it's aquatic? Besides that, speed is equalized. Could it not move to the ocean as fast as she could pursue it? Heck, the opening post states:

"Somehow Quagsire just kinda washed up and Jasper notices it walking on the beach."

Quagsire is EASILY in a good position to go back into the ocean if it just washed ashore.

Also, it might be difficult to hold onto something explicitly slimy that's fighting you, & can spit mud & water in your eyes.

(Also, Counter to hit Jasper back with double the force of her physical attack. Besides obvious utility, might give another opening to escape a grab if it can pull it off.)
 
Quagsire arent really known for their quick thinking

Jasper's helmet has a visor that protects her eyes
 
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